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Make your own Heroic Spirit.

The reason I added the mystery to the nukes was because of how servants need to have something other than just plain weapons to harm other servants. I then started thinking of how often I hear stuff about blowing up the planet with nukes, or about a nuke being able to annihilate a country, and realized that nukes do actually have mystery to them… though some of that may just come from ignorance. It's mystery would still be low though, just higher than the 0 you would usually find for a modern day invention. Though I guess this NP might be better left for a hypothetical servant version of Oppenheimer.

I was thinking of one using something like increasing the amount an object curves space-time, essentially it would allow for stuff like shortening the time and distance needed to travel to hit an opponent while raising the time and distance they need to cover, or just straight up trapping someone with gravity. It's effects would increase based on the mass of the affected objects.
 
Raja Indarapatra (Saber)

From the Legend of Lanao Lake, it is said that Prince Indarapatra of Bumbaran fought Umacaan, a thirty-kilometer tall, man-eating giant. Their battle, so fierce that clay that the giant threw around became hills, mountains and small islands all around and within the lake.

Given an opening, he thrust his magic sword forward, gifting the giant with its effect of wounding anything by just pointing at it, at which point, the giant fell from the excrutiating pain until it died.

Stats:

Strength: B+ Mana: D

Endurance: B Luck: C

Agility: A Noble Phantasm: A

-

Personal Skills:

Blessing of the Spirit Queen (C)
- Grants Indarapatra a boost in his Strength parameter depending on the size of the target.

-

Class Skills:

Magic Resistance (E)

Riding (D)

-

Noble Phantasm:

Espada Indarapatra: The Giant-slaying Sword (Anti-Unit; A)
- Passively triples the pain felt by the opponent Indarapatra is currently engaged with. Effect disappears once disengaged.

When activated, the magic sword draws power from the land to reenact its killing of the thirty-kilometer tall giant, Umacaan, by becoming a beam of light that incinerates its target and enhances the pain the target feels, tenfold. Effect disappears once disengaged.

Contrary to its classification, its beam is a kilometer long, as it was used to kill a giant, and while it is possible to hit other enemy units with it, only his current target recieves the negative buff.
 
I'm lazy, so instead I'm going to present one I already done instead:

Class: Caster

Name: Kaguya-hime

The princess that drop from the Star onto the Earth. Famous not only for her legendary beauty that brought many man to sight, but also of her impossible task in which man can only find doom. At the end of her tale, she's taken away from Earth by a "fleet from the moon", making it one of the first science fiction in the world

Skill:

Peerless Princess (A):
Her entire existence is peerless and graceful, in anything she do. Whether in poetry, singing, fashion, gaming,etc... any of her action is beautiful, in it essence, thus captivate anyone to the heart and soul. It's almost her second nature, so she would do it even if she doesn't notice, thus it make people irritate sometimes.

Impossible Collector (EX): As she gained access to the item of her own impossible task, through her NP, it have an added effect of making her capable of collecting purely impossible stuff, thing that would be "impossible" to obtain, and thus, would be suited for designing her impossible task. Within her collection, from a single flower she asked to pick as exactly the right time, position, method of collecting, etc... to post-human civilization object that not even the King of Heroes could obtain, as long as it's "impossible" in any mean or form, she could get it, and then ask, to mischeviously played with the one that fancy her...and the one she find fun to play at.

Elixir of Life (EX): The Elixir of Life that she gifted the Emperor as she gone to the Moon. "With a single touch, you will never become an adult. With a second touch, you will forget all disease and illness.With a third touch...Your souls will forever churn in torment! "...Or so it said. The original version of it is too healthy for even Servant to consumed, so she have diluted it nearly 10000 times over. Still, with just a drink after sleep, you will waken up feeling as if "you have revived 3 times over".

Noble Phantasm:

Kaguya's Impossible Treasury
(EX): The treasury that contained the impossible object that she collected. The treasury space itself is an impossible object itself, capable of contain and collected any object, no matter the size, shape, or eldirith composition. Even without her notice, it's always constantly collected and filling itself up with object, so she doesn't know where half of it even came from.

Among the object stored in there, it contain the original five, the elixir of life, and even the light, the chariot and the feather robe that cleanse her soul.

Impossible Task (EX Anti-Unit/Anti-World): A Noble Phantasm, its name come from her tale of requesting the impossible task, to the suitor that would come and trying to wed her. Rather than her asking for a task that's impossible to do, it's in her action of "requesting" for such a task, that it's, without a doubt, impossible. Meaning, even if there's a silver of chance that it would become feasible, upon her "request", the "requirement" for it is stolen. Key would be lost, road would be block, and the weakness of enemies disappeared...and instantly appear in her possession. In order word, no matter what, as long as you accept fulffiling her task, it's would already be impossible to do in the first place, and essentially, it's a rigged game.
 
