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before makiing this thread, I conversed with a few users about conceptual manipulation and whether or not certain things classify as a certain ability or type. I asked about carl jung's collective unconscious/jungian archetypes theo
We all have Free Will!
ry was in the mix and it was agreed with ultima reality it could be treated similarlly/like plato's theory, so this thread in due part is a response to this here: https://vsbattles.com/vsbattles/3777057#6
let's start by using these interviews: http://www.nightsintodreams.com/?p=1343 and http://shmuplations.com/nights/ and https://easternmind.tumblr.com/post/254302563/heydaysofnaka
Powerful Interviews With Their Questions And Answers For NiGHTS
What were some of the challenges of creating this "dream world"?
Naka: Well, the very first designs that Oshima drew were very different from where we ended up. He interpreted the theme in a more fantastic way, a fantasy world of dreams. When I saw that, I told him that no one really has dreams like that. Dreams are usually closer to reality, and bear more of a resemblance to one's inner psyche and subconscious. Everyone dreams, so I said let's try and create a more natural image, something closer to the dreams we all have. The world of NiGHTS (in this game at least) derives from that way of thinking.
Iizuka: Since this was a world of "dreams" we were depicting—the mysterious world of the unconscious—we had to understand the whole thing before we could begin creating it. Take an island. If it's a real island, it's easy enough to create. Once we settled on the "dream" concept, though, it meant we had to design and create every detail of that island ex nihilo.
Nidcom: NiGHTS is considered to be one the most magical, inspiring and mischievous characters Sonic Team ever created, continuing on through dreams long after the game has been won. Has NiGHTS ever appeared in your own dreams?
Yuji Naka: Of course. NiGHTS came from your dreams too. Being so, NiGHTS will keep living for a long time.
Nidcom: NiGHTS into Dreams has a lot of symbolism, you and Sonic Team did a lot of research into dream studies and Jung's Dream Archetypes. It is speculated that each character in NiGHTS is influenced by a specific Archetype. What Archetype inspired NiGHTS, if any?
Yuji Naka: NiGHTS, a hero, originated in "Shadow" which means another side of the self as defined by Jung in his dream definitions. Elliot and Claris, who have strayed from the dream world, originated from Jung's Animus and Anima. Persona items that appear in the Wii version originate from Jung's dream theory, too.
Nidcom: Many years ago I read an interview with Sonic Team where the sources of dream research were discussed. Jung and Freud were mentioned but a third name 'Friedrich Holtz' was said to be central to NiGHTS into Dreams. Can you tell us a bit about this man and how his work influenced the game? We have tried to research Holtz for many years yet we have found little about him.
Yuji Naka: He is one of the psychologists who followed Jung's thoughts. He too defined dream elements as much as Jung, and showed us "another world" which we called the "Dream World." NiGHTS also reflects the thoughts of scholars who researched these dreams.
Nidcom: It is now well known that there was an idea for a boss called Selph. What became of this boss, why did it not make it in to the final game and what did the boss look like?
Yuji Naka: Selph is one of the original types of Jung's theory. This idea was omitted since the production period was short on time. It was thought that it would be introduced as a concealed boss, as the one defined as "Myself I could never be exceeded". Visualization of this character was made to some degree.
