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Wards can protect you from a damage that is higher then your attack potency. For example you can block adept level spells with a novice wardWokistan said:Being shot tends to throw off one's concentration and cause physical harm. Reaper has shotguns so at least one pellet hitting an arm is pretty likely. He also has the AP advantage.
Well... they were wrong. What the speed amp thread said was that if the slower oponent won by being faster, then it should not be added. That's that. Like, the fact that "not all fights are good, and some just can't be added" was repeated so much that I'm surprised how you missed that.WeeklyBattles said:No its disabled entirely, ive been part of more than a fair amount of Ruby and Weiss threads where this was the case