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Make Your Own Quirk

QUIRK: Fighting Spirit

The user can preject a construct of prue energy in the same shape as them self. The construct houses the users consciousness and possess super strenght, speed, duibilty. and the power to fly.


LIMITATIONS: When this quirk is in use, the user body(not having it's consciousness) falls into a comatose state untill the user's consciousness returns. Any "damage" sustained by the constuct will be felt by user upon returning the their body.
 
Landon Avery said:
QUIRK: Fighting Spirit The user can preject a construct of prue energy in the same shape as them self. The construct houses the users consciousness and possess super strenght, speed, duibilty. and the power to fly.
 
Quirk: Fighting gold

Description: Its a strength type quirk similar to one for all but with a catch. If the user or enemy hits the user in his privates he will get a massive increase in power and unlock the ability to turn objects into living beings and that includes his opponents and their attacks such as turning things to gold.

Limitations: The quirk itself isn't that much of a stat boost and is limited in some cases. Once hit in the privates the fighting gold mode will have a time limit and the stat increase depends on how hard the user is hit in the privates which will also decrease the time limit. As he exits this mode he will be in absolute pain from the time he got hit in his privates. He also must touch the objects direct to turn it into something else and while he can turn attacks to objects and vice versa he will still take damage regardless. Turning a human into something else takes more time to do.

my weird inspiratio
 
Quirk: Steam

Description: This quirk uses water from the user's body to produce jets of steam from any pore on the body. The steam can be released gradually or with force for creating powerful strikes. Steam can also be released from the bottom of the feet for an extra burst of speed or for elevated jump height. The user's body can also hold 5 times the water weight that a normal person's body can hold, so the user does not have to worry about running out of steam. To replenish the water within his body, the user can, either absorb through the skin or drink any water based liquid to rehydrate. The type of water that is absorbed/drank can change the properties of the steam to fit the situation.

Limitations: If the quirk is overused then it will dehydrate the user, causing headaches, fatigue and possibly death. Also due to the excessive amount of water running through his body, the user is susceptible to electricity.

Types of Liquid Absorbed and Their Steam Effects:

Normal Water (Tap Water): Basic Steam

Salt Water: Corrosive Steam for use against metal objects to cause rust

Mineral Heavy Water: Healing Steam used to re-energize allies who are fatigued but does nothing to heal or close wounds.

Carbonized Water (Soda): Steam Blast. Due to the carbonation, the steam cannot be released normally but as a single, powerful burst.

Alcohol: Haze Steam. The alcohol cannot be boiled inside the body, so it is slowly released from the user in the form of a concentrated alcohol mist that will intoxicate any who breathe it in for too long.

Equipment:

Vials of Liquid: The user carries several vials of the above liquids for use in battle.

Dehumidifier: The user carries a set of small dehumidifiers on his belt that pull moisture out of the air and slowly help him replenish his lost water.

Arm Cannons: The user has set of gauntlets that go around the wielders forearm's that help direct the flow of the steam and create steam air cannon blasts that can be used in combat.

Special Moves:

Steam Locomotive: A shoulder charge that uses steam from the bottom of the feet as a propellant. Upon making contact with the intended target, the user creates a steam blast at the point of contact, which is made even stronger by the momentum of the body. This move is strong enough to shatter a stone wall with ease.

Hydraulic Launch: By placing both hands on an opponent, the user fires a powerful blast of compressed steam at point blank range. This sends the opponent flying a great distance with tremendous force.

Steam Nova: The user unleashes a massive, Omni-directional steam blast from every pore on his body. The resulting shockwave carries the same force as a bomb blast and is used for clearing away surrounding enemies.

Please comment and let me know what you think!
 
WOW THIS QUIRK IS AWESOME GREAT JOB, also what would happen if the person who has this quirk drank poison could the user just sercrete it through the steam to save him or herself from dying of poison or is there some other trick to it?
 
Hmmm. I didn't think about what would happen if he ingested poison, but I suppose that would potentially be another weakness, due to his body's reliance on vast amounts of water pumping through his body. If it got contaminated with poison, he could be in big trouble. But since he can also isolate water in his body to expel it as steam, it could potentially be a good weapon
 
Qurik: Punchable Face

Description: Causes the user to have an extremely punchable face to the point where some people may randomly attack them. Cannot be turned off.
 
ok my 7th quirk making its bebut here it is!!!!


Quirk: pheonix, the user whos has this quirk has the fire power similar to that of todoroki and endeavor. the user of this quirk is able to manipulate the fire the user creates to enable the user to fly, but the user will not be able to fly accuratly in crowded places. the user is able to release and manipulate the flames that are emited from the users body to create all out attacks or even heal the users injuries and as already stated, the ability to fly.

