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When it comes to scaling, perhaps some things should be kept in mind:
1. AOE vs. Targeted.
If a character has an attack that can destroy the infinite structure by creating an AOE that expands outwards and then encompasses the entire structure, we should consider that attack to be infinite in speed by basic logic. However, it should take more evidence to claim that every single attack form that person scales to that destruction technique.
This also comes to the conversation of Attack Potency vs. Destructive Capability. An attack can harm a 2-A character but that doesn't mean the attack is meant to destroy the infinite structure. Especially when we see fights where the character misses and said 2-A attacks haven't destroyed the world.
This would especially apply to characters whose only infinite speed feat is the destructive feat. Characters who have shown infinite attack speed outside destructive feats probably can scale their regular attacks to the infinite speed.
2. Secondary Effects
I see that people mentioned the example of a character punching something and then creating shockwaves. Those shockwaves are a secondary effect. They are not necessary directly controlled by the character. The character wouldn't scale directly to the speed of the shockwaves. Another example, would be like, a character creating ripples in a large body of water. Do they scale to the speed of the ripples?
3. Acceleration
Speed is not always constant. Things as they travel can get faster and faster. Do we always assume an attack already has infinite speed from the moment it is launched or can reach it over time.
1. AOE vs. Targeted.
If a character has an attack that can destroy the infinite structure by creating an AOE that expands outwards and then encompasses the entire structure, we should consider that attack to be infinite in speed by basic logic. However, it should take more evidence to claim that every single attack form that person scales to that destruction technique.
This also comes to the conversation of Attack Potency vs. Destructive Capability. An attack can harm a 2-A character but that doesn't mean the attack is meant to destroy the infinite structure. Especially when we see fights where the character misses and said 2-A attacks haven't destroyed the world.
This would especially apply to characters whose only infinite speed feat is the destructive feat. Characters who have shown infinite attack speed outside destructive feats probably can scale their regular attacks to the infinite speed.
2. Secondary Effects
I see that people mentioned the example of a character punching something and then creating shockwaves. Those shockwaves are a secondary effect. They are not necessary directly controlled by the character. The character wouldn't scale directly to the speed of the shockwaves. Another example, would be like, a character creating ripples in a large body of water. Do they scale to the speed of the ripples?
3. Acceleration
Speed is not always constant. Things as they travel can get faster and faster. Do we always assume an attack already has infinite speed from the moment it is launched or can reach it over time.