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General Stuff
All Noita characters should get Resistance to Transmutation due to resisting the Draught of Midas, a liquid that transmutes everything it touches into Gold. This upgrades the Touch Of spells accordingly. (In case people doubt the veridity of this, there is a type of damage in the game meant to represent transmutation called Midas damage, so, yeah)
Poison should get Resistance Negation due to bypassing the Toxic Immunity perk, which can handle any toxic attack or toxicity, regardless of their potency.
Polymorphine and similar effects should get Resistance Negation, Power Nullification and Ressurection Negation, as it not only ignores any and all stacks of Stainless Armor, which slow down the effects of Midas damage, but also remove every Perk you currently have, which includes all of the Immunities and Extra Life perks.
Curse Damage should get Deconstruction, as Venomous Curse describes it as wasting away the target.
Bosses should get resistance to Existence Erasure for resisting the Destruction spell.
Bosses are also resistant to both Pheromonium, Flummoxium and Teleportatium, giving them resistance to Fragrance Manipulation, Mind Manipulation, Teleportation and BFR
The Noita's stuff
The Noita's tier needs some updates.
They should have a "Up to High 5-A" with Wands, due to the Omega Black Hole spell, which is by far the strongest spell in the game, so nothing else would really scale (Proof for the legitimacy of the Black Hole is in the blog). They should also have a "Potentially Higher with Wands and Perks" end, not only because of crazy Wand combos that can do nearly infinite damage, such as those with Gold to Power, but also because some Perks can stack, indefinetly. This includes Never Skip Leg Day (Which increases your damage additively and knockback exponentially), and with Parallel Worlds at play, the Noita has, essencially, infinite perks to use. Thus, he should have a Potentially Higher end to account for those possibilities.
His preparation end should be "High 5-A, up to High 3-A". 5-A due to creating the Dark Sun, while High 3-A is from completing The Work, which, as the profile already states, transmutes the entire world into Gold, including all the infinite parallel worlds.
The normal Black Hole spell is described as a "orb of void", and it deletes any enviroment it touches, so it should be "Limited Void Manipulation".
His Immunities Perks should also be listed as Invulnerability as well. The profile states The Noita to have High 8-C durability against explosions, however, it is closer to High 3-A more than anything, as any amount of damage, no matter if it is 1 or 1 quintillion or even higher, is stopped, as long as it is from a type of Immunity the Noita has. This is futher proved by stat boosts increasing the radius of explosions, meaning damage is a valid measure of Attack Potency.
It should be noted that Stainless Armor can stack indefinetly, meaning the Noita can turn, effectively, immune to damage with enough stacks. Stainless Armor also grants resistance to Midas damage, including damage from the New Sun, which is implied to be nuclear fusion, meaning Resistance to Transmutation and Matter Manipulation.
More Love and More Hate should be Mind Manipulation for making everyone in the world either more or less aggressive.
Weakening Curses should be Resistance Negation for making enemies more vulnerable to things they would otherwise be resistant against.
The previously mentioned Venomous Curse is a spell the Noita can use, so Deconstruction for him too.
Personal Tentacler should be Biology Manipulation
Statistics Aplification with Faster Movement, Faster Levitation, Glass Canon and Living On The Edge for obvious reasons
Power Mimicry with Angry Ghost, which allows him to copy his and other enemies's projectiles.
Damage Field can bypass Attack Reflection.
Resistance to Mind Manipulation with Iron Stomach, allows The Noita to resist Flummoxium's effects while drinking it.
Some effects should have Infinite range, such as More Love, More Hatred, More Gravity, Feared By Worms, Fungal Reality Shift and other such examples, as they affect the entire map, including the infinite parallel worlds.
Ambrosia should have resistance to Resistance Negation and Invulnerability Negation, as it allows The Noita to block Blood Orb damage.
Upgraded Non-Physical Interaction for interacting with the Houre, whose name is literally Dellirium and phase through everything, likely a living hallucination
Resistance to Fragrance Manipulation for the Noita never being affected by Pheromones
Self-Sustenance (Type 2) because the "Eat Your Vegetables" Perk is needed for starving to death to be possible
Reality Warping, Law Manipulation, Physics Manipulation and Transmutation via Reality Shifts, which alter the rules of the cosmos to permanently transmute one material into another. This can have physics breaking consequences, such as turning flammable gas into acid, creating infinite amounts of acid.
New Key
The Noita should obtain a new key for winning the game with 34 orbs, with:
High 3-A durability. Not only does his HP get infinite, but any amount of damage is simply shrugged off. It's as if he has one of the previously mentioned Immunities, but for anything in the game.
Resistance to everything in the game, as nothing can kill him while in this state. Includes:
Fire Manipulation, Magma Manipulation, Electricity Manipulation, Paralysis Inducement, Ice Manipulation, Temperature Manipulation, Acid Manipulation, Thread Manipulation, Transmutation, Poison Manipulation, Curse Manipulation, Deconstruction, Radiation Manipulation, Necromancy, Resurrection (All the boss resistances)
Damage Transferal (Blood Magic from the Mesterian Mestari)
Invulnerability, Resurrection and Resistance Negation, Power Nullification (From many things, but mainly Polymorphine)
Matter Manipulation (Can survive the Sun's Midas damage, representing Nuclear Fusion)
Existence Erasure (Immune to Destruction)
Black Hole Creation, Gravity Manipulation (Surviving Omega Black Hole and the Dark Sun)
Teleportation, BFR (Resisting teleportating attacks)
Light Manipulation, Plasma Manipulation (Various projectile spells)
Probability Manipulation (Cursed Sphere)
Mind Manipulation (Flummoxium)
Sense Manipulation, Power Modification, Body Puppetry, Life Manipulation (Via resisting Status Effects)
All Noita characters should get Resistance to Transmutation due to resisting the Draught of Midas, a liquid that transmutes everything it touches into Gold. This upgrades the Touch Of spells accordingly. (In case people doubt the veridity of this, there is a type of damage in the game meant to represent transmutation called Midas damage, so, yeah)
Poison should get Resistance Negation due to bypassing the Toxic Immunity perk, which can handle any toxic attack or toxicity, regardless of their potency.
