- 8,845
- 9,506
I think the speed is fine.
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You mean the current speed in the profiles or what I just discussed because I am confused, Zamasu?Zamasu Chan said:I think the speed is fine.
I was talking about the speed scaling you re-posted. Apologies for lack of context.Elizhaa said:You mean the current speed in the profiles or what I just discussed because I am confused, Zamasu?Zamasu Chan said:I think the speed is fine.
Zamasu Chan said:Heller's body was also intact after a room full of infected human bodies were literally vaporized. 15:00
Ahem. Can anyone calc this?Zamasu Chan said:Beginning of P2 Heller should be 8-C at his lowest for the reason I stated above.
He's weaker than Mother, which is essentially a lump of accumulated biomass. It's more likely than not that he can assume the same form.Zamasu Chan said:It feels weird that end of P2 Mercer is weaker than Elizabeth Greene.
No he wasn't. He was incapacitated for a few seconds, Mercer attacked again, and overpowered Heller to the point where any resistance was futile. Goliaths can do a similar level of damage and send Heller careening through the air with the mere shockwaves produced from punching a couple metres above the ground (they're massive, so it's like doing the one-inch punch) while they're laying down and half dead.DeathNoodles said:Which Heller recovered from shortly after and got back into the fight. When Mercer hit Heller (who was panting from each of the hits), there were several worths of dialogue being exchanged, and it even showed Heller being incapacitated even longer than when he was hit by a Goliath (in fact, Heller was even struggling to wrench Mercer's arm away when Mercer gripped him by the neck after being overpowered... He was even using both of his hands in his struggle).
Which is PIS as he decided to draw out Heller's demise and make him suffer instead of just killing Heller straight away for being a threat like what a reasonable antagonist would've done, though I'm not sure why you use this as a point to disapprove of Mid-Game Prototype 2 Mercer being 8-C when the reason for why Mercer ran off is because he planned to make Heller suffer.
We literally see Heller physically ripping off the head of a Goliath without needing to weaken it like Heller did for the rest of its limbs (followed by a Goliath's body completely exploding in blood for some reason), which definitely scales to 8-C (and you know, ripping off the head that's attached to the spine isn't really that easy, especially compared to just neck-snapping).
I thought you said once. Heller was only stunned for a matter of seconds in both instances. They do stun him, he can't even move for a bit afterwards, and Mercer's blows didn't lift him off his feat, careening through the air. Plus, for the final time, this is just from hitting the ground at a very low height, essentially the equivalent to doing the one-inch punch while laying down on the ground.DeathNoodles said:I literally just said Mercer only ever hit Heller twice throughout that entire encounter, and if Heller was incapacitated from it, then it actually shows that Mercer's hits actually has the power behind them needed to incapacitate and stun Heller. And yet, Heller was able to recover immediately after he lands on the ground when a Goliath hits him. I don't see why this disapproves Prototype 2 Mid-Game Mercer from being 8-C in any way, given that he completely overpowered Heller (who didn't get any more stronger before he defeated a Goliath after that encounter).
It still shows that Heller was not stunned by it at all (even if we include its main arm, it still didn't actually stun Heller at all, and only sent him flying back). The best a Goliath's hits has ever done to Heller is send him flying, it never did stun him like Mercer's hits did to Heller (in fact, Mercer's first hit to Heller also send him flying back as well, with enough velocity that Heller was sliding on the ground with friction after landing).
Say, if you were an adult and a toddler/young child were to punch you in the stomach, it should not have any significant effects on your body such as being out-of-breath and having difficulty breathing. In contrast, if someone else (like a full-grown professional athlete or even just an another adult) were to punch you in the stomach, the wind would definitely get knocked out of your lungs and you would have difficulty breathing.
Attacks that knocks the wind out of you would definitely be superior to attacks that doesn't wind you or have other significant effects to compensate.
That one scene of the video I've sent you didn't even include Heller striking that Goliath's neck (maybe I should've reworded it as the connection between the Goliath's head and its spine at the skeletal level, my bad) repeatedly after the kill sequence was initiated, he just straight out ripped off the head by just pulling at it from what I can see. And if Heller was able to damage a Goliath in their limbs enough (which not even tanks can do as you've said) that it gets ripped off, then that shows Heller is at least comparable enough to it to inflict damage.