Limitations: there is a limit to how much flames can be produced all at once. because the fire is created from the oil stored in every single pore in the skin in order to create fire, the user will have to eat a lot of oily foods to be able to exert maximum fire capacity, but because the user must eat a lot of oily foods when they eat thos foods the oil is immidiatly transfered to the pores for storage, but that also means that if this persons quirk went up against someone else who has a fire based quirk and the fire of the opposing fire quirk would be to collide with the users skin the user would ignite and loose a lot of the oil that was stored, but the user is not fire proof. Extensive use of this quirk would cause minor burns but the pores would get burt out so the user will have to wait long periods of time in order to heal back any pores that were burnt to a crisp.

equipment: idk yet maybe one of u could help me with that.

Super moves:

inferno: the user release a huge frontal attack of pure fire.

Pheonix wings: the user creates wings of fire to enable the user to fly.

Pheonix Robe: the user envelopes his or herself in flames to attempt to heal any injuries the user may have gained. this strains the users oil supply

Flame typhoon: the user spouts cannons of fire in the process of a spiral from one arm. till it looks like a typhoon of fire (if im spelling that correctly)

Terrain of Ashes: the user ignite the area around him or her in complete fire till everything in the area is turned to ash.

Ultimate Moves:

Pheonix Supernova!: the user uses up all of the oil supply to create a giant sphere of fire in the shape of the sun (its only as big as a car) and crashes the sphere into the taget creating a mini version of a supernova, though this also scorches the user badly.
 
Oh alright, I'll try to post it again

Quirk Name: Phantom

-Phantom is a quirk that makes the user and everything on them at the moment completely imperceivable to all living beings.
-When the quirk is activated it will last for 6 hours, not more or less.
-When active, the quirk will put the user in a state of peaceful solitude and calm them down.


Limitation(s):
-When activated the quirk cannot be deactivated and will not stop untill 6 hours have passed.
-Due to the calming effects of the quirk, it makes mustering up any aggresion or strength in any way almost impossible, making fighting very difficult.

-The quirk has a 2 hour cooldown period for each time it's use.
-The calming effects of the quirk, much like a drug, can become addicting to the user, leaving them withdrawal effects when not activated.


Note: While the quirk says "imperceivable" it actualy just makes them completely ignored by anyone and everything, even if the user were to scream as loud as they can or punch someone, nobody would notice, this makes communication while the quirk is active impossible for both allies and opponents alike.


Equipment:
Sound and Flashless Camera (Used by the user to take pictures blueprints or villans and criminals when they take their mask/ disguises of without them knowing so they can give the pictures/ blueprints to the police or heros for them to figure out who the villan actualy is)
Recorder (To record conversation between people without their knowledge)

Various remote controlled explosives.

Sub-Calculative Disturber: A special divice that emmits a sound at a frequency that makes it incredibly difficult to concentrate for anyone who hears it, by disturbing the sub-concious calculation human brains normally use to make the human body function properly. (This works exclusively on humans, leaving animals and people with animal-like mutant type quirks unaffected)


Special Moves:

  • Unseen Interference: The user detonates several explosives to prevent villans from escaping or getting away. (Can also be used to create blockades to prevent civilian damage from a fight between villans and heros)
  • White Noise: A special device that emmits a sound at a special frequency that makes concentration very difficult for anyone who hears it.
 
hey imagine if this quirk was put against all for one instead of trying to take the quirk he would just ignore the phantom HA! but then agin he might not even care for the phantom quirk either way cuz of his particular personality.
 
quirk:insta read


description: when touching a book his body absorbs the writing of the book onto himself. allowing him to instantly read any book he touches. he gains absolute recall of the information. if the book is a "How To" type of book he gains knowledge of what ever the book is describing.

example if he touches a manual on how to fix a chevy, he will instantly gain the knowledge to fix a chevy.


books he has memorized to learn a skill:


auto-machanics manuals

Tai Chi

Wing Chun:

Jeet Kune Do

Kenpo

Judo

Aikido

Jujutsu,

Iaido

Kenjutsu

Daito Ryu Aiki jutsu,

Goju Ryu

Escrima,

Arnis

Sikaran

Kajukenbo

Sumo Wrestling

Kali
 
Well AFO would have to notice him first, which is pretty much impossible due to the nature of it, he could always wait for it to wear of but still.

But my guess would be that AFO would give it to an agent or information gathrer something if he got a hold of it, I don't see him using it himself all that much, maybe for a test but nothing else.
 
Quirk: Lycanthropy

Description: The user of the quirk gains an increase in strength and speed when the moon is up. He also grows noticeable wolf like features. The amount of strength and speed he gains is dependent on the phases of the moon, with him being at his strongest during a full moon. The wolf features he gains are also dependent on the moons face, which also includes thicker skin which doubles as a natural armor. The transformation happens automatically and cannot be turned off until the moon goes down.

