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I did, but feel free to bump that thread with this one again.It’d be easier if we just link this thread to the Mario CRT.
Due to the statements that these were worlds created within paintings, not mention Bowser's dark worlds aren't like this.what's the counter to the argument the painting worlds are just a case of immersion?
Translations on our side pointed that he created them, lining up with the English text.Or that some translations apparently say Bowser didn't create them (or rather they lack a statement saying he did)
Such a claim would need proof as nothing from what I've found has actually connected them.that it's just a singular painting world likened to that of a country and the paintings are portals to different parts of it?
Such a claim would need proof as nothing from what I've found has actually connected them.
I think you're referring to Nostalgia Galaxy from Mario Galaxy 2, which the location had several design and layout changes + King Thwomp didn't even remember Mario. There's the Bob-omb Buddies I guess, but since Mario is quite famous, wouldn't be surprised if they know him just for that. Heck they aren't even sure themselves.I might be wrong, but don't some levels have recurring characters who remember what happened in a previous one? Just food for thought.
What about the owl and Koopa the quick? Don't they show up in multiple levels and remember thier experiences with Mario?I think you're referring to Nostalgia Galaxy from Mario Galaxy 2, which the location had several design and layout changes + King Thwomp didn't even remember Mario. There's the Bob-omb Buddies I guess, but since Mario is quite famous, wouldn't be surprised if they know him just for that. Heck they aren't even sure themselves.
I don't recall many other games calling the pits as bottomless, just pits. Since 64 has many pits, you'd think the guide would call those infinite as well, but they aren't. But we can use another example. In Hazy Maze Cave, there's a big pit in the level that works as any another pit. The game will actually refer to it as a black hole. Should also note that these are different cases, since the Shifting Sand Land quicksand isn't really a pit, but it's stated to be an infinite underworld anyways. While the Tick Tock Clock level is directly stated to be a clock with no bottom, period.As for the thread itself, I don't agree that the "infinite underworld" and "bottomless pits" statements should be taken to mean actual infinite sized painting worlds. Both refer to the common trope of, well, "bottomless" pits that are common in all Mario games, and shouldn't be taken literally.
Ah, those are fair cases. The wiki says Hoot can be found in other locations, but I can't find any videos/photos of him in them. Koopa the Quick I can however, so it seems like he's the only case. So, how could he have gotten to a different location? With a Power Star. It's displayed that a Power Star has dimensional travel in 64, letting you leave a level anytime you grab one. And it just so happens that Koopa the Quick has two at the start of the game.What about the owl and Koopa the quick? Don't they show up in multiple levels and remember thier experiences with Mario?
Nope, much as people want to say you canOh shit I thought that a single power star created all of those universes. I've been following so many threads that I got confused. My bad. Even if only one universe got created by all of the power stars in the game, wouldn't they still be Low 2-C though? You can't really divide a Low 2-C feat into something of a lower tier, can you?
Super Paper Mario's the main one I was thinking of, but I was referring to it more as a general trope than anything. Anyways, I checked the guide for myself: the "black hole" refers to the sloped ground leading down to the pit - the pit itself is referred to as bottomless. I suppose the shifting sand land case is different, and it being referred to as "infinite" makes it less hyperbolic, though these are still the weakest pieces of evidence imo.I don't recall many other games calling the pits as bottomless, just pits. Since 64 has many pits, you'd think the guide would call those infinite as well, but they aren't. But we can use another example. In Hazy Maze Cave, there's a big pit in the level that works as any another pit. The game will actually refer to it as a black hole. Should also note that these are different cases, since the Shifting Sand Land quicksand isn't really a pit, but it's stated to be an infinite underworld anyways. While the Tick Tock Clock level is directly stated to be a clock with no bottom, period.
Wasn't Mario's goal also needing to actually undo Bowser's seals in order to save each Toad? Koopa the Quick doesn't need to, so he'd be just fine.Koopa the Quick has an explanation, as well as the fact that if you could just travel the planet, Mario is literally faster than him so why did Mario have to keep going back to the castle while he didn't?
Even if you play Devil's Advocate, paintings irl can be based off of real locations, so I need no reason for why the worlds Bowser made were based off of what the initial paintings looked like.I guess I can see where the "they already exist and weren't created" side is coming from, but it's a major contradiction towards what we know about the lore and major plot point of 64. Maybe if there was more solid proof I'd be willing to agree.
Sorry Dino, but it seems like you glanced at the thread because that wasn't the only information handed out in the OP. Please take time to read it all before actually commenting.Denied. All of this are mere fabrications and loopholes to the actual context of the game itself. Worldwide? Extra Dimensional Space? Infinite Underworlds? They are mere hyperbolic statement to describe the situations at hand, not details of the world itself.
The point was that they refer to Bowser's paintings as "another" world, aka parallel to theirs due to using their world and Bowser's in the same context. Because of this, their terms for comparing it "the real world" and "all of reality" would mean these statements are universal.I agree Worldwide isn't enough to be universal; but it's clearly enough to mean very big. So it's proof the realms are 4-A sized at minimum, but universal seems iffy. Infinite sands could point to it, but the bottomless pit stuff sound hyperbolic. And encompassing all reality sounds more like he will conquer the entire real world over time, not so much a Tier 2 feat by itself.