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Orbs in Devil May Cry

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Schnee_One

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These are obvious Game Mechanics

On top of these not being shown in literally any cutscene with Dante or Nero or any character at any point in time, their is literally no reason these should exist, these are not stated to be standard equipment, nor is it, again, ever relevant outside of gameplay.

There shouldn't be on his file.
 
They're not though, in DMC 2 they have actual lore behind their existance as opposed to the obligatory healing and magic items.
 
I don't remember the exact thread this was discussed, but I remember there was quite a bit of debate over this exact point already and it was still accepted.
 
I don't recall them having Lore Behind them, nor do I recall them being mentioned in a cutscene.
 
when you pick them up for the first time in DMC 2, they're given lore data about how they're crystallized Demon blood, or Demon Magic, or other Demonic parts that gives some excuse on why Dante absorbing them gives him benefits.
 
That doesn't even come close to lore, that just explains how you have them.

Where was the thread this was accepted first of all?
 
No it doesn't explain how you have them. It explains how they're made. How is that NOT somewhat related to lore?
 
They do have lore descriptions. The Gold Orbs in DMC3 describe the process by which they were made by immortal beings that provides life after death, which is why they are extremely rare anywhere other than the statues of the Goddess of Time and Space. It's lacklustre, but they do still have lore descriptions that is consistent with what is depicted.
 
Lore is related to the story and setting of the verse

Perhaps somewhat related to the lore, but that really doesn't prove they aren't game mechanics
 
Game stuff is allowed if not contradictory to anything though. Lore aint gotta mention every old inventory item
 
I don't agree with that

Stuff needs to be proven to exist within the story of the game.

Hell, that literally implies that any moment Dante was in geniuene Danger he wasn't because he could just ressurects as much as he wants.
 
@Schnee it is related to the setting of the verse since it comes from the monsters that Dante and co. fight every day. Nothing about the orbs are contradicted since it functions the same throughout the entire series.

@Wokistan you clearly haven't seen what Blazblue lore does
 
@Schnee no it doesn't. Nothing about it contradicts Dante being in danger unless you count characters that can actually beat him in combat. By that logic we shouldn't count the mario upgrades because that implies that base mario would be threatened by Goombas and Koopas despite being shown to be superior to them.
 
We don't count Mario Upgrades, if we still do, Cal mentioned he wanted to remove them a while ago.

"Unless you count characters that can actually beat him in combat"

So you admit that it's contradicted.
 
How is Vergil being on par and even beating Dante in battle more than once contradicts how he was in danger?
 
Because him being implied that he was in danger by someone who was casually stomping him is meaningless if he could just ressurect repeatedly
 
Let's not forget that the media itself id the video game. I see no reason why we should eschew everything present in the media itself just because some other story doesn't happen to mention it.
 
Schnee One said:
Because him being implied that he was in danger by someone who was casually stomping him is meaningless if he could just ressurect repeatedly
Ok, even without the resurrection him being in danger was moreso him losing the fight and letting evil to get closer to winning rather than him dying. That same Vergil fight Dante went through made him go through wounds that should've killed him, but he came back. Shouldn't THAT also make the danger meaningless if he can regen through everything?
 
No it doesn't, because Dante can very easily die from Vergil decapitating him

Evil can't win if their opponent can't lose.
 
Already said it. Game mechanics get separated when they contradict things.

Also aren't the characters still conacious in the continue screens
 
(Sigh) I don't agree with that and I might make a thread for that later

For now, I concede
 
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