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I will give you a boss-like name and a fight description as well as a theme

Go buy me a sprite and we'll talk.
base_featurecan.jpg
 
**** and ball torture.
FarerPurple, the Cryptic Guardian of the Hazel Lake

Your fight starts off with you appearing out of haze and biting the opponent. You then go into the water. The opponent has to follow splashes all around him that happen in the guise of the haze. At one of the splashes you dash out and lunge at the opponent to try and bite them. You summon bubble streams from one of which you emerge. You then lunge from one side to another in an attempt to bite the opponent. You also shoot a water stream at the opponent. You also swim around the area and release heat bubbles randomly.

In phase two the haze clears out a little and so you start summoning currents which will drag away the opponent into sharp rocks if he gets caught. You repeat the lunge attack but this time shoot either sideways or downwards a bunch of your scales. You repeat the bubble stream attack but this time 4/5 of them will errupt and the only way to figure out which to avoid is to see whether the bubbles are hazel (good) or green (bad). You appear in different areas and shoot a stream of water but at the end it leaves you open. You also do a spin attack where you swim whilst spinning, making a stream of water follow you.

In the third phase you control the whole lake. You keep all the older attacks but you clear out the ones that use the haze as it's gone now. You make the whole lake flow sideways onto sharp rocks which you have to evade and swim against. You summon countless fish which errupt from random locations after creating a bunch of bubbles. You also create a giant whirlpool by sucking up the lake which leaves you vulnerable afterwards. You create waves which appear and crash into the opponent. The bubble stream attack becomes faster. You use your sharp fin to swim through and try and slice the opponent.

Once you are defeated you release a screech and the water levels go down, revealing a chest in which there's the "Pearl of the thousand seas" which lets the user know when there's a hidden treasure nearby.

Your theme is:
 
Yeah yeah, i'll ask another thread for that-
Here's the one with CBT

Poorpolp, the Fishman Scientist

The player character visits the fishman historian, asking for some insights she may know. She explains that in the past, a portion of the fishman race were enslaved in faraway land, resulting in them evolving differently though notably, their scales became purple. They were also heavily traumatized and became a hermit race, hiding away in the deep. From their trauma they created their own god, the goddess of the deep. So far negotiations between the patron gods have been going smoothly and the historian asks the player character to visit the purple fishmen, hoping to see how they've fared.

During their visit however, the player character was suddenly incapacitated on the entrance, awakening in dimly lit room deep underground. The floor though was cold metal, some sort conveyor belt with many obstacles laying around. Standing at a higher part of the cave was you, a purple fishman in a notably cleaner set of robes. In your hands was a remote control and a recorder.

A test begins as the conveyors began moving at random directions, the items they bring threatening to knock over the player character while the conveyors themselves led to insta-death holes or incinerators. The player needs to either survive the conveyors for a full minute or take down a giant fishman that keeps the player from escaping, all while you talk about how fascinating human endurance/freedom spirit is depending on which route they take.

Surviving the ordeal allows the player character to chase you down the lab, fighting off various traps and fishmen guards. Every once in a while they'll be able to fight you in certain rooms. You primarily wield a grapple stick which if the player character is knocked down, you will viciously clamp it on their crotch as they scream in agony while you note how interesting the organ is. You also have a variety of spells such as tentacle summoning which is self-explanatory and claw creation which causes your hand to temporarily turn into a giant crab claw which makes all your melee attacks knock down the player character, in which your crotch attack will be more, hands-on.

Eventually you will lead them to your lab where the player character gets to find out what field of science you study in, anthropology. Many skeletons and human replicas are strung up on the ceiling though most of them lacked the lower parts of their body which explains your odd attacks. You'll also gain access to several throwable potions such as minor explosives that can stun or knock-down.