Limitations: The quirk and all of its benefits are only active for the 12 hours that the moon is in the sky. During the daylight hours the owner only has the strength of the average person. However the stronger the quirk becomes at night makes the owner more vulnerable to incredibly loud noises and powerful smells as they will overload his senses and stun him. Also due to the excess of hair he is unable to function in hot environments for long periods of time.

Strength and wolf features based on moon phase:

New Moon (No Moon): no extra strength and only slightly more body hair

Crescent Moon (25% Moon): His strength and speed are doubled, with a noticeable increase of hair on his chest and forearms. His canine teeth also grow slightly longer.

Quarter Moon (Half Moon): Strength and speed are tripled and senses, such as hearing sight and smell are heightened. The eyes become more wolf like and the ears growing outward and becoming pointed. The majority of the torso is now covered in fur and the skin is now a light grey and tougher.

Gibbous Moon (75% Moon): Strength and speed are now quadrupled and senses have been heightened even further. Hair now covers the majority of the body with the skin taking on a much greyer color and much stronger. The head has now started to elongate into the rough shape of a wolf with eyes and ears taking on a much more wolf appearance. All the teeth are sharper and the fingernails have turned into small claws. In addition, a small tail has grown from the tail bone area.

Full Moon: Strength and speed are now quintupled and senses have been heighted even further and are now at the strength of a real wolf. The whole body is now covered in a thick coat of grey fur with the skin underneath it turning a dark grey and being very tough and difficult to cut or pierce. He now possess a full wolf head with sharp teeth, long black claws, a full flowing tail, and wolf like legs. Along with his heightened sense of hearing and smell, he also gains the ability to see in the dark.

Equipment:

Ear and Nose Plugs: for use against an enemy that would take advantage of the user's heightened senses.

Forearm Guards: For additional defense against an enemy that can cut or pierce their skin.

Special Moves:

Shed: Should the user's fur get set on fire or saturated with sludge or some sort of toxic substance, he can shed his undercoat to get rid of whatever is affecting through the fur. This ability can only be used once in between the full moon cycle as his undercoat will need time to regenerate.

Sonic Howl: This ability can only be used during the full moon, when the quirk is strongest. The user releases a powerful, ear piercing howl that is more dangerous the closer the enemy is to it. At a distance the howl will disorient and deafen anyone who hears it. At close range however, if can shatter ear drums and render enemies unconscious.


Comment and let me know what you think
 
quirk: animal path


description: the power to transform into variou animals. enhanced strength speed and agility are also a factor

animals transformed into


Bear

eagle

frog

wolf

lamb

fish
 
Quirk: Burning flame

The user can produce a flame that can "burn" anything, including metal and water.

Limitations: The user is immune to the flames themselves, but not the atmosphere being incinerated. The fire has no heat, or kinetic energy, only a capacity to burn.
 
OK, so sense we have a strait up Werewolf quirk, I think it's only fair that we do the same for vampires.

Quirck: Vapirism- The use has a pair of fang like canines that can be used to drink blood as well as super human strength, speed, and durabillity, the ability heal at a much faster rate then most and the ability to see in the dark. These traits are doubled every time the user drinks a pint of blood. The users saliva has the ability to paralyze others if it gets into their blood.

Physical Appearance: the user of this quirck has pail skin, snow white, glowing crimson red eyes, as well as the aforementined fang like canines.

Limitations: The user must drink 8 pints of human blood a day in order to survive. Water, milk, soda and anything else you can think that is not blood is ineffective in keeping the user hydrated, and animal blood will make the user sick. The users pail skin makes them susceptible to sun burn, and their eyes are very sensetive to light. The Doubleing effect of injesting a pint of blood only activates if the user has already had 8 pints of blood.

Equipment: Dark sun glasses to protect their eyes in the day time.
 
quirk: Omni Directional barrier


Description: the heroes body releases an enzyme that forms an absolutely indestructable barrier. absolutely nothing can pentetrate this barrier without the heroes permission or if it poses no threat to him as such oxygen and light and other life sustaining things can pentetrate it but nothing else can.

the heroe can also use this barrier as an attack and surround an enemy with it, in this case the heroe can make sure not even light or oxygen can enter the barrier. moreover if the hero wishes the barrier will actually destroy anything inside it so if he catches a villain in his barrier its an instant killing technique which is absolutely 100% impossible to escape. when the hero was young he was a vigilante who went around fighting murderious villains. he would catch the villain in his barrier and kill them instantly. the activation of his barrier is so fast that it happens instantly so he was never cought as a vigilante. when he reached his highschool days after watching an interview from all might he decided that murder was not the way he wanted to save the world so he applied to UA and suceeded.

so instead of killing villains he uses his barrier to catch the hero and arrest them. he has a record of 1000 arrests

aside from hero work he is also an underwater explorer and fisherman he has discovered 1 million separate species of deep sea fish and owns the largest fishing company in history and is worth 600 billion dollars
 
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