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The same disappearing effect that is used whenever bosses die in world, or in the rpgs.How do we know that shining a bright light on a Boo really kills them? They look panicked and then disappear. That's very similar to what I showed in Super Mario⁶⁴, where a Boo makes a sound in pain from Mario's attack, then disappeared, but it's confirmed that it didn't die. Proving that Mario has the means to bother and hurt Boos doesn't prove that he can negate their immortality.
The defeat of Cackletta's soul is a better example, but I see no immortality on Cackletta's profile on the VS Battles Wiki. Perhaps a type of immortality can be inferred regardless, but keep in mind how Ghost Kirby really works. Cackletta's soul gets defeated upon her HP being depleted, meanwhile Ghost Kirby can fight while his equivalent of HP is depleted, while he's against characters who can fight and defeat Void Soul who is similar to Cackletta's soul in that he's a spiritual character who gets defeated when his equivalent of HP gets depleted.
I don't think it's in character for Mario to bring a character with him while flipping dimensions then flip back while leaving them there. Besides, battlefield removal isn't an automatic win against a character who can find ways to do interdimensional travel, and has their own potential means to do it. Also, I never understood how Mario's flipping dimensions ability would be canonically useful against a character who is naturally 3D anyway, like most characters he'd be against in a versus thread. What's your interpretation of it?
She is quite literally the soul of a dead person, the same as ghost kirby, stop thy cap, also no immortality is because mario pages in general are just bad
If he sees that whatever he is doing is not working for some reason, he will eventually try to use other methods, which is logical.