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On the bright side, you're probably not a *********The descriptions made my balls feel weird lol.
Go buy me a sprite and we'll talk.
Yeah yeah, i'll ask another thread for that-Also @FarerPurple, you want a b0ss right? Not, you know, Cognitive Behavioral Therapy
So all is forgiven?Noice.
FarerPurple, the Cryptic Guardian of the Hazel Lake**** and ball torture.
Ye.So all is forgiven?
No mention of CBT, unimpressed.snip
"BEHOLD... MY ****-AND-BALL-TORTURINATOR!"No mention of CBT, unimpressed.
-"BEHOLD... MY ****-AND-BALL-TORTURINATOR!"
Here's the one with CBTYeah yeah, i'll ask another thread for that-
Here's the one with CBT
Poorpolp, the Fishman Scientist
The player character visits the fishman historian, asking for some insights she may know. She explains that in the past, a portion of the fishman race were enslaved in faraway land, resulting in them evolving differently though notably, their scales became purple. They were also heavily traumatized and became a hermit race, hiding away in the deep. From their trauma they created their own god, the goddess of the deep. So far negotiations between the patron gods have been going smoothly and the historian asks the player character to visit the purple fishmen, hoping to see how they've fared.
During their visit however, the player character was suddenly incapacitated on the entrance, awakening in dimly lit room deep underground. The floor though was cold metal, some sort conveyor belt with many obstacles laying around. Standing at a higher part of the cave was you, a purple fishman in a notably cleaner set of robes. In your hands was a remote control and a recorder.
A test begins as the conveyors began moving at random directions, the items they bring threatening to knock over the player character while the conveyors themselves led to insta-death holes or incinerators. The player needs to either survive the conveyors for a full minute or take down a giant fishman that keeps the player from escaping, all while you talk about how fascinating human endurance/freedom spirit is depending on which route they take.
Surviving the ordeal allows the player character to chase you down the lab, fighting off various traps and fishmen guards. Every once in a while they'll be able to fight you in certain rooms. You primarily wield a grapple stick which if the player character is knocked down, you will viciously clamp it on their crotch as they scream in agony while you note how interesting the organ is. You also have a variety of spells such as tentacle summoning which is self-explanatory and claw creation which causes your hand to temporarily turn into a giant crab claw which makes all your melee attacks knock down the player character, in which your crotch attack will be more, hands-on.
Eventually you will lead them to your lab where the player character gets to find out what field of science you study in, anthropology. Many skeletons and human replicas are strung up on the ceiling though most of them lacked the lower parts of their body which explains your odd attacks. You'll also gain access to several throwable potions such as minor explosives that can stun or knock-down.
Upon defeat, the player character kicks you in the crotch though due to your pisces nature, you don't feel that much pain, which changes when the player character drags you to one of your creations, a seat with a buzzsaw on the part where you sit at. You survive the ordeal though and are used as safe passage to communicate with the higher leaders of the Purple Fishmen
Your boss theme
Comments like this make me wonder if people actually read the stuff written for them here.ah hell nah its the secret boss variant of the Cryptic Guardian of the Hazel Lake
hey man you literally said 'Here's the one with CBT' by that logic it's literally a variant of the other written one, turned CBT.Comments like this make me wonder if people actually read the stuff written for them here.
Yeshey man you literally said 'Here's the one with CBT' by that logic it's literally a variant of the other written one, turned CBT.
no. but i refuse to be wrong here, as i am 'big baby bitch' as one could say.Yes
Can you point out which parts?
Read itno. but i refuse to be wrong here, as i am 'big baby bitch' as one could say.
Make your balls feel weird (If you're not a *********)
Sure, this should be funI too would like boss fight
Sure, this should be fun
The Soup Wolf of the Red Forest
The player character wanders the forest, leaves crunching on their soles before decaying to dust. This tracking session has been rather annoying and night was starting to set. On their way to their place however, they are greeted by an old friend, you. You're normally an amicable werewolf, usually appearing at random in the forest, stirring a big pot of stew which the player character can buy with some stews granting great buffs and resistances.
However this time, you know the player character wasn't here for good. A trail of rot is present behind the, a sign of a pact with a manitou. Not wanting corruption on your home, you sigh before attacking the player character. You typically use your claws to attack and as a werecreature, you are immune to all physical damage that doesn't use silver or quicksilver. Every once in a while you will pull out a ladle and drink soup from it which can either buff damage, defenses, speed, or give resistances to all status effects. You also have a grab attack which if successful, will allow you to force-feed a ladle of stew which will debuff their damage, defenses, or speed.
After taking enough damage, you quickly call forth your friends, a pack of wolves which normally consist of 5 to 6 of them though one is missing. Every once in a while a pack of moose will run over the battlefield, trampling the player character if they can't dodge. Each wolf is capable of howling, increasing the damage of all canines which include you. You are also able to give your soup to your wolves, granting them the positive effects you gain.
Upon death, the player character savagely disembowels you, scaring away the woodland creatures. They gain a werewolf pelt and your recipes which allow them to craft the stews you used to sell
Your boss theme
NPC wolfman that trades stuff?Pretty neat, kind of reminds me of the Wolf man from Darkwood (Why I'm not quite sure but I immediately thought of them upon reading this)
SoupyWolf5, the Alpha of the Flame PackI too would like boss fight
YeNPC wolfman that trades stuff?