"Pioneer of the Star" bring to mind. "Imperial Privilege" is also another one, but it's more of a "**** you, I'm the king" kind of skill.
 
Also, another one. This one is half-done, as I'm too lazy again to put finer feature to this TVTropes Editor, but is perfect for this format.

Class: Caster

Name: Anansi

The Trickster God of West African. Though spread only by oral, he's famous as the spider man that, used his intellect, managed to fooled the people above, and is a paragon for the underdog in society. Also known as Aunt Nancy.

Skill:

The Spider Man (A):
Half-man, half-spider, he could shifted freely between his form, and often in a mixture of both. He can also used the web from it to perform many of his trickery

Trickster (EX): A trickster god. This skill allow him to perform trickery as anyone, whether it's god or man. Even if they saw through the trick, they would no doubt still fallen for it, and the trick will remain successful.

Luck and Intellect of the Underdog (EX): As the underdog in most of his story, he nevertheless could win over the opposition through intellect. As long as he remain as such, he will attain success and triumph.

Noble Phantasm:

Ibali lonke lehlabathi - All the World's Story:
The god of all story, he attain it after winning against the sky god Nyame and win back stories for the world. With knowledge of all story in his hand, he held the core of all mystery, and the source of all myth in the world. Upon activation, he could used that mystery to reflect it upon the world, "reenacting" the tales from all over the world, realizing it to the world once again. He could also put the core into a proper vessel, in order to create various NP.

He mostly used this to be a TVTropes Editor, as he held the source of all tropes too.


So yeah, reaallly half-ass. Suggesstion is welcome.
 
Ang Panday (Saber)

Lit. "The Blacksmith"; is an amalgam of multiple people too weak to manifest as a servant on their own; wielders of the weapon, inheritors of the title, and workers of the forge, all of whom are in a way, related to the dagger.

Stats:

Strength: B Mana: E

Endurance: C Luck: C

Agility: B Noble Phantasm: A++

-

Personal Skills:

Ang Panday (B) -
The first wielder and the weapon's original creator, Flavio crafted a dagger out of a meteorite, along with a church bell.

A unique property of the dagger makes it so that it can cut through without resistance, virtually any material with a rank lower than its own. Passive skill.

Dugo ng Panday (B) - The successor, Flavio II picked up the dagger to continue his ancestor's work.

The dagger passively absorbs ambient mana. When activated, the dagger becomes a sword with its own Magic Resistance equal to the skill rank.

Hiwaga ng Panday (B) - Picked up by a man named Guiller, the dagger is reforged into a gun.

When in sword form, it can use its stockpile of magical energy to fire beams of light at the direction its tip is pointed at. It can also be used to propel its propel its wielder opposite the sword tip's direction.

-

Class Skills:

Eye of The Mind (False) (B)
- It is not the Panday that can sense hostile intent, rather, it is the sword that shakes as a signal to the master of approaching danger.

-

Noble Phantasm:

Liwanag ng Panday (Anti-Unit; A++)
- At the defeat of the 'son of the devil', the Panday has come to his journey's end. He disappears in a ray of light and in his wake, the dagger lies in wait for its next wielder. Then comes Tristan.

If the sword's mana stores are at its highest, the wielder can expel all that energy for a single attack. It appears as a violent stream of energy that is swung downwards at the enemy target. The Panday's life is forfeit afterwards, though it is possible for the dagger left behind to be picked up by someone else, if the weapon deems them worthy.

The new wielder, should there be any, will recieve the power of the Panday, becoming a demi-servant temporarily, but with parameters at a rank lower. Demi-servant status persists as long as the weapon is held.

*** Imo, it's the most unique fan-servant I've made, but that's not saying much.
 
Don't know...a Heroic Spirit that's more about the knife than the hero itself is practically unheard of (speaking of which, who is that anyway?). That is unique, IMO. Skill are abit too specific though, you could combine all 3 of your skill into one general "compartmentalize" skill 100-Faces Hassan have, with each weapon correspond to one form the HS have. And then add 2 more general skill that speak more of the point your character have, like skill that shown that they're a blacksmith or the nature of inheritance, as I see it could be.
 
Ang Panday (The Blacksmith; a local comic book hero) is a title held by different people, and their sole relation (other than the first two Panday being relatives) are wielding the meteor sword. They're just physically trained humans with no magic otherwise, which is why it's the sword doing the heavy lifting for them, and that they had to be combined into a single individual to even be a heroic spirit.

Flavio -> Flavio II -> Guiller -> Tristan

I dunno about skills, but every amazing feat they've done is through the sword, which is why all their skills are based on the weapon. But yeah, I think they're a bit specific as well, but I can't think of how else it can go about.
 
