The real cal howard said:
You know how many rpg characters get the "We don't know what they'd start off with so we don't assume they start with X?" All of them. Unless they have tie in media or cutscene feats, literally all of them. What makes Joker special? I've played quite a few RPGs in my day. If I'm playing Final Fantasy, if I'm not hurting an enemy, I'll assume they're weak to magic or summon or a different type of weapon before I cast freaking Doom.
Why are you hyping up death spells so much? In Persona, they're just another form of spell, no more inherently substantial than a fireball or an ailment spell. It's not any more expensive to use than any other spell (if anything, it's cheaper than most of Joker's arsenal) and it has no drawbacks. So you tell me,
why in the world would Joker have any reason NOT to use it as soon as he needs to? Your perspective on the magnitude of Persona's death spells is severely throwing off your idea of how this will go down.
See first paragraph in response to your third. If anything, guns means even more dead, because guns aren't doing anything here.
Guns means he keeps his distance. They have the same range as his spells, and are stronger than his standard melee attacks. If he notices that they're not working, there's absolutely no way he's going to approach. Worst case scenario, he either uses a spell to make sure it's not Kirby specifically nullifying gunfire, or use Almighty to bypass an assumed invulnerability; after which he'd realize that Kirby's just that durable. At which point, he ABSOLUTELY goes for Hama/Mudo spells.
First off, I made a CRT already. You responded to it. Heck, you even gave minor agreement.
That CRT was on mindhax, not the scale of his defensive hax. I already agreed that pre-Yaldy, there are no mindhax feats in terms of pure numerical value.
Second, show me where it says on Joker's profile "all of his abilities are higher dimensional even in his weakest keys." Because if not, I can totally refute this without even needing a CRT, because it wouldn't be on the profile. Finally, I'm not done calling out the obvious double standard even if that were legit. I can promise you zero characters with tiers that increase while the game goes on, and there's a lot of them, they aren't assumed to have their abilities be the same in the early tier as they are in the final tier.
There, it's on the profile. As for double-standards, I have no experience to speak on behalf of other verses, but in Persona's case, it makes perfect sense. Defensive hax is defensive hax. You can't assign an arbitrary limit to it when none have been displayed. Tetrakarn is Tetrakarn regardless of the point in the story it's used. Hax only goes as far up as it's been shown to work on, yes, but take into account that said hax is the exact same spell from the time it first appears against a Tier 7 and the last time it appears against a Tier 2. The upper limit for said hax is Low 2-C, it doesn't matter when it first appeared, because it never changed.
No, it's that they can hit Information. This is the same argument everyone shuts down when it comes to killing ghosts. Being able to kill ghosts doesn't mean that you OHKO with soulhax. I'll add that into the CRT.
They can't hit information if there's a physical body in the way. I don't know who's arguing that point, but no, that's not how it works. It's never been how it worked since even before it was accepted. Regardless, that's not part of Joker's wincon here.