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.io games

Also invisibility for some tanks
Some tanks also have further vision from others so enhanced senses for those
 
Seens fine to me, and shouldm't be to comfusong, the Powers wold be super human phisical caracteristics, large size(for ALL) damaku, roming atack (just for some upgrade paths)
They shouldn't get large size, we are scaling them to the smallest tank in the world, the first key should get small size type 0, don't know about second and third key, fourth shouldn't have neither large size nor small size
 
Nice
I think the tank keys should go something like
Key: level 1-14 | level 15-29 | level 30-44 | level 45
Each key would scale to fragmenting tanks at the levels the keys start at
Idk about that scaling part, we'd have to see how many hits are required to destroy it and divide the results by the amount of hits
 
Talking about slinther.io, how hould they fight? In the game the snakes just kill them selfs bye haming into the body of other snakes, would ther dura scale from being able to be hited by other snakes and they die by being crushed in their on weight when coliding?
 
Talking about slinther.io, how hould they fight? In the game the snakes just kill them selfs bye haming into the body of other snakes, would ther dura scale from being able to be hited by other snakes and they die by being crushed in their on weight when coliding?
like, the momentun of there inteire body smashes there head when forced to stop(the snakes never stop moving in game)
 
I think it's kind of redundant to put "lower with more mass" in speed and then put that they get slower the more mass they get
 
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