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Antvasima asked me to make a thread so that other people can give their input on this issue.
The game has few feats. The strongest characters in the game have Planet level feats. That would be Chou-Chou in her original goddess form creating a planet and the final boss Vorgis being planet-sized and capable of shrinking and devouring one of the Seven Worlds, 7 planets which are 1/7 of the planet created by Chou-Chou.
The party can fight Vorgis and Deified Vorgis, the form he acquires when he absorbs the original power of Belleria, a character that was somehat comparable to Chou-Chou's original goddess form. This makes them Planet level.
These characters are scared of Vorgis and unsure of their chances against him prior to the final battle. Their only confidence comes from having Chou-Chou and Belleria with them, especially since Chou-Chou regained her goddess powers in time for the battle (powers which she doesn't use for the fight).
The problem comes from a few special attack animations. This three, Soul, Sandy and Sharuru (seen in this video at approximately 0:50, 1:06 and 3:29) and the strongest Peon Ball usable by Chou-Chou, the "Galaxy-sized Peon Ball" here)
There's also a possible speed feat at 0:15 by a character jumping from the ground past the planet's moon in a few seconds and returning while the explosion of the meteor they sent into the planet is still going on.
Additionally, Deified Vorgis has a special attack where he destroys multiple galaxies. Unfortunately, there's no footage around of it since it's pretty easy to kill him without giving him a chance to use it if you have a decent party.
None of the damage caused by these attacks, including the ones destroying the sun (Given Sun Goddess there appears to be only one sun close to to the Seven Worlds, as they seem to be close enough to likely be in the same solar system), the planet or galaxy they're in is ever displayed outside the battles, and no justification is given for that. One thing is craters and such minor collateral damage created by an attack dissappearing after the attack is over. Another very different thing is destroying the sun or the planet you're in multiple times in the same fight and those still being there after after the fight is over.
These are the two prior threads about Mugen Souls.
I am against using the attack animations for the verse, as the characters do not display this kind of feats in the story, are defeated by a Planet level character prior to the final fight and the attacks damage is contained to the animations themselves.
The game has few feats. The strongest characters in the game have Planet level feats. That would be Chou-Chou in her original goddess form creating a planet and the final boss Vorgis being planet-sized and capable of shrinking and devouring one of the Seven Worlds, 7 planets which are 1/7 of the planet created by Chou-Chou.
The party can fight Vorgis and Deified Vorgis, the form he acquires when he absorbs the original power of Belleria, a character that was somehat comparable to Chou-Chou's original goddess form. This makes them Planet level.
These characters are scared of Vorgis and unsure of their chances against him prior to the final battle. Their only confidence comes from having Chou-Chou and Belleria with them, especially since Chou-Chou regained her goddess powers in time for the battle (powers which she doesn't use for the fight).
The problem comes from a few special attack animations. This three, Soul, Sandy and Sharuru (seen in this video at approximately 0:50, 1:06 and 3:29) and the strongest Peon Ball usable by Chou-Chou, the "Galaxy-sized Peon Ball" here)
There's also a possible speed feat at 0:15 by a character jumping from the ground past the planet's moon in a few seconds and returning while the explosion of the meteor they sent into the planet is still going on.
Additionally, Deified Vorgis has a special attack where he destroys multiple galaxies. Unfortunately, there's no footage around of it since it's pretty easy to kill him without giving him a chance to use it if you have a decent party.
None of the damage caused by these attacks, including the ones destroying the sun (Given Sun Goddess there appears to be only one sun close to to the Seven Worlds, as they seem to be close enough to likely be in the same solar system), the planet or galaxy they're in is ever displayed outside the battles, and no justification is given for that. One thing is craters and such minor collateral damage created by an attack dissappearing after the attack is over. Another very different thing is destroying the sun or the planet you're in multiple times in the same fight and those still being there after after the fight is over.
These are the two prior threads about Mugen Souls.
I am against using the attack animations for the verse, as the characters do not display this kind of feats in the story, are defeated by a Planet level character prior to the final fight and the attacks damage is contained to the animations themselves.