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Planetary KE calcs

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I think he was asking about feat in general
In that case, yeah, all of the debris has to leave the screen entirely for us to be able to correctly deduce that all the mass had traveled that distance, or just measure the timeframe from the explosion starting upto until all the debris stops moving completely.

Basically, figure out the distance moved and don't stop measuring the timeframe until the debris is completely non-existent or has definitively stopped moving.
 
I'll try mine too

Scan

Planet diameter = 1978 px = 12742000 m
Distance the debris crossed = 1281.28 px = 8253826.98 m

Low End:
Time = 30 s
Speed = 275127.566 m/s
KE = 0.5 * 2.77e+22 * (275127.566)^2 = 1.04837821e+33 Joule / 250.57 Zettatons (Planet level)

Mid end:
15 s
Speed = 412691.349 m/s
KE = 0.5 * 2.77e+22 * (550255.132)^2 = 4.19351284e+33 Joule / 1 Yottaton (Planet level)

High end:
Time = 5 s
Speed = 1650765.4 m/s
KE = 0.5 * 2.77e+22 * (1650765.4)^2 = 3.77416157e+34 Joule / 9.02 Yottatons (Large Planet level)
 
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In that case, yeah, all of the debris has to leave the screen entirely for us to be able to correctly deduce that all the mass had traveled that distance, or just measure the timeframe from the explosion starting upto until all the debris stops moving completely.

Basically, figure out the distance moved and don't stop measuring the timeframe until the debris is completely non-existent or has definitively stopped moving.
This info will surely come in handy for a planned future re-calc of a feat I have in mind UwU
 
I'll try mine too

Scan

Planet diameter = 1978 px = 12742000 m
Distance the debris crossed = 1281.28 px = 8253826.98 m
Time = 30 s
Speed = 275127.566 m/s
KE = 0.5 * 2.77e+22 * (275127.566)^2 = 1.04837821e+33 J / 250.57 Zettatons (Planet level)
I dont think you can use that circle as the planet.
 
I'll try mine too

Scan

Planet diameter = 1978 px = 12742000 m
Distance the debris crossed = 1281.28 px = 8253826.98 m

Low End:
Time = 30 s
Speed = 275127.566 m/s
KE = 0.5 * 2.77e+22 * (275127.566)^2 = 1.04837821e+33 Joule / 250.57 Zettatons (Planet level)

High end:
Time = 5 s
Speed = 1650765.4 m/s
KE = 0.5 * 2.77e+22 * (1650765.4)^2 = 3.77416157e+34 Joule / 9.02 Yottatons (Large Planet level)
Pixel Escale

Planet = 734pxl | 12742000
Distance = 272pxl | 4721831.06268

Time = 30
Speed = 4721831.06268/30
Speed = 157394.368756m/s

KE:

Mass = 2.77e+22

Energy = (157394.368756^2*2.77e+22)/2
Energy = 3.4310587e+32J

Planet Level/5-B


I think this way it looks better.
@DemonGodMitchAubin Sorry to bother you, but you could evaluate these calculations?
 
Oh boy, was I misinterpreted, I was not the initial one who rejected the idea of planetary KE calcs, I just saw 2 planetary calcs similar to the one Styrm asked me to evaluate get rejected before because we were not allowed to assume that the full mass of the earth moved at the same speed because it was unknown, so I assumed since it was the same kind of calc, we couldn't find the KE that way, I believe it was Alex and Ugarik who told me about this, I’m in no way discrediting planetary calcs as a whole, if it has the evidence then there's no problem
 
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I just want to point out that I was not the initial one who rejected the idea of planetary KE calcs, I just saw 2 planetary calcs get rejected before because we were not allowed to assume that the full mass of the earth moved at the same speed because it was unknown

I believe it was Alex and Ugarik who told me about this, i’m in no way discrediting planetary calcs as a whole if it has the evidence
Ugarik didn't have problems with the DBS Frieza calc tho (In fact he outright agreed with me on the fact that all the mass of Planet Vegeta had dissipated within that one single second), plus he only had problems with the Pokemon calcs because in those two the debris hadn't fully dispersed yet unlike what we saw in Frieza's calc, which is why with the Pokemon calcs we couldn't assume that the entirety of the mass moved at the same speed.
 
