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Metal Gear Discussion Thread


Sooooo.....just realized the main feat scaling all of MGR:R is completely rejected due to KE violations. What feat (that we have calced) would replaced it?
One of the main reasons why it was on the backburner, kinda needed AP stuff to replace the boxer, we have ideas, don't worry to much about it tho it will barely change if at all.

There's legit like 3-4 backup feats that are probably better to go with anyway.
 
Pretty sure any feats involving Blade Mode will get utterly dunked on when the EMP stuff gets implemented due to breaking KE rules.
I am pretty sure if you consider it breaking KE rules it will be calc stacking since we don't use the calculated speeds for this one.

I really don't get how what you're saying isn't calc stacking, since Raiden's slicing speed's kinda irrelevant when calculating these.

It is really simple to understand that not everything is busting KE rules, apparently it is a very popular argument here. We are calculating the speeds of the goddamn APCs not the kinetic energy from Raiden's speeds or something.
 
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The Excel punch would be like 2-3x that now given newer CNT yields (Just a boost from 100Gpa to like 200-300Gpa). But there's still a few potential higher feats.
Well, there feats that can get it a lot higher. For example, the magma punch that has been accepted by Chariot

And Sam pulverising a RAY.

We also have new Class T Lifting Strength with Armstrong trashing CNT scraps from EXCELSUS.

Once we're done with Rising, I'll try and find some feats for MGS as well, and perhaps increase their speed a bit.

I've digged up an unsorted feat that keeps the 8-B scaling alive.
 
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Yeah that adds consistency. Raiden was able to accurately guess it was an EMP solely based off of its weird purple energy blast and its ability to disable electronics, so we should be able to do the same with the Raptor's energy blast.

Also, regarding the kinetic energy stuff, I suppose it would be good to use other calcs. I was always a bit suspicious about the boxer thing considering the fact that the raindrops do seem to be moving a bit rather than staying still. If the slowing factor really was so intense, none of the raindrops should be moving at all. Kinda unfortunate that raiden might not be able to get past Low 7-B though. At least he does have really good hax with his blade.
 
Yeah that adds consistency. Raiden was able to accurately guess it was an EMP solely based off of its weird purple energy blast and its ability to disable electronics, so we should be able to do the same with the Raptor's energy blast.

Also, regarding the kinetic energy stuff, I suppose it would be good to use other calcs. I was always a bit suspicious about the boxer thing considering the fact that the raindrops do seem to be moving a bit rather than staying still. If the slowing factor really was so intense, none of the raindrops should be moving at all. Kinda unfortunate that raiden might not be able to get past Low 7-B though. At least he does have really good hax with his blade.
Who said we need Blade Mode to get past Low 7-B? There are other stuff that pump him high without Blade Mode

And the boxers were gonna be scaled with explosions not raindrops this time
 
I mean, I didn’t know you can use calculated speeds as well in order to “debunk” feats, guess VSBW is more inconsistent than I thought
 
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Me and Chariot were discussing a potential magma punch he told me he would approve but havent yet.

It’s in the High 7-A range rn, needs a little tweaking but it can be used, not the moon level hell we’re used to
How does it work? Like, what are you calculating? The magma traveling up at high speeds?
 
How does it work? Like, what are you calculating? The magma traveling up at high speeds?
Well, basically it travelling at the speeds it travels, and the mass of it, so we find how hard Armstrong hit to bust that chamber.

There is only one small fix required its not much.

But it still massively upscales it from High 7-C
 
Also, regarding the kinetic energy stuff, I suppose it would be good to use other calcs. I was always a bit suspicious about the boxer thing considering the fact that the raindrops do seem to be moving a bit rather than staying still. If the slowing factor really was so intense, none of the raindrops should be moving at all. Kinda unfortunate that raiden might not be able to get past Low 7-B though. At least he does have really good hax with his blade.
They do move. And not even down, upward. That isn't falling rain, the magnetism shit causes them to float upward, idk why but it do.
How does it work? Like, what are you calculating? The magma traveling up at high speeds?
It does need tweaking but it should be well above High 7-C. Initially I was against it because he has a move like that he uses against Sam, but having actually looked into it, the Sam fight one actually removes the lava bursts from it, so shrug.
 
They do move. And not even down, upward. That isn't falling rain, the magnetism shit causes them to float upward, idk why but it do.

