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Hello once again, fellas! Whew, another Classic MM CRT I cranked out, I know. This time, it shall be quickly covering something that might give Rock, Proto Man and Bass something interesting (and something they probs don't have in their profiles for some reason).
As we know, the Mystery Tank that appears in MM5, MM9, MM10 and MM11 refills all your HP and WP. However, the Mega Man 5 Instructions Manual and Roll herself in MM9 seem to indicate that there are some... weird effects.
Pre-Stardroid and Post-Stardroid Invasion Rock, Proto Man and Bass would all get Transmutation via Mystery Tank since the 3 appear in MM10 (although Bass would get it as Optional Equipment since his appearance is DLC).
UPDATE: Also, Robot Masters should have Type 8 Immortality (with only the playable RMs having theirs be combat applicable). See this, this and this comment for the reasons.
That's pretty much it.
As we know, the Mystery Tank that appears in MM5, MM9, MM10 and MM11 refills all your HP and WP. However, the Mega Man 5 Instructions Manual and Roll herself in MM9 seem to indicate that there are some... weird effects.
What effects could those be? Well... It turns all enemies into 1-Ups if your HP and WP are all already full. I have play tested the games to check and it even works on enemies that take more than 1 Buster Shot to take down and those that can't be destroyed by the Mega Buster (i.e. Okosutobon). The ability's basically Transmutation.Mystery Can
When used, various effects occur. (Can only have one)
Pre-Stardroid and Post-Stardroid Invasion Rock, Proto Man and Bass would all get Transmutation via Mystery Tank since the 3 appear in MM10 (although Bass would get it as Optional Equipment since his appearance is DLC).
UPDATE: Also, Robot Masters should have Type 8 Immortality (with only the playable RMs having theirs be combat applicable). See this, this and this comment for the reasons.
That's pretty much it.
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