First level Nightmare
About the collective conscious/unconscious/archetypes
https://ejop.psychopen.eu/index.php/ejop/article/view/389/html
http://faculty.collin.edu/mbailey/jungianarchetypes.htm
https://books.google.com/books?id=_...ungian archetypes transcend spacetime&f=false
https://www.processpsychology.com/new-articles2/Jung.pdf https://carljungdepthpsychologysite.blog/2019/04/13/carl-jung-on-plato-anthology/#.XfBE3uhKg2w http://www.english.hawaii.edu/criticalink/plato/terms/archetype.html http://www.philosopher.eu/texts/carl-jung-summary/
http://www.kheper.net/topics/Jung/collective_unconscious.html
Jungian Archetypes Are Platonic Forms: https://en.m.wikipedia.org/wiki/Archetype#Jungian_archetypes And https://medium.com/@DanSanchezV/gods-platonic-forms-archetypes-and-superheroes-da7e7fc7a00d And http://www.charlesdominey.com/documents/thesis_complete.pdf and http://www.actforlibraries.org/carl-g-jung-archetypes-of-the-collective-unconscious/ and https://www.myss.com/free-resources/sacred-contracts-and-your-archetypes/appendix-plato/ and https://www.processpsychology.com/new-articles2/Jung.pdf and https://appliedjung.com/complex-archetype-symbol/ and http://mlwi.magix.net/neoplatonism.htm and https://www.beautyanalysis.com/research/perfect-face/archetype-theory/
How it applies to NiGHTS
well it's clear that the bosses are jungian archetypes, but significantly so, NiGHTS is a Jungian Archetype Of The Shadows.
Wizeman can create things like this individualize consciousness and so on so forth things like that https://youtu.be/r_NnCkXt7KQ?t=5795 So Wizeman could be considered conceptual or have Conceptual abilities
the "dreams" in Nights Into Dreams Are Dreams/Worlds Of Both Collective Conscious And/Or Unconscious Let's also note Nights Dimensions is specifically mentioned as one of these assets as a dream in a plane of dreams in this scan https://ia800302.us.archive.org/Boo...e_007_-_may_1996_UK_0030.jp2&scale=1&rotate=0 At the same time, Wizeman said he could warp, destroy all of this AND he created Nightmare, which contains every nightmare ever dreamed as a separate reality. https://youtu.be/r_NnCkXt7KQ?t=1h37m https://youtu.be/r_NnCkXt7KQ?t=2532
NiGHTS also survived after beating Wizeman despite being told such an event would kill him, So Conceptual Anchoring?
so that's concepts/ideas that NiGHTS and his adversaries can warp. Overall Conceptual Manipulation should be considered, it's practical, ethical and clear as day.
We all have Free Will!
ry was in the mix and it was agreed with ultima reality it could be treated similarlly/like plato's theory, so this thread in due part is a response to this here: https://vsbattles.com/vsbattles/3777057#6
let's start by using these interviews: http://www.nightsintodreams.com/?p=1343 and http://shmuplations.com/nights/ and https://easternmind.tumblr.com/post/254302563/heydaysofnaka
Powerful Interviews With Their Questions And Answers For NiGHTS
What were some of the challenges of creating this "dream world"?
Naka: Well, the very first designs that Oshima drew were very different from where we ended up. He interpreted the theme in a more fantastic way, a fantasy world of dreams. When I saw that, I told him that no one really has dreams like that. Dreams are usually closer to reality, and bear more of a resemblance to one's inner psyche and subconscious. Everyone dreams, so I said let's try and create a more natural image, something closer to the dreams we all have. The world of NiGHTS (in this game at least) derives from that way of thinking.
Iizuka: Since this was a world of "dreams" we were depicting—the mysterious world of the unconscious—we had to understand the whole thing before we could begin creating it. Take an island. If it's a real island, it's easy enough to create. Once we settled on the "dream" concept, though, it meant we had to design and create every detail of that island ex nihilo.
Nidcom: NiGHTS is considered to be one the most magical, inspiring and mischievous characters Sonic Team ever created, continuing on through dreams long after the game has been won. Has NiGHTS ever appeared in your own dreams?
Yuji Naka: Of course. NiGHTS came from your dreams too. Being so, NiGHTS will keep living for a long time.
Nidcom: NiGHTS into Dreams has a lot of symbolism, you and Sonic Team did a lot of research into dream studies and Jung's Dream Archetypes. It is speculated that each character in NiGHTS is influenced by a specific Archetype. What Archetype inspired NiGHTS, if any?
