- 3,321
- 1,833
I was looking at some feats and spells, and from what I've gathered, even level 1 characters can do some Wall-level stuff with spells. I'll try to make some kind of list someday.
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What feats and spells were you looking at? Because to my knowledge, Wall level is pretty high level for D&D characters. At least in D&D 3.5 the weakest walls had 90 hp, so it wasn't until level 10+ that you started being able to even 1-shot them with spells.EliminatorVenom said:I was looking at some feats and spells, and from what I've gathered, even level 1 characters can do some Wall-level stuff with spells. I'll try to make some kind of list someday.
That calculation was done pretty poorly and used a lot of arbitrary values. The calcer pulled numbers from thin air, like the caster level of 39, and assuming that the spell was a burst, as well as assuming it could be dodged even though in the spells own description there is no saving throw just automatic damage. Not to mention it is a ritual with casting time 24, and he claims it is completely casual. It requires the sacrifice of an artifact to complete.Jesterofgames said:@RageComment Technically One of the higher level spells Was calculated at Town to country level IIRC
While I am looking at things more mechanically. Claiming your view is how they "would work" in real life, is a bit of assumption and "headcanon" like. We cannot assume things like that.EliminatorVenom said:@Rage
You are looking from purely D&D mechanics-wise. I am looking at how said feats and powers would work in real life.
HP does have some non-linear occurences, if you look at monsters that are larger than 1 square, they only take damage from AOE once, rather than once for every square they are in.EliminatorVenom said:To be completely honest, I am not really sure. But even if it isn't, I can provide several other examples of non-linear HP.