ShrekAnakin
Username Only- 1,081
- 413
Ok, so a friend on another server looked at this, and said the following.
"Shrugs I'll give my opinion on the persona thing since it was brought up. Persona having multiple timelines is correct. Eternal Punishment and Innocent sin are on separate timelines. The q games showed the P3 Fmc is from an alt timeline. More timelines outside of that isn't super elaborated on, but it's believable given slight hints. Not to mention how mainline SMT normally worls. The real world being influenced by public perception is implied by Morgana, but it's not to elaborated on. The velvet room and the Collective unconscious as a whole not really following conventional time/space laws is correct. The velvet room has been used for time travel before, the q games have time travel/dimension crossing. Many locations in the persona games like tarturus don't follow conventional time(Fuuka was trapped in it for like 10 days, but only experienced 10 hours), ect. Certain locations in the CU being "deeper" than others is correct. It's why some locations are essentially "layered" on the real world, while some are essentially removed. Kadath Mandala being one of the "deepest" parts is correct. I don't think I would try speculating on dimensional tier-ing though. So like Persona cosmology being a multiverse with the CU being outside normal space/time is correct. Personally I'm not sure any of the protags can literally blow up said multiverse give each game normally centers around a specific timeline or specific "world" within the CU rather than the whole thing though. Immeasurable speed via aspects of the environment the characters have no control over or just walking in a place where time doesn't exist is also probably pushing it."
"Shrugs I'll give my opinion on the persona thing since it was brought up. Persona having multiple timelines is correct. Eternal Punishment and Innocent sin are on separate timelines. The q games showed the P3 Fmc is from an alt timeline. More timelines outside of that isn't super elaborated on, but it's believable given slight hints. Not to mention how mainline SMT normally worls. The real world being influenced by public perception is implied by Morgana, but it's not to elaborated on. The velvet room and the Collective unconscious as a whole not really following conventional time/space laws is correct. The velvet room has been used for time travel before, the q games have time travel/dimension crossing. Many locations in the persona games like tarturus don't follow conventional time(Fuuka was trapped in it for like 10 days, but only experienced 10 hours), ect. Certain locations in the CU being "deeper" than others is correct. It's why some locations are essentially "layered" on the real world, while some are essentially removed. Kadath Mandala being one of the "deepest" parts is correct. I don't think I would try speculating on dimensional tier-ing though. So like Persona cosmology being a multiverse with the CU being outside normal space/time is correct. Personally I'm not sure any of the protags can literally blow up said multiverse give each game normally centers around a specific timeline or specific "world" within the CU rather than the whole thing though. Immeasurable speed via aspects of the environment the characters have no control over or just walking in a place where time doesn't exist is also probably pushing it."