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real world:
feats:
i have a calc here which would put the main characters at 9-C+ from aubrey knocking kel into the air and superhuman speed if accepted (or when the pages are made). EDIT: calc was accepted.
stat amping:
via the seashell necklace, which is the only charm that gives stats in the real world
for omori:
a hikikomori route key or an end game key:
he fights explicitly stronger variants of previous bosses.
removal of memory manipulation:
it's stated that the memory erasure is an affect of deep well here. but omori seems to remember basil when the others don't, so he could probably have resistance to memory manip.
removal of resistance to BFR:
for some reason it's listed that he resists BFR because he "can use the Red Hands to return himself to White Space or Black Space as needed", which implies the opposite. this either needs to be removed or reworded.
rewording of resistance to pain manipulation:
resistance to pain manipulation means that someone can't have pain inflicted on him via supernatural means, which hasn't been shown. it should be either "high pain tolerance" or "resistance to pain".
power nullification (or stat reduction):
of intelligence. stripped abbi of her wisdom, reducing her to having difficulty using proper grammar.
regeneration (high low or low mid)
recovers from an attack from which he feels his organs being torn.
omori should have this listed via optional equipment (charms, snacks, toys, etc.):
healing:
with various items, self-explanatory
stat amping & reduction:
with various charms and snacks, some charms lower some stats and increase others. some toys reduce an enemy's stats
greater empathic manipulation:
some charms can make him angry, happy, or sad at the start of battle. he can also use items to make himself or the enemies happy, sad, angry, or neutral without his sad poem skill.
resistance to empathic manipulation:
the paper bag prevents emotions, including afraid (he already resists afraid so this would only apply to the others)
durability negation:
some toys do a flat amount of damage which is unaffected by defense
limited/minor accelerated development:
some charms increase EXP gain
edit: forgot to link calc
feats:
i have a calc here which would put the main characters at 9-C+ from aubrey knocking kel into the air and superhuman speed if accepted (or when the pages are made). EDIT: calc was accepted.
stat amping:
via the seashell necklace, which is the only charm that gives stats in the real world
for omori:
a hikikomori route key or an end game key:
he fights explicitly stronger variants of previous bosses.
removal of memory manipulation:
it's stated that the memory erasure is an affect of deep well here. but omori seems to remember basil when the others don't, so he could probably have resistance to memory manip.
removal of resistance to BFR:
for some reason it's listed that he resists BFR because he "can use the Red Hands to return himself to White Space or Black Space as needed", which implies the opposite. this either needs to be removed or reworded.
rewording of resistance to pain manipulation:
resistance to pain manipulation means that someone can't have pain inflicted on him via supernatural means, which hasn't been shown. it should be either "high pain tolerance" or "resistance to pain".
power nullification (or stat reduction):
of intelligence. stripped abbi of her wisdom, reducing her to having difficulty using proper grammar.
regeneration (high low or low mid)
recovers from an attack from which he feels his organs being torn.
omori should have this listed via optional equipment (charms, snacks, toys, etc.):
healing:
with various items, self-explanatory
stat amping & reduction:
with various charms and snacks, some charms lower some stats and increase others. some toys reduce an enemy's stats
greater empathic manipulation:
some charms can make him angry, happy, or sad at the start of battle. he can also use items to make himself or the enemies happy, sad, angry, or neutral without his sad poem skill.
resistance to empathic manipulation:
the paper bag prevents emotions, including afraid (he already resists afraid so this would only apply to the others)
durability negation:
some toys do a flat amount of damage which is unaffected by defense
limited/minor accelerated development:
some charms increase EXP gain
edit: forgot to link calc
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