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The feat is an outlier. The statement isn't false. Not to mention we never assumed "acting in a timeless void" always = Infinite speed. Did you even read the OP?
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Touta KonoeDragonmasterxyz said:Also what characters exactly?
^This is unreasonable. You really expect any fiction to follow this? Sorry but no. This is not happening to be blunt.Firephoenixearl said:Ok then if "true voids" require proof that only infinites can move there, then ok, i agree with OP too.
How are you gonna be able to define whether a void is a TRUE void. Our example, how can u define what kind of void Queen's Rift is? The only proof we can get is normal characters being able to walk through it, and that's all we can use. That's what i mean when i say "true voids need proof".Dragonmasterxyz said:^This is unreasonable. You really expect any fiction to follow this? Sorry but no. This is not happening to be blunt.
If t = 0AKM sama said:I personally agree with Fire. Moving in a timeless void should just be an ability rather than infinite speed, when the speed is never portrayed as being infinite in comparison to others who have finite speed.
Look at the verses who were accepted as true voids. Digimon and FFXlll-2 are two verses that have proved this with consistency. FF with just incredible detail.Firephoenixearl said:How are you gonna be able to define whether a void is a TRUE void. Our example, how can u define what kind of void Queen's Rift is? The only proof we can get is normal characters being able to walk through it, and that's all we can use. That's what i mean when i say "true voids need proof".
So now math counts eh?The Everlasting said:If t = 0
Speed = 0, unless speed is ∞.
I still think that this is a rather important criteria for type 3 voids (if type 3 voids are those that grant infinite speed)Kaltias said:Personally, i'd say that the main criteria should be a in-verse description of how the flow of time passes (or doesn't) when you compare the void and the regular world.
So not "This void is timeless" but stuff like Reigitize (?) stopping your timer when you enter the Dark Area, for example