Upon defeat, the player character kicks you in the crotch though due to your pisces nature, you don't feel that much pain, which changes when the player character drags you to one of your creations, a seat with a buzzsaw on the part where you sit at. You survive the ordeal though and are used as safe passage to communicate with the higher leaders of the Purple Fishmen

Your boss theme
 
Here's the one with CBT

Poorpolp, the Fishman Scientist

The player character visits the fishman historian, asking for some insights she may know. She explains that in the past, a portion of the fishman race were enslaved in faraway land, resulting in them evolving differently though notably, their scales became purple. They were also heavily traumatized and became a hermit race, hiding away in the deep. From their trauma they created their own god, the goddess of the deep. So far negotiations between the patron gods have been going smoothly and the historian asks the player character to visit the purple fishmen, hoping to see how they've fared.

During their visit however, the player character was suddenly incapacitated on the entrance, awakening in dimly lit room deep underground. The floor though was cold metal, some sort conveyor belt with many obstacles laying around. Standing at a higher part of the cave was you, a purple fishman in a notably cleaner set of robes. In your hands was a remote control and a recorder.

A test begins as the conveyors began moving at random directions, the items they bring threatening to knock over the player character while the conveyors themselves led to insta-death holes or incinerators. The player needs to either survive the conveyors for a full minute or take down a giant fishman that keeps the player from escaping, all while you talk about how fascinating human endurance/freedom spirit is depending on which route they take.

Surviving the ordeal allows the player character to chase you down the lab, fighting off various traps and fishmen guards. Every once in a while they'll be able to fight you in certain rooms. You primarily wield a grapple stick which if the player character is knocked down, you will viciously clamp it on their crotch as they scream in agony while you note how interesting the organ is. You also have a variety of spells such as tentacle summoning which is self-explanatory and claw creation which causes your hand to temporarily turn into a giant crab claw which makes all your melee attacks knock down the player character, in which your crotch attack will be more, hands-on.

Eventually you will lead them to your lab where the player character gets to find out what field of science you study in, anthropology. Many skeletons and human replicas are strung up on the ceiling though most of them lacked the lower parts of their body which explains your odd attacks. You'll also gain access to several throwable potions such as minor explosives that can stun or knock-down.

Upon defeat, the player character kicks you in the crotch though due to your pisces nature, you don't feel that much pain, which changes when the player character drags you to one of your creations, a seat with a buzzsaw on the part where you sit at. You survive the ordeal though and are used as safe passage to communicate with the higher leaders of the Purple Fishmen

Your boss theme

ah hell nah its the secret boss variant of the Cryptic Guardian of the Hazel Lake
 
I too would like boss fight
Sure, this should be fun

The Soup Wolf of the Red Forest

The player character wanders the forest, leaves crunching on their soles before decaying to dust. This tracking session has been rather annoying and night was starting to set. On their way to their place however, they are greeted by an old friend, you. You're normally an amicable werewolf, usually appearing at random in the forest, stirring a big pot of stew which the player character can buy with some stews granting great buffs and resistances.

However this time, you know the player character wasn't here for good. A trail of rot is present behind the, a sign of a pact with a manitou. Not wanting corruption on your home, you sigh before attacking the player character. You typically use your claws to attack and as a werecreature, you are immune to all physical damage that doesn't use silver or quicksilver. Every once in a while you will pull out a ladle and drink soup from it which can either buff damage, defenses, speed, or give resistances to all status effects. You also have a grab attack which if successful, will allow you to force-feed a ladle of stew which will debuff their damage, defenses, or speed.

After taking enough damage, you quickly call forth your friends, a pack of wolves which normally consist of 5 to 6 of them though one is missing. Every once in a while a pack of moose will run over the battlefield, trampling the player character if they can't dodge. Each wolf is capable of howling, increasing the damage of all canines which include you. You are also able to give your soup to your wolves, granting them the positive effects you gain.

Upon death, the player character savagely disembowels you, scaring away the woodland creatures. They gain a werewolf pelt and your recipes which allow them to craft the stews you used to sell

Your boss theme
 
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Sure, this should be fun

The Soup Wolf of the Red Forest

The player character wanders the forest, leaves crunching on their soles before decaying to dust. This tracking session has been rather annoying and night was starting to set. On their way to their place however, they are greeted by an old friend, you. You're normally an amicable werewolf, usually appearing at random in the forest, stirring a big pot of stew which the player character can buy with some stews granting great buffs and resistances.

