- 3,707
- 2,720
This is a proposal which was rejected in the past under the assumption of "game mechanics" or "cheats." This is a decision I disagree with.
Firstly, Minecraft DOES have a cheat mode which is an option entirely separate from Creative Mode. Instead, Creative Mode is listed alongside other gamemode options for creating a new world, with no indication that it's less valid than Survival Mode.
With this in mind I'd like to propose that Creative Mode be added as a valid key for Steve/Alex.
I'd like to point out that this proposal still rejects certain proposals including: command blocks, console commands, structure blocks, and structure voids.
These things are NOT part of Creative Mode, only Cheat Mode, and should remain rejected.
The following is what Creative Mode actually does and how it may apply:
1.) The player no longer needs to eat, breathe, and is invulnerable except to Void damage. (Self-Sustenance (Type 1 & 2), Invulnerability)
2.) The player gains Superman-esque omnidirectional flight up to 10.92m/s. (True Flight)
3.) The player may create blocks, mobs, and break any block instantly, even bedrock without drops. (Creation, Env Dest.)
- 3a) Note that the instant destruction applies only to blocks, and that mobs still require damage to die and still drop their loot. Therefore the AP of the Creative Mode Player would be the same as the regular player. Only their environmental destruction scales higher.
4.) All mobs are passive, and do not attempt to attack the player. The Ender Dragon is the only exception. (Unsure, perhaps Possibly Morality Manipulation)
- 4a) I say "Possibly" for this one because this ability might not stem from Steve specifically, and may instead be an aspect of the Creative World. The Ender Dragon by extension could have "Possibly resistance to Morality Manipulation."
5.) The player has increased range for placing, breaking, and attacking. (Extended Melee Range)
Agree (26): Damage3245, KieranH10, FinePoint, Expectro2000xxx, UltraChair, MrKerf, Rtxthegamer, DaReaperMan, XSOULOFCINDERX, Fastestthingalive50, NothingToDebateWith, MaybeWantsToEdit, azontr, ShockingShoes, Livinmeme, theultimate5105, EmilioRory10, Panggilsajabocah, AkumaNoHissatsu, GuildZero, It_is_i_wyatt, MinecraftHater2011, ZillertheBucko, Nierre, VegetaFan756, Ned_the_outer_god, Foxthefox1000
Neutral (8): Crabwhale, GyroNutz, MonkeyOfLife, EliminatorVenom, InfiniteDay, RethPo, Cosmic_King_of_SAO, y3p_owo, HammerStrikes219
Disagree (12): Moritzva, Everything12, Mr._Bambu, Promestein, DontTalkDT, Antvasima, Blackcurrant91, Darkmon_cns, Bobsican, Blackcurrant91, Gohanblanco217
I repeat: this is NOT CHEAT MODE, please stop bringing up things in cheat mode.
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Agreement for Creative Mode (As far as I understand):
Empirical Evidence for Creative Mode
What about Adventure Mode and Hardcore Mode?
Firstly, Minecraft DOES have a cheat mode which is an option entirely separate from Creative Mode. Instead, Creative Mode is listed alongside other gamemode options for creating a new world, with no indication that it's less valid than Survival Mode.
With this in mind I'd like to propose that Creative Mode be added as a valid key for Steve/Alex.
I'd like to point out that this proposal still rejects certain proposals including: command blocks, console commands, structure blocks, and structure voids.
These things are NOT part of Creative Mode, only Cheat Mode, and should remain rejected.
The following is what Creative Mode actually does and how it may apply:
1.) The player no longer needs to eat, breathe, and is invulnerable except to Void damage. (Self-Sustenance (Type 1 & 2), Invulnerability)
2.) The player gains Superman-esque omnidirectional flight up to 10.92m/s. (True Flight)
3.) The player may create blocks, mobs, and break any block instantly, even bedrock without drops. (Creation, Env Dest.)
- 3a) Note that the instant destruction applies only to blocks, and that mobs still require damage to die and still drop their loot. Therefore the AP of the Creative Mode Player would be the same as the regular player. Only their environmental destruction scales higher.
4.) All mobs are passive, and do not attempt to attack the player. The Ender Dragon is the only exception. (Unsure, perhaps Possibly Morality Manipulation)
- 4a) I say "Possibly" for this one because this ability might not stem from Steve specifically, and may instead be an aspect of the Creative World. The Ender Dragon by extension could have "Possibly resistance to Morality Manipulation."
5.) The player has increased range for placing, breaking, and attacking. (Extended Melee Range)
Agree (26): Damage3245, KieranH10, FinePoint, Expectro2000xxx, UltraChair, MrKerf, Rtxthegamer, DaReaperMan, XSOULOFCINDERX, Fastestthingalive50, NothingToDebateWith, MaybeWantsToEdit, azontr, ShockingShoes, Livinmeme, theultimate5105, EmilioRory10, Panggilsajabocah, AkumaNoHissatsu, GuildZero, It_is_i_wyatt, MinecraftHater2011, ZillertheBucko, Nierre, VegetaFan756, Ned_the_outer_god, Foxthefox1000
Neutral (8): Crabwhale, GyroNutz, MonkeyOfLife, EliminatorVenom, InfiniteDay, RethPo, Cosmic_King_of_SAO, y3p_owo, HammerStrikes219
Disagree (12): Moritzva, Everything12, Mr._Bambu, Promestein, DontTalkDT, Antvasima, Blackcurrant91, Darkmon_cns, Bobsican, Blackcurrant91, Gohanblanco217
I repeat: this is NOT CHEAT MODE, please stop bringing up things in cheat mode.
__________________________________________________________________________________________________________________________________________________________
Agreement for Creative Mode (As far as I understand):
Empirical Evidence for Creative Mode
- Minecraft has a mode specifically called "Cheat Mode" of which Creative Mode is NOT included, instead being presented as an option in the same exact menu as Survival Mode.
- An official guidebook exists which explains Creative Mode and presents it as a valid alternative way to play Minecraft.
- With the End Poem recently rejected, the general consensus seems to be that Minecraft has no definite story or canon. In this scenario, there's little-to-no basis to say that Creative Mode is less of a valid way to play Minecraft.
- It seems far more productive as an indexing wiki to cover both of the primary game modes, rather than just the more popular one. Why cover one of our bases when we could cover both of them?
- "Creative Mode is ultimately just a cheat mode. Allowing it as a key would open the door for cheats in other games, such as console commands, godmode, no-clip, etc."
- "Survival Mode is still technically the default mode, and what is most commonly portrayed in media."
- "This is near-impossible to scale, and is littered with game mechanics."
What about Adventure Mode and Hardcore Mode?
- Adventure Mode is literally just Survival Mode minus breaking and placing blocks. Even if we did include it, it would barely change the profile. The only difference is we'd segment some of the abilities. For the sake of indexing, this is negligible. Hardcore Mode is technically a difficulty, and not a game mode. I would argue heavily this is game mechanics. If you don't know, Spectator Mode isn't its own mode, but is part of Hardcore Mode.
- We don't need to cover everything at once. This CRT is about Creative Mode, and trying to argue for these extra modes at the same time will only distract us. They can be discussed if the future if we must. I would recommend simply not talking about them in this current thread.
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