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Idk if all the calc staff keep this in mind when evaluating the calcs but when scaling sizes that are extremely small from those that are extremely large and vice versa, the image being used MUST be of very high quality with high pixel count as a rule.
It's easy to cheat your way out or get significantly lower/higher results (whether knowingly or unknowingly) with the difference of just 1 pixel when you're dealing with low quality images. For example if the size of something is 2px when you scale a low quality image, an error of 1px can either increase/decrease your result by 50%, it might get exponentially worse in some cases when exponents are involved with this as a basis.
For example, Kinetic Energy by finding distance with this as basis - by (x+Dx)^2 - x^2 or Kinetic Energy of Giant beings whose size is calculated with this as basis - by (x+Dx)^5 - x^5. It's kind of alright if Dx is very small but it isn't with low quality images.
Whereas with high quality images, it's like an error of 1px against a size of 6-10px.
I also suggest consider the dark boundary of the small object as well when dealing with small sizes. The scaling stick used should also be thin.
Idk if this is the right forum to post this on, change it if it's not.
It's easy to cheat your way out or get significantly lower/higher results (whether knowingly or unknowingly) with the difference of just 1 pixel when you're dealing with low quality images. For example if the size of something is 2px when you scale a low quality image, an error of 1px can either increase/decrease your result by 50%, it might get exponentially worse in some cases when exponents are involved with this as a basis.
For example, Kinetic Energy by finding distance with this as basis - by (x+Dx)^2 - x^2 or Kinetic Energy of Giant beings whose size is calculated with this as basis - by (x+Dx)^5 - x^5. It's kind of alright if Dx is very small but it isn't with low quality images.
Whereas with high quality images, it's like an error of 1px against a size of 6-10px.
I also suggest consider the dark boundary of the small object as well when dealing with small sizes. The scaling stick used should also be thin.
Idk if this is the right forum to post this on, change it if it's not.