However this time, you know the player character wasn't here for good. A trail of rot is present behind the, a sign of a pact with a manitou. Not wanting corruption on your home, you sigh before attacking the player character. You typically use your claws to attack and as a werecreature, you are immune to all physical damage that doesn't use silver or quicksilver. Every once in a while you will pull out a ladle and drink soup from it which can either buff damage, defenses, speed, or give resistances to all status effects. You also have a grab attack which if successful, will allow you to force-feed a ladle of stew which will debuff their damage, defenses, or speed.

After taking enough damage, you quickly call forth your friends, a pack of wolves which normally consist of 5 to 6 of them though one is missing. Every once in a while a pack of moose will run over the battlefield, trampling the player character if they can't dodge. Each wolf is capable of howling, increasing the damage of all canines which include you. You are also able to give your soup to your wolves, granting them the positive effects you gain.

Upon death, the player character savagely disembowels you, scaring away the woodland creatures. They gain a werewolf pelt and your recipes which allow them to craft the stews you used to sell

Your boss theme

Pretty neat, kind of reminds me of the Wolf man from Darkwood (Why I'm not quite sure but I immediately thought of them upon reading this)
 
I too would like boss fight
SoupyWolf5, the Alpha of the Flame Pack

Your fight starts with you howling and releasing four flames at the corners of the arena. You then summon orbs of fire and use your paws to slam them at you and make them bounce around the arena. You lunge at the opponent and create a large jaw of flames which you use to bite at the opponent. You prance around the arena and slash at the opponent with your claws which get extended with flames. You release fire out of your mouth and try and follow the opponent with it. You wag your tail and create a large flame, you then jump and leave a trail of fire on the ground.
In phase two you howl again and release multiple fire orbs which fly at the opponent mercilessly. You then use the same attacks but intensified. You create smaller orbs of fire which bounce faster at the opponent. You open your mouth and release a fire snake from you mouth and it strikes at the opponent and gives them a burn status if hit. You summon flame wings and flap them, making a wave of flames fly at the opponent. You jump up in the air where you summon a gian flame orb. You bite into it and it explodes into smaller orbs which rain down on the opponent. You create multiple larger flame orbs which you throw at the opponent and they release giant pillars of flames.
In phase three you howl and three fiery heads appear by the sides of the real one, turning you into a cerberus. You now use older attacks but trippled. Additionally as your first move you release a series of flame orbs at the opponent at a faster rate. Your fire heads extend and bite at the opponent. You create flame wings and fly up and do a series of lunges at the opponent, leaving trails of fire behind. You do a series of slams and release flame shockwaves. After landing you rush the opponent while bititng at him. Your heads release tongues of fire that look like snakes and they bite at the opponent whilst also doubling up like a hydra and biting even more. You release a beam of flames and the two other heads release a smaller flame beam which follows the opponent.

Once you are defeated your ribs release flames and you collapse as you breathe out smoke heavily. You leave behind "The Flaming fang of Ragnorok" which you can use to craft "The World Ender sword" as one of the materials needed.

Your theme is:
 
I would also love to have mine from your lore writing
Nonless, the Living Thought, The Abyss' Abstraction

Your fight begins by you materializing out of nowhere and dashing at the opponent, striking them. You disappear and materialize in a different location, making your hand huge and slamming it down, releasing shockwaves. You materialize in the air and create a jumble of abstract nothingness and fire them at the opponent which make them dizzy on contact and if they miss they explode. You materialize on the ground and think up a sword which when you slash increases in length and reaches the other end of the arena. You materialize creatures that look like constantly morphing amalgamations which chase the opponent down as you shoot abstractions at them.
In your second phase you materialize in a giant form where you slam your hands on the arena and release multiple shockwaves. You lift your hands up and use them to cast shadows of dogs on the ground which materialize into actual shadow hounds which chase the opponent down as you attack them with extremely fast pokes. You use your hands to create a beam of abstraction which follows the opponent temporarily. You go down to normal size and materialize multiple hands at the edge of the arena which start draggin the arena like a conveyor belt, making the opponent run away to not get caught while also evading as you try to stab them with a normal sword. You use older attacks whilst also creating more abstraction creatures.
In phase three you materialize in the air and re-materialize the arena which turns into a small parkour course which the opponent has to climb as you fire abstraction blasts at them. At the end they can get hits off. You then re-materialize the arena again which becomes a series of cylinders which with a flick of your fingers glow and blow up and the opponent has to jump away just in time without falling down into spikes. You turn giant again as the arena turns normal. You punch the ground and release a trail of spikes which follow the opponent. You create abstractions on the ground and flick them around at the opponent. You then materialize in normal size and create a giant sharp whip which you spin around like a helicopter rotor, making the opponent jump continuously to dodge. You then take it all and slam it on the ground violently, releasing shockwaves. You summon multiple abstract beams which home in on the opponent. You "teleport around" and release more abstract blasts.