The sword itself doesn't make the man though, especially with Heroic Spirit. Aside from sword, you could added the specific skill they have as that specific weilder (or better, have their skill change with the weapon), and then another maintenance or buffing-like skill that they could do to their weapon to signifying them being blacksmith. It's just suggestion though, but I think it would be better to shown how they're Heroic Spirit, not just how their NP work.
 
Just thought of another NP for George.

Rebellious Reinforcement: The Armory of the Elected Ruler (When Washington picks up a U.S. weapon it becomes as powerful as his other Noble Phantasms)
 
Already did this before for a game with some freinds, I'll post it here. Art is by my sister.

Hamlet

AssassinGW
I was a king in history, killed thousands of Danish traitors and courted dozens of women. That fool made me hate that, and I hate him for it.
~ Amleth​
  • True Name: Amleth
  • Class: Assassin
  • Title: Crownless King
  • Weapon: Rapier and Two-Handed Sword
  • Catalyst: First manuscript of "Hamlet"
Profile

History

Assassin is Amleth as well as Hamlet, the former being a figure of Scandinavian myth that the later, created by William Shakesphere, was inspired from. He is a character of controversy, mainly spurned through Shakespeare's ambiguous interpretation of him, representing a fluctuating set of ideals that contradict themselves and lead to drawn out bloodbaths and deceit. While his mythical origins are much less known, his fictional successor became an icon of culture for centuries.

In his original interpretation, he was much more ruthless and brutal, where much of his signature indecision and humanitarianism was instead that of an ideal Warrior-King, who swam in brothels of Women, terrified his enemies, and killed his father-in-law after discovering his murderous plots. His father, Horvendill, after returning from a war-bound expedition, was brutally killed by his brother Feng, who claimed his brother's wife for his own and took hold of what was modern day Denmark. Amleth, fearing that he would face a similar fate, pretended to be mentally insane, and was subject to various trials in order to verify this fact including an attempted seduction by his sister.

After Amleth killed an eavesdropper (proto-Polonious), Feng ultimately discovered that this madness was an illusion and sent the prince to a death in England. Amleth's cunning saved himself once again, however, as he escaped the ship and altered sealed documents to order the deaths of his captives and the hand of the English princess. When he arrived at his homeland, he killed his stepfather with his own sword, and put the rest of his court onto wooden hangings before lighting the palace aflame while they were in a drunken haze.

Shakespeare's interpretation changed the nature of his Heroic Spirit, however, giving him a conscience, something he dreads to this day. Instead of killing usurpers and using his cunning to exact brutal vengeance, he now spent hours of each day repenting his actions that caused the death of all of his friends and family, especially Ophelia.

Personality
This duality of ancient myth and modern reinterpretation is what defined Amleth as a heroic spirit. Hamlet makes no distinction of good or evil, nor does he make any distinction of orderly or chaotic, due to his different interpretations and his hollowness as a fictional character. What little emotions he feels are obsession and frustration, mostly directed towards himself. Most of his meaningful actions are actually made as a means to balance out his tattered personality. He has a trigger in hearing about Shakespeare, who he holds in great contempt in for forcing emotions onto his character that were never meant to be there. Surprisingly, he has a warm side towards those he deems as trustworthy and those who recognize him as a proper King.

Abilities


AmlethStats

Hamlet is one of the lowest ranking servants in the Global Grail War, often outclassed in speed, strength, and even mana. Instead, he thrives on his cunning and outward appearance, being one of the few servants in existence that are able to mask their presence from other servants. Alongside his other abilities, he uses this to pull of intricate executions through careful manipulation, even going as far as to form long-standing friendships before violently ending them. He kills indirectly, preferring to use poison or his Nobel Phantasm to leave his opponents raving on the floor, waiting for them to ask for death before granting it. He also has a very high Luck stat, which allows him to escape unfavorable situations, this skill being amplified by his Phantom Eyes.

Skills

  • Class Skills
    • Presence Concealment (C+) Like other Assassins, Hamlet can conceal his presense visually and magically, however this becomes much less effective when he is preparing a physical attack. However, this does not apply to poisons or indirect killings.
  • Personal Skills
    • Mental Pollutio - (B+) Mostly from his Hamlet persona, Amleth is in constant mental turmoil, although it's more of a controlled storm. Despite an inner grasp on his madness, it makes any attempts at mental attacks or mind reading come out as incoherent screaming.
    • Powerless Shell - (A) Amleth in his normal state is indistinguishable from a normal mage, although he comes off as pretty deranged. Even strong magical detection barriers and other servants need close concentration in order to even note that he is strange.
    • Charisma - (C) Despite having a off-putting personality, Hamlet is actually in a tight control of his outward appearance and emotions, although this is a bit of a tug of war. He's very good at convincing people that he's not really what he actually is.
    • Phantom Eyes (B) - Famously interacting with the forlorn spirit of his father, Hamlet can use a form of Mystic Eyes that allows him to perceive and interact with the spirits of the recently deceased, outwardly appearing to be speaking to himself. He uses this ability primarily for recognizance; he uses wandering spirits to spot hidden enemies and tell when danger is near.
Nobel Phantasms