Yuji Naka: NiGHTS, a hero, originated in "Shadow" which means another side of the self as defined by Jung in his dream definitions. Elliot and Claris, who have strayed from the dream world, originated from Jung's Animus and Anima. Persona items that appear in the Wii version originate from Jung's dream theory, too.
Nidcom: Many years ago I read an interview with Sonic Team where the sources of dream research were discussed. Jung and Freud were mentioned but a third name 'Friedrich Holtz' was said to be central to NiGHTS into Dreams. Can you tell us a bit about this man and how his work influenced the game? We have tried to research Holtz for many years yet we have found little about him.
Yuji Naka: He is one of the psychologists who followed Jung's thoughts. He too defined dream elements as much as Jung, and showed us "another world" which we called the "Dream World." NiGHTS also reflects the thoughts of scholars who researched these dreams.
Nidcom: It is now well known that there was an idea for a boss called Selph. What became of this boss, why did it not make it in to the final game and what did the boss look like?
Yuji Naka: Selph is one of the original types of Jung's theory. This idea was omitted since the production period was short on time. It was thought that it would be introduced as a concealed boss, as the one defined as "Myself I could never be exceeded". Visualization of this character was made to some degree.
First level Nightmare
About the collective conscious/unconscious/archetypes
https://ejop.psychopen.eu/index.php/ejop/article/view/389/html
http://faculty.collin.edu/mbailey/jungianarchetypes.htm
https://books.google.com/books?id=_...ungian archetypes transcend spacetime&f=false
https://www.processpsychology.com/new-articles2/Jung.pdf https://carljungdepthpsychologysite.blog/2019/04/13/carl-jung-on-plato-anthology/#.XfBE3uhKg2w http://www.english.hawaii.edu/criticalink/plato/terms/archetype.html http://www.philosopher.eu/texts/carl-jung-summary/
http://www.kheper.net/topics/Jung/collective_unconscious.html
Jungian Archetypes Are Platonic Forms: https://en.m.wikipedia.org/wiki/Archetype#Jungian_archetypes And https://medium.com/@DanSanchezV/gods-platonic-forms-archetypes-and-superheroes-da7e7fc7a00d And http://www.charlesdominey.com/documents/thesis_complete.pdf and http://www.actforlibraries.org/carl-g-jung-archetypes-of-the-collective-unconscious/ and https://www.myss.com/free-resources/sacred-contracts-and-your-archetypes/appendix-plato/ and https://www.processpsychology.com/new-articles2/Jung.pdf and https://appliedjung.com/complex-archetype-symbol/ and http://mlwi.magix.net/neoplatonism.htm and https://www.beautyanalysis.com/research/perfect-face/archetype-theory/
How it applies to NiGHTS
well it's clear that the bosses are jungian archetypes, but significantly so, NiGHTS is a Jungian Archetype Of The Shadows.
Wizeman can create things like this individualize consciousness and so on so forth things like that https://youtu.be/r_NnCkXt7KQ?t=5795 So Wizeman could be considered conceptual or have Conceptual abilities
the "dreams" in Nights Into Dreams Are Dreams/Worlds Of Both Collective Conscious And/Or Unconscious Let's also note Nights Dimensions is specifically mentioned as one of these assets as a dream in a plane of dreams in this scan https://ia800302.us.archive.org/Boo...e_007_-_may_1996_UK_0030.jp2&scale=1&rotate=0 At the same time, Wizeman said he could warp, destroy all of this AND he created Nightmare, which contains every nightmare ever dreamed as a separate reality. https://youtu.be/r_NnCkXt7KQ?t=1h37m https://youtu.be/r_NnCkXt7KQ?t=2532
NiGHTS also survived after beating Wizeman despite being told such an event would kill him, So Conceptual Anchoring?
so that's concepts/ideas that NiGHTS and his adversaries can warp. Overall Conceptual Manipulation should be considered, it's practical, ethical and clear as day.