Apeironaxim
He/Him- 3,571
- 1,372
Movement Impairment/Restriction:
So Overlord has this weird thing where characters can be resistant to Movement Impairment/Restrictions. So, what would it give?
Resistance to paralysis:
Intangibility (though I'm pretty sure it would be labeled as Limited):
I would put this under Resistance to Status Effect Inducement. Here's an example using Ainz's:
Status Effect Inducement (Blindness, Deafness, and Movement Impairment)
I also put other showings in the imgur link that wouldn't directly translate to something like paralysis or intangibility
For the intangibility:
Limited Intangibility (Having a resistance to Movement Hindrances/Physical Impediments allows one to pass through restricting material such as a net)
Characters this would apply to are:
Ainz
Shalltear
Entoma
Ainz stuff:
Ainz should get resistance to Power Nullification based on having a resistance check to CZ's skill that interrupts/disrupts his spells, and thus obviously also giving CZ power null with said unnamed skill
His resistance to Clairvoyance could use a justification, especially since he can link spells to those trying to use Divination on him. Here's my proposal: Clairvoyance (Has a ring which protects him from Divination magic. Has an anti-scrying barrier which allows him to link an offensive spell back to the user of the Divination magic)
Resistance to Deconstruction based on having Turn resistance, as Turn Undead can disintegrate undead
Ainz also needs an Optional equipment section. I don't know how he went so long without one, considering his Staff would count as he wouldn't normally bring it to a fight. Regardless, his Optional Equipment would include:
Ainz's regeneration should also be removed, as he has never demonstrated having regen, and thus this would remove his Type 3 for his Immortality. On the subject of his immortality, Type 4 should also be removed, as until further explanation or showings of his resurrection ring, we assume Ainz can only revive once
Shalltear:
Power Nullification (Can negate sound)
This is literally just sound manip, I don't know why it's listed as power null. Shalltear should have power null regardless though, in the form of her Magic Destruction
Biological manipulation for her Implosion spell, unless it would count as something else
All the Guardians + Ainz:
All the Guardians should get Invulnerability due to having equipment that negs non-magical ranged attacks in some way:
However, Ainz, and Shalltear's should extend to non magical attacks in general based on these quotes:
World Items:
World Item resistances should get two new additions
Resistance to Power Absorption as World Items trump Super Tier Spells such as Wish Upon a Star, which can be used to steal Talents
And Resistance to Spatial Manipulation, as those with World Items or Wild Magic can pass through World Isolating Barrier, which creates a space separate from reality. As those with Wild Magic can do it too, Cure Elim would also get this resistance.
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Agree: DaReaperMan, Bernkastelll, Gemstic, Zencha9, AbaddonTheDisappointment, The_pen_or_the_sword, Moritzva, Tllmbrg
Disagree:
So Overlord has this weird thing where characters can be resistant to Movement Impairment/Restrictions. So, what would it give?
Resistance to paralysis:
Gagaran smashed in from the side with her spiked warhammer.
Evileye might have the advantage, but Gagaran was not willing to dump everything on her. She stepped up beside her comrades to challenge this formidable foe. Evileye smiled at her from under her mask. If she had not been wearing her mask, she might have been too shy to do so.
The monster made to evade Gagaran’s hit, but it froze briefly in place. That was because of Tia’s ninjutsu, [Fudou Kanashibari no Jutsu]. Her foe was not so much resistant to it as she was immune to it, so it could not stop her from moving. Even so, the fact that it had created a brief opening for Gagaran was a tremendous help.
Intangibility (though I'm pretty sure it would be labeled as Limited):
The net of woven black thread which Tia cast out expanded in mid-air.
However, that net could not find purchase on the monster’s body. The net passed through the monster’s body like an illusion and fell to the ground.
“To think she’s completely immune to movement restriction!”
I would put this under Resistance to Status Effect Inducement. Here's an example using Ainz's:
Status Effect Inducement (Blindness, Deafness, and Movement Impairment)
I also put other showings in the imgur link that wouldn't directly translate to something like paralysis or intangibility
For the intangibility:
Limited Intangibility (Having a resistance to Movement Hindrances/Physical Impediments allows one to pass through restricting material such as a net)
Characters this would apply to are:
Ainz
Shalltear
Entoma
Ainz stuff:
Ainz should get resistance to Power Nullification based on having a resistance check to CZ's skill that interrupts/disrupts his spells, and thus obviously also giving CZ power null with said unnamed skill
His resistance to Clairvoyance could use a justification, especially since he can link spells to those trying to use Divination on him. Here's my proposal: Clairvoyance (Has a ring which protects him from Divination magic. Has an anti-scrying barrier which allows him to link an offensive spell back to the user of the Divination magic)
Resistance to Deconstruction based on having Turn resistance, as Turn Undead can disintegrate undead
"If there were a way to do it, then surely it would be an assembly of high-level priests turning undead at the same time, right?"
