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Yeah. That car was was not moving at 8.88 mph.Yeah I don’t think that’s right
Video is 29 fps apparently so 196 frames is 6.758620689655171 Seconds, 60mph in 10 seconds so speed is
8.88 or so mph? That doesn’t sound right either, and seems a visual contradiction to the video too
I might just leave this up to someone else lmao
That should be the speed, and it makes logistical sense tooOk hold on 6 mph/s (60 divided by 10)
6 x the timeframe in seconds is 40.55 or so MPH
much better lmao
We could do that, though the power of that hit is likely higher than the value we might end up getting because this shot was shown after JBL started driving.I think the best way to do it is using this shot to get the distance between Cena and the car
Definitely better, as JBL's intentions was definitely injure or kill, and a car driving 40 mph has a 90% of being fatal when hit.Ok hold on 6 mph/s (60 divided by 10)
6 x the timeframe in seconds is 40.55 or so MPH
much better lmao
Just use the timeframe of this shot to cena getting hit thenWe could do that, though the power of that hit is likely higher than the value we might end up getting because this shot was shown after JBL started driving.
Something like that, i'm already working on the calc so no worries
If the calc ends up being a flop, then we could probably use that then.Do we just use the common feats page for being hit by a car against a wall or do we do anything with the cars weight and do KE or something else
Neko is also working on it, so we got two versions then ?Something like that, i'm already working on the calc so no worries
YupNeko is also working on it, so we got two versions then ?
For the speed of the car?got 3.182639m/s or around 7.1193mph
yesFor the speed of the car?
Defo not right by pure visual alone, also logically since nobody is gonna drive into someone intentionally with intent to kill/injure and go “keep it slow and steady 7mph”got 3.182639m/s or around 7.1193mph
That's already the highest yielding feat we have for the verse without even considering the main part that would result in the KE being higher.Pure KE of the car is 191.101978023589993 Kilojoules but that doesn’t account for it being up against a wall/other car
I got a little lower of 2.29287570208 m/s heregot 3.182639m/s or around 7.1193mph
I think this method is the best for finding the Car’s speedOk hold on 6 mph/s (60 divided by 10)
6 x the timeframe in seconds is 40.55 or so MPH
much better lmao
I got a little lower of 2.29287570208 m/s here
Yeah. I highly doubt that this is the speed of a car.yes
Admittedly it's not the most accurate method since the car was still accelerating and the speed is probably a little higher
Agreed.I think this method is the best for finding the Car’s speed
idk what you're doing there to get tha timeframeI got a little lower of 2.29287570208 m/s here
I think i got confused after being told 10 second video with a 196 frames in total lol anyway let me fix thatidk what you're doing there to get tha timeframe
since the framerate is 29fps the timeframe should be:
(1/29) x 52 = 1.793103s
I think it's best to use this instead.Ok hold on 6 mph/s (60 divided by 10)
6 x the timeframe in seconds is 40.55 or so MPH
much better lmao
A little bit betteralright I've applied the fix for speed how does that look?
Can't see it (wish the website wasn't blocked).alright I've applied the fix for speed how does that look?
6677.22674718 Joules Street Level stillCan't see it (wish the website wasn't blocked).
Neko, Random, Pikaman and Demonic = Should be on Mount Rushmore of Pro wrestling
We're using Pika's method (40.55 mph), which is a lot more accurate.6677.22674718 Joules Street Level still
So you're really just gonna leave out Aguy?
Still have to apply for being up against a wall/car working on that right nowA little bit better
Although i suppose Pikamin's method is probly better
doesn't being up against a wall mean you scale to the full KE tho?Still have to apply for being up against a wall/car working on that right now
Would this mean the KE would be higher or lower if this is true?doesn't being up against a wall mean you scale to the full KE tho?
It would stay the sameWould this mean the KE would be higher or lower if this is true?