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Odin (Fortissimo) Vs The God Emperor of Mankind

Alright lets do this.

Attack Potency - Odin at galaxy level. They can both ignore durability in a lot of ways so it probably doesn't matter that much

Speed - Odin is MFTL+ all around whereas GEoM is FTL+ movement, with MFTL+ combat and reaction speed. There's a massive difference between high end and low end MFTL+, so I don't know who is superior in this. Probably doesn't need to be equalised unless they start chasing each other or something.

Lifting Strength: Meh who cares. Not like they're having a lifting competitio

Striking Strength: God Emperor takes this, but it doesn't matter thanks to...

Durability: Odin takes this with galaxy level durability. Again, they both have the ability to ignore durability though, so likely meaningless

Stamina: Odin takes this with infinite stamina vs vastly superhuman stamina, but it probably doesn't matter, I don't see this fight going long enough for GEoM to tire out.

Range: Unknown vs Galaxy level. They are both on the same planet though, so it probably doesn't matter, unless Odin flies away with his MFTL+ speed and starts launching Overlimit Gungnirs.

And now for the important stuff. Powers

Time Manipulation (both have this, and can probably counter each other's)

Mind power: GEoM has Empathic Manipulation and Telepathy and some pretty good resistances to it, Odin has something that "obliterates imagination, hope and despair, but doesn't have resistances to it.

Precognition/Clairvoyance - both have it, but Odin's seems more combat based while GEoM's is somewhat random. On the other hand, Emperor is possibly acausal, which I think would stop him being seen in the visions of the future? WH40K expert required on this.

Immortality - neither will die from old age. Leave it at that.

Regenerationn - Odin has consistent mid-godly, GEoM probably has it too. However, they both have abilities to kill those with this level of regen, Odin's Endless Death, and GEoM's "killed in every sphere of existence"

Technological Manipulation - GEoM has it, but it's meaningless for this fight.

Psychometry - GEoM has it. Don't see it being that useful though. Maybe if Odin shunts them into a parallel world it will let GEoM react to the changes instantly.

Telekinesis - GEoM has it, Odin doesn't. Could be useful, but its kinda overshadowed by the other stuff

Matter Manipulation - both have it, both can likely counter each other's use of it.

Shapeshifting - GEoM has it, but I can't see it being that useful

Elemental Manipulation - basically meaningless amidst the other stuff

Energy Manipulation - again, I can't see it being that useful.

Reality Warping - both have it, but from what I know Odin's is both superior in scale and function.

Soul Manipulation - both have it, both have resistances to it.

Astral Projection - GEoM has it, but meaningless.

Illusion Creation - GEoM has it, Odin doesn't. Could be useful for tricks and deceitful strategies.

Enhanced sense - both have it. Counter each other

Aura - GEoM has it, but Odin isn't exactly a normal Human

Power Nullification - both have it, but GEoM's seems to only be for Regenerationn, while Odin's can just stop enemies using abilities. Odin has the edge here.

Acausality - GEoM probably has it, Odin definitely doesn't, but with the specific nuances unknown, I won't take it into consideration.

Flight - Odin has it, GEoM doesn't. Unless Odin flies a galaxy away and starts nuking GEoM with Overlimit Gungir, probably not that useful.

Martial Arts - pretty sure H2H is meaningless here

Conceptual Manipulation - GEoM doesn't have it, but does have resistances. Odein has it.

Barrier Creation - Odin has it, GEoM doesn't, could be useful

Spatial Manipulation - Odin has it, GEoM doesn't. GEoM can probably do some reality warping to help though.

Existence Erasure - Odin has it, but again GEoM can probably do some reality warping to defend himself.

Pocket Reality Manipulation - same as above

Law Manipulation - the big guns. Odin has it, GEoM doesn't. Maybe reality warping can help, but controlling the natural laws of reality seems pretty powerful.

Overall, Odin likely takes this via (vastly) superior AP and Dura, and counters to most of GEoM's hax. However, GEoM could quite possibly mind hax Odin then kill him in every sphere of existence before Odin can do anything

Odin 8.5/10
 
Monarch Laciel said:
Reality Warping - both have it, but from what I know Odin's is both superior in scale and function.

Power Nullification - both have it, but GEoM's seems to only be for Regenerationn, while Odin's can just stop enemies using abilities. Odin has the edge here.

Law Manipulation - the big guns. Odin has it, GEoM doesn't. Maybe reality warping can help, but controlling the natural laws of reality seems pretty powerful.
A few things.