Polymorphine and similar effects should get Resistance Negation, Power Nullification and Ressurection Negation, as it not only ignores any and all stacks of Stainless Armor, which slow down the effects of Midas damage, but also remove every Perk you currently have, which includes all of the Immunities and Extra Life perks.
Curse Damage should get Deconstruction, as Venomous Curse describes it as wasting away the target.
Bosses should get resistance to Existence Erasure for resisting the Destruction spell.
Bosses are also resistant to both Pheromonium, Flummoxium and Teleportatium, giving them resistance to Fragrance Manipulation, Mind Manipulation, Teleportation and BFR
The Noita's stuff
The Noita's tier needs some updates.
They should have a "Up to High 5-A" with Wands, due to the Omega Black Hole spell, which is by far the strongest spell in the game, so nothing else would really scale (Proof for the legitimacy of the Black Hole is in the blog). They should also have a "Potentially Higher with Wands and Perks" end, not only because of crazy Wand combos that can do nearly infinite damage, such as those with Gold to Power, but also because some Perks can stack, indefinetly. This includes Never Skip Leg Day (Which increases your damage additively and knockback exponentially), and with Parallel Worlds at play, the Noita has, essencially, infinite perks to use. Thus, he should have a Potentially Higher end to account for those possibilities.
His preparation end should be "High 5-A, up to High 3-A". 5-A due to creating the Dark Sun, while High 3-A is from completing The Work, which, as the profile already states, transmutes the entire world into Gold, including all the infinite parallel worlds.
The normal Black Hole spell is described as a "orb of void", and it deletes any enviroment it touches, so it should be "Limited Void Manipulation".
His Immunities Perks should also be listed as Invulnerability as well. The profile states The Noita to have High 8-C durability against explosions, however, it is closer to High 3-A more than anything, as any amount of damage, no matter if it is 1 or 1 quintillion or even higher, is stopped, as long as it is from a type of Immunity the Noita has. This is futher proved by stat boosts increasing the radius of explosions, meaning damage is a valid measure of Attack Potency.
It should be noted that Stainless Armor can stack indefinetly, meaning the Noita can turn, effectively, immune to damage with enough stacks. Stainless Armor also grants resistance to Midas damage, including damage from the New Sun, which is implied to be nuclear fusion, meaning Resistance to Transmutation and Matter Manipulation.
More Love and More Hate should be Mind Manipulation for making everyone in the world either more or less aggressive.
Weakening Curses should be Resistance Negation for making enemies more vulnerable to things they would otherwise be resistant against.
The previously mentioned Venomous Curse is a spell the Noita can use, so Deconstruction for him too.
Personal Tentacler should be Biology Manipulation
Statistics Aplification with Faster Movement, Faster Levitation, Glass Canon and Living On The Edge for obvious reasons
Power Mimicry with Angry Ghost, which allows him to copy his and other enemies's projectiles.
Damage Field can bypass Attack Reflection.
Resistance to Mind Manipulation with Iron Stomach, allows The Noita to resist Flummoxium's effects while drinking it.
Some effects should have Infinite range, such as More Love, More Hatred, More Gravity, Feared By Worms, Fungal Reality Shift and other such examples, as they affect the entire map, including the infinite parallel worlds.
Ambrosia should have resistance to Resistance Negation and Invulnerability Negation, as it allows The Noita to block Blood Orb damage.
Upgraded Non-Physical Interaction for interacting with the Houre, whose name is literally Dellirium and phase through everything, likely a living hallucination
Resistance to Fragrance Manipulation for the Noita never being affected by Pheromones
Self-Sustenance (Type 2) because the "Eat Your Vegetables" Perk is needed for starving to death to be possible
Reality Warping, Law Manipulation, Physics Manipulation and Transmutation via Reality Shifts, which alter the rules of the cosmos to permanently transmute one material into another. This can have physics breaking consequences, such as turning flammable gas into acid, creating infinite amounts of acid.
New Key
The Noita should obtain a new key for winning the game with 34 orbs, with:
High 3-A durability. Not only does his HP get infinite, but any amount of damage is simply shrugged off. It's as if he has one of the previously mentioned Immunities, but for anything in the game.
Resistance to everything in the game, as nothing can kill him while in this state. Includes:
Fire Manipulation, Magma Manipulation, Electricity Manipulation, Paralysis Inducement, Ice Manipulation, Temperature Manipulation, Acid Manipulation, Thread Manipulation, Transmutation, Poison Manipulation, Curse Manipulation, Deconstruction, Radiation Manipulation, Necromancy, Resurrection (All the boss resistances)
Damage Transferal (Blood Magic from the Mesterian Mestari)
Invulnerability, Resurrection and Resistance Negation, Power Nullification (From many things, but mainly Polymorphine)
Matter Manipulation (Can survive the Sun's Midas damage, representing Nuclear Fusion)
Existence Erasure (Immune to Destruction)
Black Hole Creation, Gravity Manipulation (Surviving Omega Black Hole and the Dark Sun)
Teleportation, BFR (Resisting teleportating attacks)
Light Manipulation, Plasma Manipulation (Various projectile spells)
Probability Manipulation (Cursed Sphere)
Mind Manipulation (Flummoxium)
Sense Manipulation, Power Modification, Body Puppetry, Life Manipulation (Via resisting Status Effects)