  • Not to Be [Anti-Unit (Self)] - (A) Hamlet's inner turmoil becomes visible on his exterior, as he struggles between his bloodthirsty Danish/Medieval side and his charismatic humanitarian Renaissance side, flipping his personality into that of pure combat. He loses many of his skills like Presence Concealment, Powerless Shell, and Charisma, but his Stats are flipped; his Strength, Endurance, and Agility become rank A, and his mana and luck go down to rank E. This also constitutes a Class Change from Assassin to Saber. As a consequence of limiting his own mana, this state is strenuous, and drains every mana source available without preparation. He can't use his rapier, either, resorting to his two handed sword.
  • Rosemary [Anti-Unit/Anti-Mind] - (C) Hamlet's Rapier. Its noble phantasm doesn't go into effect until after it touches the blood of his enemy. Although less effective on Servants, especially of the magic resistance classes, once wounded the victim will begin to experience a deep depression or violent madness caused by constant flashbacks to moments they regretted in life. This is much less effective, however, on people who have very little regret (like Blondie from Stay Night). Like Diarmuid's G├íe Buidhe, its effects don't wear off until the weapon or the wielder is destroyed.
  • Columbine [?] - (?) Hamlet's Two Handed Sword. It starts as a level D/E phantasm at first, but the more Amleth feels he has been injured, spurned, or betrayed by his foe, the higher its rank becomes, even reaching rank A if he is near death and is stripped of all his honor. Theoretically it could go all the way into A+ and EX ranks, however this is extremely circumstantial. While it is normally an anti-unit phantasm, it's higher ranks can reach into the realms of anti-army and anti-fortress phantasms, with no upper limit.
 
Always wanted to see this guy in fate series. (Copy-pasted Reppu's format :p)

Summary
Berserker is a Heroic Spirit who can be summoned for the Holy Grail War.

Berserker's True Name is Parashurama, which literally means "Rama with an axe". He is the 6th incarnation of Vishnu and also a great devotee of Shiva, because of this devotion Shiva grants him his bow and axe (Parashu). Shiva also personally taught him the art of warfare and martial arts, infact Parashurama is believed to be the founder of Kalaripayattu the ancient martial art of India. Parashurama is famous for walking all over the earth and almost wiping out the entire Kshatriya clan 21 times to avenge his father's murder. As one of the Chiranjivis he is immortal and will exist till the end of creation. Parashurama is also the mentor of several famous heroes such as Bhishma, Drona and Karna. Parasurama's legends are notable for their violence, the cycles of retaliations, the impulse of krodha (anger) and repentance.

Servant Stats
Strength: A+

Endurance: A

Agility: A

Mana: B

Luck: C+

Noble Phantasm: EX

Class Skills

  • Mad Enhancement: B
Personal Skills:

  • Eye of the Mind (False): A
  • Divinity: A
  • Eternal Arms Mastership: A+
  • Kalaripayattu: EX
Noble Phantasm

  • Parashu: Anti-Unit: A+
  • God of Destruction's wrath: Anti-Army: EX
Then I get into specifics:

Noble Phantasm
Parashu: Parashu is the axe given to Parashurama by Shiva. It was with this axe that Parashurama wiped out 21 generations of Kshatriya clan. Due to this fact Parashu is especially efficient against tyrants and people who abuse their power.

God of Destruction's wrath: In his long immortal life he has amassed a large number of Noble Phantasms given to him by various gods, some of these NPs are the Vijaya bow (it manipulates probability and greatly increases the chance of his victory), Brahmastra (Has enough firepower to instantly destroy any normal servant), Nagaastra (Even the slightest wound caused by it can cause instant death, it nullifies regen and resurrection) etc. Due to his skills which have completely transcended the limits of mortals and are on par with the highest gods, he can use all these NPs at their full potential. Due to the special nature of this noble phantasm it is possible for him to operate as an Archer and a Lancer.

Class Skills

  • Mad Enhancement: The source of berserker class's power, raising their statistics in exchange for a loss of sanity.
Personal Skills

  • Eye of the Mind (False): He can see through the weapons and combat style of his opponents with just a glance. This makes it almost impossible to surprise him. Parashurama has A rank in this.
  • Divinity: As an avatar of Vishnu one of the highest gods in hinduism, he has A rank divinity.
  • Eternal Arms Mastership: His fighting skills cannot be degraded under any kind of mental hindrance. He has A+ rank in this.
  • Kalaripayattu: As a student of Shiva the god of destruction himself, Parashurama's skills in warfare and martial arts are unmatched. Parashurama is believed to be the founder of Kalaripayattu an ancient Indian martial art, as such he has EX-rank in this.
 
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