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I refuse. And if you do it yourself, I'll be very, very (mildly) bothered by it, xD.
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I refuse. And if you do it yourself, I'll be very, very (mildly) bothered by it, xD.
Scaling i thinkSo that seems to be the last of the feats we have, so where do we go from here? Scaling?
That's correct, more or less.So 9-A to 8-C for the cast pre-armageddon, then 7-C (High 8-C if cloud stuff is rejected) for the cast during armageddon correct?
That, and profiles... Btw, how is your progress on the Midway profiles, Esctasy? I know you are working on a good chunk of 'em. I can help out to speed the process if it is needed.So that seems to be the last of the feats we have, so where do we go from here? Scaling?
I haven't worked on the 15+ profiles for a while, they have apparently complete p&a sections and sources for each power but no stats, since during that time we were still calcing featsThat's correct, more or less.
That, and profiles... Btw, how is your progress on the Midway profiles, Esctasy? I know you are working on a good chunk of 'em. I can help out to speed the process if it is needed.
How will you help with the profile making process btw?That's correct, more or less.
That, and profiles... Btw, how is your progress on the Midway profiles, Esctasy? I know you are working on a good chunk of 'em. I can help out to speed the process if it is needed.
Make some 'em profiles myself in a userblog of my own, basicallyHow will you help with the profile making process btw?
The calcs themselves are accepted by CGMs, so ye, they are acceptable to use (plus, we are still in the "building the profile" stage, so not too much to worry), imo. 'Sides, we still have my High 8-C feat to use if you are that worried about it.Before I begin I want to know if the new feats of 7-C MK are acceptable. I'm editng Sub-Zero's profile right now and I'm a bit confused on what rating to give him in his key when he had the Dragon Medallion and his amplifying armor, which is in Deadly Alliance and Deception in between the events of MK1-MK4 and Armageddon
Plus what feats are we using for fighters during the events of MK1-MK4, Deadly Alliance and Deception, and Armageddon?
From what I know, the adding exact values for AP/Dura/etc is pretty much a "no-no" cause it breaks up the pace of reading. Also, honestly,I don't think Peak Human movement speed doesn't need to be added (since I don't remember any of the kombatants performing any notable movement speed feats or stated movement speeds), thus, only Subsonic Combat Speed and Reactions should be there. Looks pretty decent, tho.Ecstasy Amphetamine/sandbox3
vsbattles.fandom.com
An incomplete attempt at making Sub-Zero's profile, there's stats with reasoning now but equipment and na&t section are empty for now. Check it out
It's optional, both Naruto and Bleach do that.the adding exact values for AP/Dura/etc is pretty much a "no-no" cause it breaks up the pace of reading
Well all the combatants did run towards each other in MK Armageddon, plus this is Sub-Zero so this counts his Slide or Cold Shoulder moveAlso, honestly,I don't think Peak Human movement speed doesn't need to be added (since I don't remember any of the kombatants performing any notable movement speed feats or stated movement speeds)
Yeah? But again there really isn't anything saying that their running speeds are separate from their combat speed and reactions (or that there isn't anything saying their running speeds are basically at peak human level or those moves from Sub-Zero are really any faster than himself), so I just think putting peak human there is wholly unneeded.Well all the combatants did run towards each other in MK Armageddon, plus this is Sub-Zero so this counts his Slide or Cold Shoulder move
Just because nothing says their running speed is separate from their combat & reaction speed doesn't mean it's automatically on par with the latter two, we mostly keep stuff like travel and combat/reaction speeds separate. Of course we don't need their running speed in there but if we leave it out then their subsonic to massively hypersonic speeds should still only specify that it's combat and reactions.Yeah? But again there really isn't anything saying that their running speeds are separate from their combat speed and reactions (or that there isn't anything saying their running speeds are basically at peak human level or those moves from Sub-Zero are really any faster than himself), so I just think putting peak human there is wholly unneeded.
Hmm... the only 9-A feat I've in my calc collection for MK is 29.5670626 Megajoules. So oof. Can't use the toasty feat since, well, it kills and nobody "tanks" it nor does Scorp have any UES system, so... I guess the only hope left is the TYM feats and MK1-MKD just get combined into one key instead of seperate keys or smth.An issue with how I rated Sub (and possibly everyone else)
The feat where Sektor destroys a stone walkway by falling on it happens in Armageddon only because the stage where that happens is only in said game. But I used it in the MKDA and MKD keys for both Sub-Zero and Scorpion. So I might have to remove that from Sub-Zero's Grandmaster key now. The other feat made by Sub-Zero where he freezes four ninjas which is 8-C also happened in Armageddon's Konquest mode, so it seems like he can't have that.
That being said, is there any new feats for Sub and Scorp that I can use for their keys during Deadly Alliance and Deception? (the Grandmaster and Elder Gods' Champion keys respectively) Will they become 9-A instead?
Also, their Base keys are now 0.07 tons (Small Building level) from Scorpion's Toasty fatality vaporizing an entire human body, which is higher than any feat we've calced here.
Yeah I think that's fine, when I was thinking about the less popular fighters like Li Mei, Dairou and Darrius, I thought they'd only have their Base and Armageddon keys. Most of these fighters in the Midway era didn't have a power boost.Hmm... the only 9-A feat I've in my calc collection for MK is 29.5670626 Megajoules. So oof. Can't use the toasty feat since, well, it kills and nobody "tanks" it nor does Scorp have any UES system, so... I guess the only hope left is the TYM feats and MK1-MKD just get combined into one key instead of seperate keys or smth.
I don't think so. But... I think what qualifies for a "new" key is a. character gets new stats (be it better than before or worse than before) and more optionally b. character gets new abilities or previous abilities improved to some degree.Yeah I think that's fine, when I was thinking about the less popular fighters like Li Mei, Dairou and Darrius, I thought they'd only have their Base and Armageddon keys. Most of these fighters in the Midway era didn't have a power boost.
Btw is there a page here in VSB that says what warrants a new key for a character?
Man, splitting the Midway and NRS timelines feels weird but at the same time we have the retcons and everything. But thanks, I'll put it up there in the OP and the reasoning for 7-C MK in the WIP profilesAh. Let me explain. Basically, Blaze himself (Shao Kahn and the other superpowered warriors like Liu Kang, Raiden, etc) should be outright 7-C for his feat.
However, most of the other kombatants (Johnny, Sonya, etc), while theoretically capable of killing Blaze, still have to deal with the major roadblock that is Shao Kahn one-shotting a bunch of people in the intro and him being the kannon winner armageddon; but they do still have the link of Quan-Chi being fought equally be Jax, thus, a possibly rating is given for them, although, I do think Likely rating is more better in this case now that I think about it.