- 21,491
- 30,820
Cause they get higher values assuming speedsBtw why don't a lot of calcs using a timeframe from an anime use the original 24 FPS framerate?
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Cause they get higher values assuming speedsBtw why don't a lot of calcs using a timeframe from an anime use the original 24 FPS framerate?
I mean like when people divide the frame count by 25, 30 or 60 to convert to secondsCause they get higher values assuming speeds
If they use youtube, the youtube frame rate system goes by 25 fpsI mean like when people divide the frame count by 25, 30 or 60 to convert to seconds
Ngl I just upload the anime clip to youtube rendered at 24 FPS and count the frames using the period keyIf they use youtube, the youtube frame rate system goes by 25 fps
Anything else, probably cause the FrameByFrame sight goes by 20, 25, 30, and 60
We making it out of Subsonic+ with this one
Yuji outspeeds a Cursed Spirit
vsbattles.fandom.com
Even though it should explicitly should be, and I made a CRT on it.We don't consider the anime canon do we? The speed calc we're using to upscale 99% of the verse to subsonic+ uses a scene from the anime that differs from the mangaand it could just use the anime's timeframe for the speed of the curse
We making it out of Subsonic+ with this one
Yuji outspeeds a Cursed Spirit
vsbattles.fandom.com
AP should be 8-BAtoek D Alang/Fumihiko Takaba
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Why do those guy with rimuru pfp always acting like he was like calculation group member and people actually believed it was acceptedJujutsu Kaisen: Toji Flash Step
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LmaoWhy do those guy with rimuru pfp always acting like he was like calculation group member and people actually believed it was accepted
Not all calcs are good calcsNgl I think we should downgrade the pre-Culling Game tiers to Superhuman-Subsonic and have Subsonic+ reserved for Complete Heavenly Restriction Maki and Toji then change Naobito/Naoya's speed ratings to "Subsonic+, up to Supersonic with Projection Sorcerery"
Jujutsu Kaisen: Toji Flash Step
vsbattles.fandom.comMaki Punhes Nayoa
vsbattles.fandom.com
Should we scale them to this?Ngl I think we should downgrade the pre-Culling Game tiers to Superhuman-Subsonic and have Subsonic+ reserved for Complete Heavenly Restriction Maki and Toji then change Naobito/Naoya's speed ratings to "Subsonic+, up to Supersonic with Projection Sorcerery"
Jujutsu Kaisen: Toji Flash Step
vsbattles.fandom.comMaki Punhes Nayoa
vsbattles.fandom.com
This feat could work, I might have to redo the calc tho, ig we could scale Flowing Red Scale Noritoshi above the speed of the arrows (Mach 0.2) since Megumi had no trouble with intercepting them at close range but struggled against Noritoshi charging him from further away
Maki is capped under Supersonic speed unfortunatelyThere is also this for Maki and Toji, but I'm unsure if it consistent with the scaling
Jujutsu Kaisen: Maki blitzed Ogi
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Why, gege.Maki is capped under Supersonic speed unfortunately
Yeah, this seems to be the caseJogo: Strength
Hanami: Endurance
Dagon: Durability
Mahito: Hax
Mappa's making animators do 250 cuts in 2 weeks
in my defense i made the Maki calc at like 12 at nightNot all calcs are good calcs
No shame or attack towards the calc maker, just saying not all of em are the bestin my defense i made the Maki calc at like 12 at night
I already did and got it acceptedchange the toji one with a 1/25th of a second. using that blitz timeframe is an unneeded assumption