- 32,835
- 38,108
Minus the 960x gravity of Earth, mostly, yeOh, yeah! What about this one? Is KE correctly applied to this planet busting feat?
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Minus the 960x gravity of Earth, mostly, yeOh, yeah! What about this one? Is KE correctly applied to this planet busting feat?
In that case, yeah, all of the debris has to leave the screen entirely for us to be able to correctly deduce that all the mass had traveled that distance, or just measure the timeframe from the explosion starting upto until all the debris stops moving completely.I think he was asking about feat in general
In that case, yeah, all of the debris has to leave the screen entirely for us to be able to correctly deduce that all the mass had traveled that distance, or just measure the timeframe from the explosion starting upto until all the debris stops moving completely.
Basically, figure out the distance moved and don't stop measuring the timeframe until the debris is completely non-existent or has definitively stopped moving.
I dont think you can use that circle as the planet.I'll try mine too
Scan
Planet diameter = 1978 px = 12742000 m
Distance the debris crossed = 1281.28 px = 8253826.98 m
Time = 30 s
Speed = 275127.566 m/s
KE = 0.5 * 2.77e+22 * (275127.566)^2 = 1.04837821e+33 J / 250.57 Zettatons (Planet level)
Simply put there is not enough of planet to make the circle correct. I believe a thread was made a while ago about curvatures like that.Why?
You can use it as long as you follow the new curvature calc methods.I dont think you can use that circle as the planet.
No, we made a new formula for figuring out curvatures in that thread.Simply put there is not enough of planet to make the circle correct. I believe a thread was made a while ago about curvatures like that.
Oh did not know about that ty.No, we made a new formula for figuring out curvatures.
Here: https://vsbattles.fandom.com/wiki/Planet_Curvature_Scaling
No probs, yer welcomeOh did not know about that ty.
His name is Mugai and he is a badass so I can understand lol.No probs
Forgive my horny but I like your PFP
His name is Mugai and he is a badass so I can understand lol.
Well it hasn't been put in a blog post yet so we can wait.That being said that calc needs to follow the curvature rules still it is not using the formula.
I'll try mine too
Scan
Planet diameter = 1978 px = 12742000 m
Distance the debris crossed = 1281.28 px = 8253826.98 m
Low End:
Time = 30 s
Speed = 275127.566 m/s
KE = 0.5 * 2.77e+22 * (275127.566)^2 = 1.04837821e+33 Joule / 250.57 Zettatons (Planet level)
High end:
Time = 5 s
Speed = 1650765.4 m/s
KE = 0.5 * 2.77e+22 * (1650765.4)^2 = 3.77416157e+34 Joule / 9.02 Yottatons (Large Planet level)
@DemonGodMitchAubin Sorry to bother you, but you could evaluate these calculations?Pixel Escale
Planet = 734pxl | 12742000
Distance = 272pxl | 4721831.06268
Time = 30
Speed = 4721831.06268/30
Speed = 157394.368756m/s
KE:
Mass = 2.77e+22
Energy = (157394.368756^2*2.77e+22)/2
Energy = 3.4310587e+32J
Planet Level/5-B
I think this way it looks better.
Only staff members can properly tag admin and notify them of this thread.@DemonGodMitchAubin Sorry to bother you, but you could evaluate these calculations?
Of course
Well, then what are we going to do?Only staff members can properly tag admin and notify them of this thread.
Ugarik didn't have problems with the DBS Frieza calc tho (In fact he outright agreed with me on the fact that all the mass of Planet Vegeta had dissipated within that one single second), plus he only had problems with the Pokemon calcs because in those two the debris hadn't fully dispersed yet unlike what we saw in Frieza's calc, which is why with the Pokemon calcs we couldn't assume that the entirety of the mass moved at the same speed.I just want to point out that I was not the initial one who rejected the idea of planetary KE calcs, I just saw 2 planetary calcs get rejected before because we were not allowed to assume that the full mass of the earth moved at the same speed because it was unknown
I believe it was Alex and Ugarik who told me about this, i’m in no way discrediting planetary calcs as a whole if it has the evidence
I must have missed that then, because a while ago, I was told that Frieza calc was rejected for the reason I mentioned and one of my calcs was rejected for the same reasoning, so I didn't wanna be inconsistent with what I thought we could and couldn't doUgarik didn't have problems with the Frieza calc tho (In fact he outright agreed with me on the fact that all the mass of Planet Vegeta had dissipated within that one single second), plus he only had problems with the Pokemon calcs because in those two the debris hadn't fully dispersed yet unlike what we saw in Frieza's calc.
Ah yes, Mewtwo's calc.I must have missed that then, because a while ago, I was told that Frieza calc was rejected for the reason I mentioned and one of my calcs was rejected for the same reasoning, so I didn't wanna be inconsistent with what I thought we could and couldn't do
But my real issue was this feat using KE, cause there is no way it should be using KE at all, we don't see any depris moving and an explosion calc would be better
That was my main point, that calc is so wrong and Styrm must have thought that I meant all planetary KE calcsAh yes, Mewtwo's calc.
This one has a lot of issues and KE is the least of your problems. It uses jacked-up curvature.
Honestly it's M3X that has issues with the calcs.That was my main point, that calc is so wrong and Styrm must have thought that I meant all planetary KE calcs
Pixel Escale
Planet = 734pxl | 12742000
Distance = 272pxl | 4721831.06268
Time = 30
Speed = 4721831.06268/30
Speed = 157394.368756m/s
KE:
Mass = 2.77e+22
Energy = (157394.368756^2*2.77e+22)/2
Energy = 3.4310587e+32J
Planet Level/5-B
I think this way it looks better.
So, which one is correct?I'll try mine too
Scan
Planet diameter = 1978 px = 12742000 m
Distance the debris crossed = 1281.28 px = 8253826.98 m
Low End:
Time = 30 s
Speed = 275127.566 m/s
KE = 0.5 * 2.77e+22 * (275127.566)^2 = 1.04837821e+33 Joule / 250.57 Zettatons (Planet level)
Mid end:
15 s
Speed = 412691.349 m/s
KE = 0.5 * 2.77e+22 * (550255.132)^2 = 4.19351284e+33 Joule / 1 Yottaton (Planet level)
High end:
Time = 5 s
Speed = 1650765.4 m/s
KE = 0.5 * 2.77e+22 * (1650765.4)^2 = 3.77416157e+34 Joule / 9.02 Yottatons (Large Planet level)
You still haven't used the new curvature method to fix the Planet diameter.So, which one is correct?
Ye, TOEIverse Piccolo calcs needs a better time-frameHonestly it's M3X that has issues with the calcs.
In any case the Toeiverse Piccolo Moon calc is wrong because of two things-
1. The moon wasn't measured properly and was instead measured when it had already exploded (There's a better way to do this, by taking a shot of the intact moon a few seconds before it goes boom).
2. Kep got the timeframe of the debris dispersal wrong, all the debris disappears 13 seconds after the big boom when we get to see the moondust in the sky.
Fear not tho, it won't be a terrible downgrade.Ye, TOEIverse Piccolo calcs needs a better time-frame
sighsYou still haven't used the new curvature method to fix the Planet diameter.
New method?You still haven't used the new curvature method to fix the Planet diameter.
Yeah, this- https://vsbattles.fandom.com/wiki/Planet_Curvature_ScalingNew method?
.No, we made a new formula for figuring out curvatures in that thread.
Here: https://vsbattles.fandom.com/wiki/Planet_Curvature_Scaling
I understand. Later I edit the calculation
Apparently, in the beginning this would be an potency upgrade, now it’s a downgradeRIP 5-B Results for the meteor