Also, if Mercer is enormously powerful as you've said and had a long time to increase his powers, then it should not disapprove Prototype 2 Mercer (both his second key and his end-game key) in being 8-C in any way.
Here's what happens when he attacks a fully defended Goliath; he gets sent upwards many, many metres and incapacitated until he hits the ground, and here's an even stronger versio that takes away a massive portion (20% at this player's level) of Heller's health. They can, once again, do this with the smallest amount of leverage and by creating a shockwave on the ground below, even with half their body gone.DeathNoodles said:I recalled that most of the Goliaths hits didn't even send Heller flying upwards in the air, just that he gets sent flying back a bit and then rolling backwards... Which is not impressive of sending Heller flying backwards like you think it is. Again, still doesn't change the fact that Heller has shown to be be more notably affected by Mercer's hits than he did against a Goliath's (which we have no showings of it even being able to cause Heller to get winded), as evidenced by his panting.
Alright then:LSirLancelotDuLacl said:Gonna have to agree with Asura, mainly because of the massive difference between Heller actually attacking any of the weak points and attacking anywhere else, and the fact he gets ragdolled and hurt by the things barely even doing much.
I think a better example would be any of the Resident Evil Fights. Only the rocket they usually use at the end even scales to most final bosses, otherwise they are aiming for very obvious weak points to deal any damage (the heart in any of the Tyrants is the most blatant example).
DeathNoodles said:By that logic, Robert Cross' Grenade Launchers, which also took away around 20% of Mercer's health and knocked him back, should deal significant damage to him as well... Even though Mercer regularly tanks/physically blocks attacks from Grenade Launchers with no noticeable damage and doesn't even get knocked back in the least in the cutscenes and outside of the gameplay. Powerscaling via health bars of gameplay mechanics, especially in Prototype, are not reliable like you think it is; Powerscaling from health bars of gameplay isn't even remotely comparable to Powerscaling to cutscene sequences like the Q to Es mechanics (such as when the game specifically instructs the player to mash specific buttons for the character to perform those actions) in gameplay or the cutscene animations themselves.
Also, Resident Evil tends to have weapons that are above the human characters' own physical attack potency to deal damage to their infected enemies even for those weak points, and it doesn't help that bullets from guns are shown to hurt incredibly durable superhuman enemies that are higher than what the guns actual AP are as a trope in fiction.DeathNoodles said:I don't see how ripping off the limbs/head of the supposedly higher-tiered character wouldn't also have to give the supposedly lower-tiered character comparable AP. One would have to have a good enough AP to bypass the durability of a specific superhuman character to rip off their limbs/head in such ways (and no, weakening someone by punching someone repeatedly until you can rip their limbs/head off doesn't mean that the connection between their limbs/head and skeleton gets weaker, as that's not how the skeletal system works). Also, false equivalence as Prototype isn't an MA game or a game genre like Mortal Kombat (Prototype isn't even a fighting tournament game, so I don't know why you decided to make an analogy between Prototype and these games).
Heller has air-dash, which allows him to break out of being hit by a missile in mid air. Also, overpowering the energy of someone falling and launching them a high distance takes more power than throwing someone a few metres, not that this matters to Small Building level characters. Given the distance between Mercer and Heller in this scene, it's roughtly the same distance as a Goliath's mere shockwaves. I suppose I'll agree here, but this goes both ways.DeathNoodles said:The first example of that video where Heller supposedly "gets sent very high in the air" was when the player playing as Heller was already trying to attack the Goliath while in mid-air. Heller doesn't even get sent anywhere near that high upwards when a Goliath normally hits Heller on the ground in the gameplay. Powerscaling via health bars of gameplay mechanics, especially in Prototype, are not reliable like you think it is; Powerscaling from health bars of gameplay isn't even remotely comparable to Powerscaling to cutscene sequences like the Q to Es mechanics (such as when the game specifically instructs the player to mash specific buttons for the character to perform those actions) in gameplay or the cutscene animations themselves.