Once you are beaten you slowly vanish away followed by a flash of light as you leave behind a "Gem of Brooding" which lets the user use a spell which applies temporary madness and diziness to an opponent.

Your theme is:
 
Nonless, the Living Thought, The Abyss' Abstraction

Your fight begins by you materializing out of nowhere and dashing at the opponent, striking them. You disappear and materialize in a different location, making your hand huge and slamming it down, releasing shockwaves. You materialize in the air and create a jumble of abstract nothingness and fire them at the opponent which make them dizzy on contact and if they miss they explode. You materialize on the ground and think up a sword which when you slash increases in length and reaches the other end of the arena. You materialize creatures that look like constantly morphing amalgamations which chase the opponent down as you shoot abstractions at them.
In your second phase you materialize in a giant form where you slam your hands on the arena and release multiple shockwaves. You lift your hands up and use them to cast shadows of dogs on the ground which materialize into actual shadow hounds which chase the opponent down as you attack them with extremely fast pokes. You use your hands to create a beam of abstraction which follows the opponent temporarily. You go down to normal size and materialize multiple hands at the edge of the arena which start draggin the arena like a conveyor belt, making the opponent run away to not get caught while also evading as you try to stab them with a normal sword. You use older attacks whilst also creating more abstraction creatures.
In phase three you materialize in the air and re-materialize the arena which turns into a small parkour course which the opponent has to climb as you fire abstraction blasts at them. At the end they can get hits off. You then re-materialize the arena again which becomes a series of cylinders which with a flick of your fingers glow and blow up and the opponent has to jump away just in time without falling down into spikes. You turn giant again as the arena turns normal. You punch the ground and release a trail of spikes which follow the opponent. You create abstractions on the ground and flick them around at the opponent. You then materialize in normal size and create a giant sharp whip which you spin around like a helicopter rotor, making the opponent jump continuously to dodge. You then take it all and slam it on the ground violently, releasing shockwaves. You summon multiple abstract beams which home in on the opponent. You "teleport around" and release more abstract blasts.

Once you are beaten you slowly vanish away followed by a flash of light as you leave behind a "Gem of Brooding" which lets the user use a spell which applies temporary madness and diziness to an opponent.

Your theme is:

You know assuming that the character has AE, I don't think you need to specify their attacks to be "abstract" since by nature, all their actions would be abstract
 
You know assuming that the character has AE, I don't think you need to specify their attacks to be "abstract" since by nature, all their actions would be abstract
not necessarily. Also abstractions i basically mean balls of tv noise type of stuff so it's just an amalgamation of something that constantly changes shape and texture.
 