"I see …"
That would have disintegrated the Zombies, and it would explain their absence.
However, there was a limit to how many times one could turn undead each day, and low-level priests could not use that ability often. Therefore, it
would probably be impossible to annihilate a swirling horde of 400’000 Zombies without committing sizable numbers to the task.
"[Detect Undead] – I see. I need, Captain-dono, he is not undead, being that
there was no reaction to it. Also – yeeart!"
The priest raised his hand. Suzuki felt a strange force pushing on him. It was probably some kind of undead-destroying ability. However, it was completely ineffective on Suzuki Satoru and Keno.
Ainz also needs an Optional equipment section. I don't know how he went so long without one, considering his Staff would count as he wouldn't normally bring it to a fight. Regardless, his Optional Equipment would include:
- Optional Equipment: The Staff of Ainz Ooal Gown. Various items from Nazarick's Treasury, such as the equipment of his Guild Members
This should be removed from his Standard Equipment section. He cannot connect his inventory to the treasury, all he did was go to the Treasury before his fight with Shalltear and put stuff in his inventory. Should instead be replaced with something explaining his inventory/pocket space, such as "The rest of Ainz's items are contained within a pocket dimension which he can access freely by opening small portals to reach inside of."Ainz can connect his pocket dimension to his guild's treasury if given time to prepare, which gives him access to his old allies' divine items, and his guild's world-class items.
Ainz's regeneration should also be removed, as he has never demonstrated having regen, and thus this would remove his Type 3 for his Immortality. On the subject of his immortality, Type 4 should also be removed, as until further explanation or showings of his resurrection ring, we assume Ainz can only revive once
Shalltear:
Power Nullification (Can negate sound)
This is literally just sound manip, I don't know why it's listed as power null. Shalltear should have power null regardless though, in the form of her Magic Destruction
“[Magic Destruction].”
Shalltear used her scant few remaining MP to cast a spell which dispelled other magic.
Biological manipulation for her Implosion spell, unless it would count as something else
“[Penetrate Magic – Implosion].”
After casting this tenth-tier spell — which was of the highest tier of magic — the bodies of ten mercenaries began swelling up from inside.
There was no time for them to cry out. All they could do was watch their bodies expand inexorably, looks of ignorant terror on their faces. Then, in the next moment, their bodies burst, like balloons popping.
The lightning part should be removed from her Weaknesses section. It's not that she takes more damage from it, it's just that she doesn't have any meaningful resistance to it. It's even said in her fight with Ainz that one simply cannot have a resistance for every elemental damage type. The silver part is also misleading. Just having silver is not enough, it must also be a magical weapon, so that should be changed to reflect that.She also seems to take some additional damage from the lightning element and from silver.
All the Guardians + Ainz:
All the Guardians should get Invulnerability due to having equipment that negs non-magical ranged attacks in some way:
None of the bullets struck her, they all curved away.
It seemed likely that none of the bullets were enchanted.
At the Floor Guardians’ level, one would have complete immunity to unenchanted projectiles. If his weapon had not been enchanted, he should not have equipped it at all.
The first strike was a stone, which was aimed at Cocytus’s throat. However, it
was completely meaningless, because—
“—We. Guardians. Are. Equipped. With. Items. That. Resist. Ranged.
Attacks.”
—An invisible barrier which appeared to cover his body deflected the stone.
However, Ainz, and Shalltear's should extend to non magical attacks in general based on these quotes:
In order to harm Shalltear, one needed a weapon made of silver and possessing sufficient mana, or a weapon with a powerful elemental enchantment. Simply being made of silver was not enough.
“What’s wrong, Albedo?”
And in that moment─
“─Gu-guwaargh!”
─Ainz’s field of vision shifted just as he felt an impact on his back.
Naturally, it did not hurt. Ainz’s body could only be harmed by magical means.
World Items:
World Item resistances should get two new additions
Resistance to Power Absorption as World Items trump Super Tier Spells such as Wish Upon a Star, which can be used to steal Talents
And Resistance to Spatial Manipulation, as those with World Items or Wild Magic can pass through World Isolating Barrier, which creates a space separate from reality. As those with Wild Magic can do it too, Cure Elim would also get this resistance.
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Agree: DaReaperMan, Bernkastelll, Gemstic, Zencha9, AbaddonTheDisappointment, The_pen_or_the_sword, Moritzva, Tllmbrg
Disagree:
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