It does need tweaking but it should be well above High 7-C. Initially I was against it because he has a move like that he uses against Sam, but having actually looked into it, the Sam fight one actually removes the lava bursts from it, so shrug.
Hey Chariot, I want us to discuss on discord how to handle it.
 
Could you link a source for the new Carbon nanotube values? The only thing I found was this
100-200Gpa is for theoretical CNT, we haven't been able to pull it off fully yet due to defects. But MGS explicitly lacks said defects so we use what's possible, should they actually not **** it up basically.

Though, we have gotten close, we've exceeded 25 to 66Gpa on individual SWCNTs (look up nature communications article according to my sticky note), while CNT fibers have exceeded 80Gpa via aligning ultralong thin strands without major defects (same article I think).

The 100-200Gpa limit comes from a 2019 article from the same thing iirc.

There's also corroborating statements like CNT in MGS explicitly being many times that of diamond's maximum ultimate tensile strength (Which is already in the GPA range, and could even in theory hit 200Gpa assuming a flawless diamond without an internal flaws).

i dont have these articles saved tho, i just have them named off in a lil sticky note.
Could probably find the 100Gpa in the CRT that got it added tho.
 
Dog
If it ain't MGR, Raiden ain't shredding anyone down to overcome that regen, kinda needs that speed amp to actually pull it off otherwise he can't outpace the regen. Unless his is ass, but ive played 1 and 2, dont recall it taking forever.
 
Dog
If it ain't MGR, Raiden ain't shredding anyone down to overcome that regen, kinda needs that speed amp to actually pull it off otherwise he can't outpace the regen. Unless his is ass, but ive played 1 and 2, dont recall it taking forever.
Mid-High regeneration takes several hours. Anyway, is Pre-Custom Cyborg Body Raiden viable?
 
Mid-High regeneration takes several hours. Anyway, is Pre-Custom Cyborg Body Raiden viable?
He got 2x amp so probably. But at that point he's like, so far above that he'd one shot himself from 4.
if it takes hours wouldnt that be incap.
 
He got 2x amp so probably. But at that point he's like, so far above that he'd one shot himself from 4.
if it takes hours wouldnt that be incap.
Yes, MGR Raiden could handle this more easily—though I believe the skill gap is wide enough to overpower Alex
Well yeah
 
Yes, MGR Raiden could handle this more easily—though I believe the skill gap is wide enough to overpower Alex
Well yeah
Nah, not Metal Gear 4 Raiden.

Maybe MGR Raiden with the Custom Cyborg Body via sheer AP advantage via nuking him to hell (provided Raiden has some type of fire or heat-based attack on the same level as his own AP), but not Metal Gear 4 Raiden that you were using.

Why even create this matchup if you know it was a stomp by the way? Can you please explain that? XD

Dog
If it ain't MGR, Raiden ain't shredding anyone down to overcome that regen, kinda needs that speed amp to actually pull it off otherwise he can't outpace the regen. Unless his is ass, but ive played 1 and 2, dont recall it taking forever.
Mercer's Low-High and Mid-High Regeneration operate at a different timeframe.

Mercer's Mid-High Regeneration takes hours, but that only occurs after the incineration from the nuclear fireball, and even then he regenerates in the same night (so, much less than 24-hour timeframe). Has Metal Gear 4 Raiden ever showcased to reduce a whole living character down to ashes/dusts, smoke, vapour or plasma (including or not including High-Frequency Blades like Murasama)?

Being able to theoretically cut at the atomic/quantum scale on paper is one thing, but to be able to do it in practice is a whole different beast (also doesn't help that there was no on-screen feat of Raiden ever doing that even for MGR if I recall correctly, but I might be wrong. If I am wrong, please clarify and show me on-screen feats that says otherwise), and that isn't even taking into consideration of factors like whether it's within Raiden's character to persist for that long for a regenerating-type enemy, or if he actually has the stamina to go on long enough to do that without needing to take a rest.

Also, Mercer's Low-High Regeneration takes seconds (this also takes the James Heller's multiple arm-rippings to wear down Mercer's regeneration into consideration by the way, and even then Mercer was shown to subtle regenerate a bit after the end of the multiple arm-rippings), and he can regenerate from as little as a mere puddle within mere seconds, since another Infected entity that is a duplicate of him can regenerate at a similar timeframe (without needing to use biomass to bolster regeneration by the way). So, unless Raiden can reduce a whole living character down to ashes/dusts, smoke, vapour or plasma, Low-High Regeneration is probably already enough against Metal Gear 4 Raiden.
 
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