Nonless, the Living Thought, The Abyss' Abstraction

Your fight begins by you materializing out of nowhere and dashing at the opponent, striking them. You disappear and materialize in a different location, making your hand huge and slamming it down, releasing shockwaves. You materialize in the air and create a jumble of abstract nothingness and fire them at the opponent which make them dizzy on contact and if they miss they explode. You materialize on the ground and think up a sword which when you slash increases in length and reaches the other end of the arena. You materialize creatures that look like constantly morphing amalgamations which chase the opponent down as you shoot abstractions at them.
In your second phase you materialize in a giant form where you slam your hands on the arena and release multiple shockwaves. You lift your hands up and use them to cast shadows of dogs on the ground which materialize into actual shadow hounds which chase the opponent down as you attack them with extremely fast pokes. You use your hands to create a beam of abstraction which follows the opponent temporarily. You go down to normal size and materialize multiple hands at the edge of the arena which start draggin the arena like a conveyor belt, making the opponent run away to not get caught while also evading as you try to stab them with a normal sword. You use older attacks whilst also creating more abstraction creatures.
In phase three you materialize in the air and re-materialize the arena which turns into a small parkour course which the opponent has to climb as you fire abstraction blasts at them. At the end they can get hits off. You then re-materialize the arena again which becomes a series of cylinders which with a flick of your fingers glow and blow up and the opponent has to jump away just in time without falling down into spikes. You turn giant again as the arena turns normal. You punch the ground and release a trail of spikes which follow the opponent. You create abstractions on the ground and flick them around at the opponent. You then materialize in normal size and create a giant sharp whip which you spin around like a helicopter rotor, making the opponent jump continuously to dodge. You then take it all and slam it on the ground violently, releasing shockwaves. You summon multiple abstract beams which home in on the opponent. You "teleport around" and release more abstract blasts.

Once you are beaten you slowly vanish away followed by a flash of light as you leave behind a "Gem of Brooding" which lets the user use a spell which applies temporary madness and diziness to an opponent.

Your theme is:

******* fantastic

I behave and become like a main character from one of my favorite franchise, noice
 
Yo make me a boss fight my dude :)
Sure though I'll be taking some liberties

Boast and son, Motivational Speakers

The player character waits in the backstage as you walk past them, a pair of father and son who work as motivational speakers and are song-based bards. You give them some encouragement and offer them a chance to back off if they do not wish to. They agree and you two walk on-stage, doing your usual speech. This is when the player character steps in, having been hired to take on the two during their speech in order to give it a memorable twist.

When one of you is speaking, the other will be attacking. The son's speech causes magical projectiles to spread around the stage in a danmaku-esque pattern. The projectiles themselves are shaped like musical notes and any resistance to sound and magic attacks will reduce damage taken. The father mainly wields a short sword and a shield, doing quick dashes and rolls in order to reach the player character though they usually block whenever attack.

The father's speech can give a sizeable buff to either damage, defenses, or speed to his son and the player character. When one buff is on either of them, the other will not have that buff. The son mainly attacks with a blunderbuss and halberd, preferring to use large sweeping attacks and using his firearm for longer ranged attacks. You two share a health bar by the way.

After your defeat, you painfully recover before giving a bow to the audience who gave an applause for the memorable experience. You meet the player character at the backstage and agree to teach them the "Rallying Speech" skill which allows them to give a straight buff to damage, defenses, and speed to yourself and your allies as long as they can hear and it also stacks with other different buffing skills and spells

Your theme
 
Sure though I'll be taking some liberties

Boast and son, Motivational Speakers

The player character waits in the backstage as you walk past them, a pair of father and son who work as motivational speakers and are song-based bards. You give them some encouragement and offer them a chance to back off if they do not wish to. They agree and you two walk on-stage, doing your usual speech. This is when the player character steps in, having been hired to take on the two during their speech in order to give it a memorable twist.

When one of you is speaking, the other will be attacking. The son's speech causes magical projectiles to spread around the stage in a danmaku-esque pattern. The projectiles themselves are shaped like musical notes and any resistance to sound and magic attacks will reduce damage taken. The father mainly wields a short sword and a shield, doing quick dashes and rolls in order to reach the player character though they usually block whenever attack.

The father's speech can give a sizeable buff to either damage, defenses, or speed to his son and the player character. When one buff is on either of them, the other will not have that buff. The son mainly attacks with a blunderbuss and halberd, preferring to use large sweeping attacks and using his firearm for longer ranged attacks. You two share a health bar by the way.

After your defeat, you painfully recover before giving a bow to the audience who gave an applause for the memorable experience. You meet the player character at the backstage and agree to teach them the "Rallying Speech" skill which allows them to give a straight buff to damage, defenses, and speed to yourself and your allies as long as they can hear and it also stacks with other different buffing skills and spells

Your theme

Yo , ******* amazing xD.

I like the direction you took with this.

Real creative G.
 
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