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Hullo! After my first week or two sorting out some university problems, I've come back with some juicy content! Starting out with what nobody really cares about: A small NES-era game series called Kung-Fu Master, of which we have only Thomas.
When I first saw the profile, I thought: "Hey, how neat! I loved playing this as a kid, and it reminds me of that rather vulgar Newgrounds series!" and, just for fun, I decided to check around to see if there were any sequels or extra info, as the profile was rather barebones, and what I discovered surprised me. Not a lot, but it did.
Turns out Kung-Fu Master has a weird publishing history when compared to normal games. Usual for its time (NES era is mindboggling), but for today's standards, it is complete madness. Different versions of the same game in different consoles have subtle differences in capabilities and characters, and there is very little continuity between series, and there is an unreleased, but mostly complete game of really dubious canonicity. Canonicity that is already questionable of even existing in this game series, but oh well.
So, I've been talking a lot but showing very little, so, lemme explain this thread.
Upgrades:
When I first saw the profile, I thought: "Hey, how neat! I loved playing this as a kid, and it reminds me of that rather vulgar Newgrounds series!" and, just for fun, I decided to check around to see if there were any sequels or extra info, as the profile was rather barebones, and what I discovered surprised me. Not a lot, but it did.
Turns out Kung-Fu Master has a weird publishing history when compared to normal games. Usual for its time (NES era is mindboggling), but for today's standards, it is complete madness. Different versions of the same game in different consoles have subtle differences in capabilities and characters, and there is very little continuity between series, and there is an unreleased, but mostly complete game of really dubious canonicity. Canonicity that is already questionable of even existing in this game series, but oh well.
So, I've been talking a lot but showing very little, so, lemme explain this thread.
Upgrades:
- Wall level: Most notable characters should be Wall level, and even the weakest enemies should be Street level. On the lower end of feats, which should scale even the weakest enemies, we have that Thomas and weak enemies can take casual hits from people armed with chains, chainsaws, napalm flamethrowers, firearms (from pistols to rifles), knives, swords and other similar weaponry. With a single hit, Thomas has managed to make a gorilla back away, and even the weakest enemies can jump very high and land with no damage at all. Granted, Thomas, does KO them with a single hit typically, but there are plenty of enemies in all games that take more than one hit to be KOed.
Now, as for stronger characters, and the upper limits of Thomas? Well, Zapp Morgan takes multiple bomb explosions from Thomas to be defeated, and Thomas does feats such as tearing a massive box away from a rope with a few kicks, exchanges blows with a gorilla and ends up beating him, knocks down a door with someone holding it with just two kicks and takes down a massive, metal wall with just a few attacks. If we take the dubiously canon Return of the Master leaked game, Thomas can knock several boxes and moving saws away with a single strike. I could give more feats, but those are the best. As for durability, it is harder as the gameplays I could find in YouTube are typically made by people who are good at the games (unlike me), so they aren't usually hit, but Thomas could be hit with things such as missiles from rocket launchers, falling candelabra, hurled massive crates and oil barrels, and hits from people who scale far above him. - LS: I am unsure if he would classify as Peak Human, Superhuman or Class 1, but random enemies can easily lift and throw full, wooden crates in moments, and Thomas, in all games, can forcibly overpower even a group of five or more enemies grabbing him at the same time, although that does require effort from him. He also consistently faces people who are capable of lifting and throwing large metal barrels and very big crates.
- Supersonic combat & reactions: Yeah, this is a big one. In the games, you can react to things such as rifle shots, pistol shots, missiles from rocket launchers, whip strikes and, on the lower end of feats, hurled knives, shuriken and boomerangs. If we take the dubiously canon games as canon, we can also consider him dodging arrows and to the diving attack of hawks.
- Power Additions: Thomas should get Acrobactics. He not only is used to leaping over attacks and using flying strikes, but he can do feats such as kicking a wall to give him enough impetus to backflip, acting both as an attack and as a last-minute dodge. His Martial Arts should have more additional notes, as he is noted as an expert of Kung-Fu, having mastered the punches, kicks and flying attacks of the art, and has fought people such as Mr. X, a master of all martial arts and with the deadliest techniques at his disposal. Lastly, he should get Bombs as equipment. As stupid as it is, he has gotten bombs in the Gameboy game which cause very high damage. So, Explosion Manipulation with 'em.
- Arguable Powers: Now, I'm unsure if those qualify. In the profile, he has Fire Manipulation for tanking fire damage as if it was normal. I've been told that it is wrong, so I think that should be removed. Similarly, in the game, he takes hits from beings that are described multiple times as being poisonous. Initially I thought that mightgive him poison resistance, but he DOES receive damage from that, and who is to say that the poison's effect isn't just instantaneous damage? So, I don't think he should get Poison Resistance. What he should get is increased stamina, that man can keep fighting for days in-game while seriously hurt from attacks of all types, while burnt and poisoned.