EmilioRory10
He/Him- 925
- 1,125
Though I'm pretty sure no tank would really scale to the destruction of the bosses
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YeahThis are the levels that the tank's can evolve?
You are right forget itThough I'm pretty sure no tank would really scale to the destruction of the bosses
Seens fine to me, and shouldm't be to comfusong, the Powers wold be super human phisical caracteristics, large size(for ALL) damaku, roming atack (just for some upgrade paths)Yeah
I forgot about thouse, necromancy to? I remenber one named "necromancer"Also invisibility for some tanks
Some tanks also have further vision from others so enhanced senses for those
They shouldn't get large size, we are scaling them to the smallest tank in the world, the first key should get small size type 0, don't know about second and third key, fourth shouldn't have neither large size nor small sizeSeens fine to me, and shouldm't be to comfusong, the Powers wold be super human phisical caracteristics, large size(for ALL) damaku, roming atack (just for some upgrade paths)
I forgot the size of the smallest tankThey shouldn't get large size, we are scaling them to the smallest tank in the world, the first key should get small size type 0, don't know about second and third key, fourth shouldn't have neither large size nor small size
Oh, ok80cm is the width, length is unknown
Idk about that scaling part, we'd have to see how many hits are required to destroy it and divide the results by the amount of hitsNice
I think the tank keys should go something like
Key: level 1-14 | level 15-29 | level 30-44 | level 45
Each key would scale to fragmenting tanks at the levels the keys start at
Depend's on how you distribye the stats, the way it is seens fine to me for the sake of consistenceIdk about that scaling part, we'd have to see how many hits are required to destroy it and divide the results by the amount of hits
what about the profiles being scaled with just no stat upgrade? Just base and then put the stats as "higher"?Depend's on how you distribye the stats, the way it is seens fine to me for the sake of consistence
seens finewhat about the profiles being scaled with just no stat upgrade? Just base and then put the stats as "higher"?
like, the momentun of there inteire body smashes there head when forced to stop(the snakes never stop moving in game)Talking about slinther.io, how hould they fight? In the game the snakes just kill them selfs bye haming into the body of other snakes, would ther dura scale from being able to be hited by other snakes and they die by being crushed in their on weight when coliding?
I think It's fine, it's redundant but is good to explan betterI think it's kind of redundant to put "lower with more mass" in speed and then put that they get slower the more mass they get
yesbtw we should probably move to a discussions thread
It depends.A verse page isn't needed for profiles to be made