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omori rev thread (major unmarked spoilers)

162
14
real world:
feats:

i have a calc here which would put the main characters at 9-C+ from aubrey knocking kel into the air and superhuman speed if accepted (or when the pages are made). EDIT: calc was accepted.

stat amping:
via the seashell necklace, which is the only charm that gives stats in the real world


for omori:
a hikikomori route key or an end game key:

he fights explicitly stronger variants of previous bosses.

removal of memory manipulation:
it's stated that the memory erasure is an affect of deep well here. but omori seems to remember basil when the others don't, so he could probably have resistance to memory manip.

removal of resistance to BFR:
for some reason it's listed that he resists BFR because he "can use the Red Hands to return himself to White Space or Black Space as needed", which implies the opposite. this either needs to be removed or reworded.

rewording of resistance to pain manipulation:
resistance to pain manipulation means that someone can't have pain inflicted on him via supernatural means, which hasn't been shown. it should be either "high pain tolerance" or "resistance to pain".

power nullification (or stat reduction):
of intelligence. stripped abbi of her wisdom, reducing her to having difficulty using proper grammar.

regeneration (high low or low mid)
recovers from an attack from which he feels his organs being torn.


omori should have this listed via optional equipment (charms, snacks, toys, etc.):
healing:

with various items, self-explanatory

stat amping & reduction:
with various charms and snacks, some charms lower some stats and increase others. some toys reduce an enemy's stats

greater empathic manipulation:
some charms can make him angry, happy, or sad at the start of battle. he can also use items to make himself or the enemies happy, sad, angry, or neutral without his sad poem skill.

resistance to empathic manipulation:
the paper bag prevents emotions, including afraid (he already resists afraid so this would only apply to the others)

durability negation:
some toys do a flat amount of damage which is unaffected by defense

limited/minor accelerated development:
some charms increase EXP gain


edit: forgot to link calc
 
Last edited:
no to the human world stats, i approved the math but i don't think it's fine to give characters who are otherwise 10-B a superhuman rating based off a single, easily misinterpreted feat in a stylized, not to scale artstyle, considering they get hurt by very normal things.
 
Same as Armorchompy. Calcs can be good, but story and coherence is a thing too bad everyone forget that.

Someone who's clearly made to be a random human and instantly lose to a random knife isn't going to be 16 times stronger than a gun's bullet, especially because of a gag scene with someone who normally can fight against her.
 
I mean that's not really a particularly impressive feat
 
removal of resistance to BFR:
for some reason it's listed that he resists BFR because he "can use the Red Hands to return himself to White Space or Black Space as needed", which implies the opposite. this either needs to be removed or reworded.
This would just be Dimensional Travel
and agree with everything else
 
Huge necro but oh well. Disagree with RW feats just like what the others said, but agree with the rest. Resistance to BFR should be replaced with dimensional travel anyways. Extra abilities via charms and toys should apply to the rest of the Headspace party members too.
 
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