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Masadaverse discussion thread 16

Arianrhod The Sept-Terrion Eternal said:
Gonna have to order the Elgato first. Depending on where i get it, it might take a week probably.

What sucks about DI AA Switch version is that there's no auto-read for some reason so I have to manually click each text.
Wut, why would they remove that.
 
@EMC I'm not re-reading it since I've read it multiple times already. I skipped all the scenes since there weren't anything new. I want to auto-read the scenario so it would go the game's pacing.

@Dziga Not sure why.
 
@Arian: Have you at leas glanced if there was an auto-read button? Elsewise, that seems really suckish for the game to not have it considering past games and other VN's.
 
Why would you want it? It's a boring power level system that works only in a one-liner way. There's literally nothing interesting about it imo.
 
I don't mind Taikyoku values, I just hope it doesn't lead to a gigantic mess like it seems it will.
 
I don't have much of an overall thought on it being around or not. Though I did wonder if it's even worth keeping after the whole Hajun bit with Muzan (although isn't that kind of the same in a way with how Yato was pushing back Hajun's Law for 8k years??) days earlier, I'm mainly rn just waiting on Pantheon or just talking art stuff here.

Taikyoku's one of the last things I'd really ever bother myself being in, let alone whether Masada slaughters it or keeps it up. Specifically the values system part of it.
 
The only good thing about it is that it shuts down, to be frank, stupid discussions. Like Legion Boosted Wilhelm VS Shiori. Thanks to the value being so drastic, there is simply no room for discussion. Or, y'know, Soujirou VS Mercurius.
 
I mean, if you think about it, you never have to know about Taikyoku values to understand what's happening, neither does the story constantly spoon-feed them to you all the time. They're just extra statistics, so I don't see why they need to retconned.
 
And like I said before: Let us wait until the actual game is out rather than jump the gun. Mercurius smacking Hajun with Disce Libens was only considered noise. Yet when Muzan went at him, he managed to cut off his finger. Granted, the Hajun VS DI Alliance was ridiculously strong and got weaker afterwards due to his Craving, but yeah. He still retains his "constantly growing stronger" schtick. So there is clearly something going on with Muzan.

He was noted to be second only to Hajun in terms of being able to kill things. But as long as we get a good finale to the franchise, I could give less of a **** to powerlevels. Even if consistency is nice.
 
@Dziga They limit the creativity of writing and possible storylines/Matches-up that could happen potentially in the story because you will always be bound to that specific system. Also, in my opinion, power levels are a pretty cheap way to hype up characters.

The Pantheon system work on dragging all the gods to the same level as Kouha which put them all on a equal ground kinda. This already kinda kills the purpose of Taikyoku system tbh.
 
Isn't Muzan's law about "Fighting Evil with Evil" or something like that? There's probably some relation in that.
 
If they keep the Taikyoku system they should alter it a little and not having it just being about the higher numbers

@Dziga Muzan literally killed everyone on both sides to end Mithr reign and take the throne. He craves to end all evil in the world so, I would imagine he has pretty broken ability that can cut through anything or something, hence why maybe he was able to cut Hajun when all the DI gods couldn't scratch him.
 
I fail to see how it's any difference and from what I understand not all gods will be weaker by default no? According to Ren stronger gods can become weaker and weaker gods can become stronger depending on how they compare to Kouha, or was Ren not talking about himself and other gods?

I could be wrong because the twitter guy didn't upload everything.
 
Sorry if my wording was confusing. Yes. I know she just creates copies of the gods and does not drag down the gods themselves and Ren did mention the possibility of many different versions coming out of Pantheon.
 
It'll be fun to see Kasumi using the powers she got in Kei's route but we never see being used.
 
ZERO7772 said:
I fail to see how it's any difference and from what I understand not all gods will be weaker by default no? According to Ren stronger gods can become weaker and weaker gods can become stronger depending on how they compare to Kouha, or was Ren not talking about himself and other gods?
I could be wrong because the twitter guy didn't upload everything.
Not sure why you are involving the Gods with Kouha's Pantheon. They are not Aeons, they are the real deal, summoned from the grave by Naraka, somehow. How Hajun got his finger cut has nothing to do with Kouha, Muzan's killing ability is simply that good.
 
Not having a power system makes the subject simply more ambiguous and generic, perhaps this limits the fighting for the system, but it can be solved with a simple "Everyone has the same value of Taykiouko".

The last thing I want is for Pantheon are battles to be like dragonball battles or some Fate battles Which are quite inconsistent for skipping the measurement systems of their universes.
 
Not sure why you are involving the Gods with Kouha's Pantheon. They are not Aeons, they are the real deal, summoned from the grave by Naraka, somehow. How Hajun got his finger cut has nothing to do with Kouha, Muzan's killing ability is simply that good.

I am aware of that. I don't know I why said "dragging them down" because those gods are the real deal and Kouha is yet to make copies of them yup.

I was talking about the Aeons Kouha will creat.
 
LumixXto said:
Not having a power system makes the subject simply more ambiguous and generic, perhaps this limits the fighting for the system, but it can be solved with a simple "Everyone has the same value of Taykiouko".

The last thing I want is for Pantheon are battles to be like dragonball battles or some Fate battles Which are quite inconsistent for skipping the measurement systems of their universes.
Fate battles are the best because it could always go either way depending on the situation which is something DI lacks imo. DI is closer to DB more than anything

I don't know how you are comparing Fate and dragon battle wise tbh.
 
LumixXto said:
some Fate battles Which are quite inconsistent for skipping the measurement systems of their universes.
Fate battles are rarely purely based on servant parameters though.
 
ZERO7772 said:
Not sure why you are involving the Gods with Kouha's Pantheon. They are not Aeons, they are the real deal, summoned from the grave by Naraka, somehow. How Hajun got his finger cut has nothing to do with Kouha, Muzan's killing ability is simply that good.
I am aware of that. I don't know I why said "dragging them down" because those gods are the real deal and Kouha is yet to make copies of them yup.
I was talking about the Aeons Kouha will creat.

We just know Mithra tasked Kouha with creating Aeons of significant figures from the Throne's history that would serve as each God's army. She didn't say anything about re creating the Gods themselves.
 
ZERO7772 said:
LumixXto said:
Not having a power system makes the subject simply more ambiguous and generic, perhaps this limits the fighting for the system, but it can be solved with a simple "Everyone has the same value of Taykiouko".

The last thing I want is for Pantheon are battles to be like dragonball battles or some Fate battles Which are quite inconsistent for skipping the measurement systems of their universes.
Fate battles are the best because it could always go either way depending on the situation which is something DI lacks imo. DI is closer to DB more than anything
I don't know how you are comparing Fate and dragon battle wise tbh.
Eh, the only time it gets actually DB-like is when Gods are involved. The compatibility and what they can actually do still play a role in the non-deity fights. Although raw power is always a big deal and is something you can't get past unless you have something to counter with.
 
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