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.io games

How would we do the diep.io profiles? Individual tanks or fit every single tank in one profile
 
Idk where the weaker enemies would scale, but the stronger zombies in zombs.io would be 9-B (36,968 joules using fragmentation of a level 2 wall and 318,849 joules using violent fragmentation)

I don't think Diep.io can be used unless you assume the size of the tanks to be comparable to that of a normal tank or use "the badger" as a low end but I'm still not sure (its width is just over 80cm, don't know about its length)
 
dammat... if we at least had a point of reference, like waht model of tank they are
yeah, though I don't think there can be a point of reference for a tank when they are literally circle, what do you think of my idea of using the PAV-1 Badger as a low end tho? It's the smallest tank in the world according to Google, with a width of just over 80cm
 
yeah, though I don't think there can be a point of reference for a tank when they are literally circle, what do you think of my idea of using the PAV-1 Badger as a low end tho? It's the smallest tank in the world according to Google, with a width of just over 80cm
is the best we have
 
yeah, though I don't think there can be a point of reference for a tank when they are literally circle, what do you think of my idea of using the PAV-1 Badger as a low end tho? It's the smallest tank in the world according to Google, with a width of just over 80cm
this could be the point of reference for lvl 1 tanks, sinse they grow every level
 
How would we calculate the shape destruction tho?
I guess just using the basic destruction value for things
 
I tried using KE assuming it to be made out of steel and got 9-C results, though I think the destruction would probably be better

Though I definitely made a mistake in that, as I didn't really calculate the speed, I just guessed
 
Fragmentation of a level 1 tank (excluding the cannon): 0.006 tons of tnt (Small Building Level)
Violent Fragmentation of a level 1 tank (excluding the cannon): 0.018 tons of tnt (Small Building Level)
Pulverization of a level 1 tank (excluding the cannon): 0.009 - 0.032 tons of tnt (Small Building Level), 0.02 tons of tnt on average (Small Building Level)

Fragmentation of a level 45 tank (excluding the cannon): 0.019 tons of tnt (Small Building Level)
Violent Fragmentation of a level 45 tank (excluding the cannon): 0.054 tons of tnt (Small Building Level)
Pulverization of a level 45 tank (excluding the cannon): 0.029 - 0.096 tons of tnt (Small Building Level), 0.062 tons of tnt on average (Small Building Level)

That is, of course, assuming it's made of steel
 
Fragmentation of a level 1 tank (excluding the cannon): 0.006 tons of tnt (Small Building Level)
Violent Fragmentation of a level 1 tank (excluding the cannon): 0.018 tons of tnt (Small Building Level)
Pulverization of a level 1 tank (excluding the cannon): 0.009 - 0.032 tons of tnt (Small Building Level), 0.02 tons of tnt on average (Small Building Level)

Fragmentation of a level 45 tank (excluding the cannon): 0.019 tons of tnt (Small Building Level)
Violent Fragmentation of a level 45 tank (excluding the cannon): 0.054 tons of tnt (Small Building Level)
Pulverization of a level 45 tank (excluding the cannon): 0.029 - 0.096 tons of tnt (Small Building Level), 0.062 tons of tnt on average (Small Building Level)

That is, of course, assuming it's made of steel
Arena that this is the best se can get... How big are the bosses of the game?
 
Nice
I think the tank keys should go something like
Key: level 1-14 | level 15-29 | level 30-44 | level 45
Each key would scale to fragmenting tanks at the levels the keys start at
 
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