Ugarik didn't have problems with the Frieza calc tho (In fact he outright agreed with me on the fact that all the mass of Planet Vegeta had dissipated within that one single second), plus he only had problems with the Pokemon calcs because in those two the debris hadn't fully dispersed yet unlike what we saw in Frieza's calc.
I must have missed that then, because a while ago, I was told that Frieza calc was rejected for the reason I mentioned and one of my calcs was rejected for the same reasoning, so I didn't wanna be inconsistent with what I thought we could and couldn't do

But my real issue was this feat using KE, cause there is no way it should be using KE at all, we don't see any depris moving and an explosion calc would be better
 
I must have missed that then, because a while ago, I was told that Frieza calc was rejected for the reason I mentioned and one of my calcs was rejected for the same reasoning, so I didn't wanna be inconsistent with what I thought we could and couldn't do

But my real issue was this feat using KE, cause there is no way it should be using KE at all, we don't see any depris moving and an explosion calc would be better
Ah yes, Mewtwo's calc.

This one has a lot of issues and KE is the least of your problems. It uses jacked-up curvature.

And nah, Frieza's calc wasn't rejected, but rather that there was nothing wrong with it, Ugarik himself said this here-

"In case of the Frieza calc. The entire mass of planet Vegeta had left the screen. There weren't any debris left in the last frame."
 
Ah yes, Mewtwo's calc.

This one has a lot of issues and KE is the least of your problems. It uses jacked-up curvature.
That was my main point, that calc is so wrong and Styrm must have thought that I meant all planetary KE calcs
 
That was my main point, that calc is so wrong and Styrm must have thought that I meant all planetary KE calcs
Honestly it's M3X that has issues with the calcs.

In any case the Toeiverse Piccolo Moon calc is wrong because of two things-

1. The moon wasn't measured properly and was instead measured when it had already exploded (There's a better way to do this, by taking a shot of the intact moon a few seconds before it goes boom).

2. Kep got the timeframe of the debris dispersal wrong, all the debris disappears 13 seconds after the big boom when we get to see the moondust in the sky.
 
Pixel Escale

Planet = 734pxl | 12742000
Distance = 272pxl | 4721831.06268

Time = 30
Speed = 4721831.06268/30
Speed = 157394.368756m/s

KE:

Mass = 2.77e+22

Energy = (157394.368756^2*2.77e+22)/2
Energy = 3.4310587e+32J

Planet Level/5-B


I think this way it looks better.
I'll try mine too

Scan

Planet diameter = 1978 px = 12742000 m
Distance the debris crossed = 1281.28 px = 8253826.98 m

Low End:
Time = 30 s
Speed = 275127.566 m/s
KE = 0.5 * 2.77e+22 * (275127.566)^2 = 1.04837821e+33 Joule / 250.57 Zettatons (Planet level)

Mid end:
15 s
Speed = 412691.349 m/s
KE = 0.5 * 2.77e+22 * (550255.132)^2 = 4.19351284e+33 Joule / 1 Yottaton (Planet level)

High end:
Time = 5 s
Speed = 1650765.4 m/s
KE = 0.5 * 2.77e+22 * (1650765.4)^2 = 3.77416157e+34 Joule / 9.02 Yottatons (Large Planet level)
So, which one is correct?
 
Honestly it's M3X that has issues with the calcs.

In any case the Toeiverse Piccolo Moon calc is wrong because of two things-

1. The moon wasn't measured properly and was instead measured when it had already exploded (There's a better way to do this, by taking a shot of the intact moon a few seconds before it goes boom).

2. Kep got the timeframe of the debris dispersal wrong, all the debris disappears 13 seconds after the big boom when we get to see the moondust in the sky.
Ye, TOEIverse Piccolo calcs needs a better time-frame
 
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