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Meliodas vs All For One

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Pre-Awakening Lostvayne Meliodas

Prime All For One

All For One has every single Quirk that he currently owns and used to own (meaning all of the Nomu's abilities, including the Hosu City Nomus, the Hideout Raid Nomus, and High-End). Meaning:

All For One (Òé¬Òâ╝Òâ½Òâ╗ÒâòÒé®Òâ╝Òâ╗Òâ»Òâ│ Ōru Fō Wa?): All For One's Quirk allows him to steal people's Quirks and renders them his own. He can even combine his stolen Quirks to create novel attacks with devastating effects. This Quirk can also grant stolen Quirks to other people, and forcibly activate the quirks of others. All For One has stolen a variety of Quirks with his ability, including:

  • Search (ÒéÁÒâ╝Òâü S─üchi?): All For One stole this Quirk from Ragdoll. With this Quirk, he can observe and monitor up to 100 people at a time, including their location and weak points.
  • Warping (Þ╗óÚÇü Tensō?): All For One can produce a black liquid that acts as a portal, similar in nature to Kurogiri's Warp Gate. It appears All For One can use this Quirk on a large scale as he produces multiple black liquid portals that transport dozens of Nomus to the League of Villains' hideout. This Quirk, however, has many limitations: it is not a coordinate-based warping and can only warp things to and from his location, and it only works if it is used on someone with whom he has a close relationship.
  • Air Canno (þ®║µ░ùÒéƵè╝ÒüùÕç║ÒüÖ Küki o Oshidasu?): All For One releases an air shockwave from his arms. This Quirk is further strengthened by its combined usage with springlike limbs and several other power-up Quirks.
  • Springlike Limbs (þ¡ïÚ¬¿þÖ║µØíÕîû Kinkotsu Bane-ka?): This Quirk seemingly enhances physical prowess and can also be used to power up other Quirks like Air cannon.
  • Kinetic Booster: This unnamed Quirk seemingly increases the amount of kinetic energy All For One creates and releases.
  • Strength Enhancer: The unnamed Quirk seemingly enhances All For One's physical strength.
  • Forcible Quirk Activatio (ÕÇïµÇºÕ╝ÀÕêÂþÖ║Õïò Kosei Kyōsei Hatsudō?): All For One transforms his fingers into jagged, far-reaching spikes that pierce a target and activate their Quirk against their will, whether they are conscious or not. These appendages can also be used for offensive purposes.
  • Impact Recoil (ÞíصÆâÕÅìÞ╗ó Shōgeki Hante?): This Quirk seemingly enables All For One to completely reflect the impact of an attack back to the attacker.
  • Infrared Ray (ÞÁñÕñûþÀÜ Sekigaise?): This Quirk allows All For One to sense his surroundings using infrared rays. He uses this Quirk to compensate for his blindness. However, the amount that he is able to sense is very limited.[4]
  • Air Walk (Òé¿ÒéóÒéªÒé®Òâ╝Òé» Eawōku?):[5] All For One is capable of levitating in mid air.
  • Longevity: All For One possesses unnatural longevity through the usage of an as-of-yet unknown Quirk, being older than any other human. Eight generations after his brother passed on One For All, he remains active and dangerous.
  • Multiplier (Õóùµ«û Zōshoku?):[5] This Quirk seemingly multiplies the number of All For One's arms.
  • Hypertrophy (ÞéÑÕñºÕîû Hidaika?):[5] This Quirk seemingly enlarges All For One's Arm.
  • Rivet (Úï▓ Byō?):[5] This Quirk possibly generates rivet like growths on All For One's arm.
  • Spearlike Bones (µºìÚ¬¿ Sōkotsu?):[5] This Quirk probably generates drill-like bone structures on All For One's arm.
  • Absorption and Release (ÕÉ©ÕÅÄÒâ╗µö¥Õç║ Kyüshü Hōshutsu?): This Quirk allowed an unnamed Artificial Human to absorb and release attacks.
  • Tongue Web: This Quirk allowed an unnamed Artificial Human to shapeshift his tongue into massive, branched web-like form.
  • Muscle Enlargement: This Quirk allowed an unnamed Artificial Human to momentarily
  • Tool Arms: This Quirk allowed an unnamed Artificial Human to generate numerous limbs fused with functioning metallic tools and weapons.
  • Shock Absorption (ÒéÀÒâºÒââÒé»ÕÉ©ÕÅÄ Shokku Kyüshü?): This Quirk can absorb and partially distill impact force from physical assault. Limited in how much punishment it can take.
  • Super Regenerationn (ÞÂàÕåìþöƒ Chōsaisei?): This quirk enables rapid physical Regenerationn, does not work for cicatrized injuries.
Speed equalized
 
I mean

We have absolutely zero idea how Prime AFO Fights, what abilities he has, nothing

There really can't be a debate if we don't know how he fights
 
Pre Awakening is before he ressurected? I would say Meliodas wins due to AFO having no answer for his hellfire which burns for eternity. Meliodas doesn't really use his soul manipulation and existence erasure in character but I believe if he really needed to, he would resort to it. He would erase AFO's soul which he has no resistence to.

Meliodas has thousands of years of experience in combat because in those 3000 years he worked in many jobs involving combat such as a mercenary. Shock absorption may be a problem but Meliodas uses blades instead of wind manipulation like All Might. His darkness is an addition on top of his durability.

My vote goes to Meliodas although I agree Prime AFO is a bit ambiguos but you gave us the abilities he would have hypothetically.
 
No I didn't?

There are zero abilities he should hypothetically have

They even state AFO combat and fighting style is completely different
 
Guys you can't really debate a character with no known abilities.

Not really worth a debate
 
Can't do that, and don't caps lock there's nothing to be angry about here.

We can't just assume he has abilities he has never shown or what he has in his prime

Gran Torino even states that his fighting is completely different
 
Gargoyle One said:
Can't do that, and don't caps lock there's nothing to be angry about here.
We can't just assume he has abilities he has never shown or what he has in his prime

Gran Torino even states that his fighting is completely different
That's not how it works. CRT or it remains as is
 
Didn't think there was anything to CRT to begin with considering how that's what's accepted by people on this site (Heck that's why AFO in his prime has so few matches)

But whatever, gimme a second
 
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