What makes Odin's reality warping superior in function? Scale I can definitely see (in terms of realspace), but in function? GEoM's reality warping is pretty potent, making his will manifest, and is the reason these four crazy douchebags can't literally obliterate the dimensional walls between realspace and the Warp, causing every aspect of the universe to cease to exist. Obviously he can't just straight up become Chaos God level outside of the Immaterium, but he can harness a very large amount of that power for offensive purposes. It might be important to note that while on the floor bleeding out and dying, he killed Horus so hard that the Chaos Gods (who were perpetually empowering him as opposed to just granting blessings with passive effects) not only couldn't stop it, but also could not recreate his essence in their own realm.

GEoM's power nullification is definitely all-purpose. He can negate regen, yes, but he also negated the active protection of all four Gods of Chaos while fighting Horus, and ignores the power nullification of this guy, who is the god that protects that guy.

Not sure how much law manipulation actually helps, here. Powerful daemons of Tzeentch (say, for example, Magnus) are repeatedly described as being able to reduce fundamental laws of reality and physics to mere playthings that bend to their whim, and these are entities which are orders of magnitude below the Emperor.
 
I realise that the GEoM's power is nothing to scoff at, what with him holding back the combined power of the four Chaos Gods, its just that they can only manifest a 4-A level of power in realspace right? While in this battle Odin is at least 3-C.

What I know of WH40K comes from this site and "if the emperor had a text to speech device" on youtube (and I've only just started watching that), so I don't really know what the Emperor's reality warping is like. I assumed it was just a common reality warping set, like spatial manip, time manip, creation, existence erasure. I say Odin's is superior in function because he is capable of creating his own galaxy sized pocket dimensions with their own natural rules and concepts, while the Emperor is listed as multi solar system and having concept manip only in the warp.

GEoM's power null is all purpose is it? In that case it would probably come down to who uses it first, and I've got no idea who that would be. 50/50 then, and I'll take it out of the equation.

So GEoM "killed horus so hard" (love that wording btw) that the Chaos gods were unable to recreate him in their own realms. If I understand correctly, that means he can negate the mid-godly regen (by proxy) of 1-C to low 1-B entities? Thats... really powerful. Still, I already brought up that both can take down the other's mid-godly regen, so that doesn't change much.

As for law manip, I dunno, I always felt it was pretty powerful. Like, any reality warping can oppose and break the natural laws of the world, but Law Manip can re-write them and create entirely new ones.

With your arguments, I'm less sure now, but it still seems like Odin is more powerful, if only because of his tier affecting the scale of his powers. I think he'll win maybe 6/10 now
 
They only manifest 4-A levels of power in realspace because the Emperor is holding them back. It's repeatedly implied there wouldn't even be a realspace if this wasn't the case. The "4-A while restricted" on their profiles comes from being restricted by the Emperor. We don't know exactly what they'd be without it, but we know they could completely obliterate the universe on a conceptual level if left to their own devices.

ItEhaTtSD is so damn good. Anyway, he does have a basic reality warping powers, but also more advanced stuff as well. Realspace Emperor isn't going around creating pocket universes or anything, but that's why I said lesser in scale but not function. For instance, he can do things like send the consciousness of others back in time, meeting with them when he was still a child, yet still retain all abilities and memories of his "present" self even though he did not technically have them at the time (I know nothing about Odin's interactions with time shit like that, so I'm merely pointing out an example of a more esoteric use of the Emperor's powers). He can also stop the flow of the space-time continuum, but that's not really anything special.

It's extrapolated upon in certain books and texts. A notable example would be The Talon of Horus. Iskandar Khayon, our protagonist, finds out there are likely going to be attempts to clone Horus using his corpse. While he contemplates having the Warmaster back on the field, he then notes that it wouldn't really be Horus, nor even a new body for him, as his essence had been completely and utterly wiped out in his fight with the Emperor. Keep in mind this is occurring in the Eye of Terror.

Law Manipulation is definitely a powerful ability. I'm just pointing out that while Odin has it on a more powerful platform than most things in 40k that have it (sans God-Tier entities and pretty much anything in the Warp), it's not exactly something new to the setting. For instance, "Daemon Worlds" are planets in the Eye of Terror that are created and/or ruled by powerful daemons. However, they aren't actually regular "planets" as they appear, but instead self-contained universes that exist simply because the daemon wills it to. The only laws that exist on said worlds are the ones their rulers wish. For instance, time could exist, but begin at the end of existence and flow back towards the beginning, or walking down the same road could lead to different end points each time, despite the fact that nothing about the road or its location has changed (examples of Tzeentch daemon worlds).
 
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