Your theme is:
i keep the good stuff for the right momentI'm surprised how long it took for Sif's theme to make an appearance
I would also love to have mine from your lore writingi keep the good stuff for the right moment
your wish is my commandI would also love to have mine from your lore writing
You know at this point you should just remove the "Request closed temporarily" in the title. You're already accepting requests and even if you're not, I'll probably take overyour wish is my command
But now what are you gonna use for @Mad_Dog_of_Fujiwara's theme?i keep the good stuff for the right moment
Nonless, the Living Thought, The Abyss' AbstractionI would also love to have mine from your lore writing
Nonless, the Living Thought, The Abyss' Abstraction
Your fight begins by you materializing out of nowhere and dashing at the opponent, striking them. You disappear and materialize in a different location, making your hand huge and slamming it down, releasing shockwaves. You materialize in the air and create a jumble of abstract nothingness and fire them at the opponent which make them dizzy on contact and if they miss they explode. You materialize on the ground and think up a sword which when you slash increases in length and reaches the other end of the arena. You materialize creatures that look like constantly morphing amalgamations which chase the opponent down as you shoot abstractions at them.
In your second phase you materialize in a giant form where you slam your hands on the arena and release multiple shockwaves. You lift your hands up and use them to cast shadows of dogs on the ground which materialize into actual shadow hounds which chase the opponent down as you attack them with extremely fast pokes. You use your hands to create a beam of abstraction which follows the opponent temporarily. You go down to normal size and materialize multiple hands at the edge of the arena which start draggin the arena like a conveyor belt, making the opponent run away to not get caught while also evading as you try to stab them with a normal sword. You use older attacks whilst also creating more abstraction creatures.
In phase three you materialize in the air and re-materialize the arena which turns into a small parkour course which the opponent has to climb as you fire abstraction blasts at them. At the end they can get hits off. You then re-materialize the arena again which becomes a series of cylinders which with a flick of your fingers glow and blow up and the opponent has to jump away just in time without falling down into spikes. You turn giant again as the arena turns normal. You punch the ground and release a trail of spikes which follow the opponent. You create abstractions on the ground and flick them around at the opponent. You then materialize in normal size and create a giant sharp whip which you spin around like a helicopter rotor, making the opponent jump continuously to dodge. You then take it all and slam it on the ground violently, releasing shockwaves. You summon multiple abstract beams which home in on the opponent. You "teleport around" and release more abstract blasts.
Once you are beaten you slowly vanish away followed by a flash of light as you leave behind a "Gem of Brooding" which lets the user use a spell which applies temporary madness and diziness to an opponent.
Your theme is:
not necessarily. Also abstractions i basically mean balls of tv noise type of stuff so it's just an amalgamation of something that constantly changes shape and texture.You know assuming that the character has AE, I don't think you need to specify their attacks to be "abstract" since by nature, all their actions would be abstract
Nonless, the Living Thought, The Abyss' Abstraction
Your fight begins by you materializing out of nowhere and dashing at the opponent, striking them. You disappear and materialize in a different location, making your hand huge and slamming it down, releasing shockwaves. You materialize in the air and create a jumble of abstract nothingness and fire them at the opponent which make them dizzy on contact and if they miss they explode. You materialize on the ground and think up a sword which when you slash increases in length and reaches the other end of the arena. You materialize creatures that look like constantly morphing amalgamations which chase the opponent down as you shoot abstractions at them.
In your second phase you materialize in a giant form where you slam your hands on the arena and release multiple shockwaves. You lift your hands up and use them to cast shadows of dogs on the ground which materialize into actual shadow hounds which chase the opponent down as you attack them with extremely fast pokes. You use your hands to create a beam of abstraction which follows the opponent temporarily. You go down to normal size and materialize multiple hands at the edge of the arena which start draggin the arena like a conveyor belt, making the opponent run away to not get caught while also evading as you try to stab them with a normal sword. You use older attacks whilst also creating more abstraction creatures.
In phase three you materialize in the air and re-materialize the arena which turns into a small parkour course which the opponent has to climb as you fire abstraction blasts at them. At the end they can get hits off. You then re-materialize the arena again which becomes a series of cylinders which with a flick of your fingers glow and blow up and the opponent has to jump away just in time without falling down into spikes. You turn giant again as the arena turns normal. You punch the ground and release a trail of spikes which follow the opponent. You create abstractions on the ground and flick them around at the opponent. You then materialize in normal size and create a giant sharp whip which you spin around like a helicopter rotor, making the opponent jump continuously to dodge. You then take it all and slam it on the ground violently, releasing shockwaves. You summon multiple abstract beams which home in on the opponent. You "teleport around" and release more abstract blasts.
Once you are beaten you slowly vanish away followed by a flash of light as you leave behind a "Gem of Brooding" which lets the user use a spell which applies temporary madness and diziness to an opponent.
Your theme is:
i will in a bit, have a few request i have to do and considering i am listening to online lectures rn i will do so once i am freeYo make me a boss fight my dude
Sure though I'll be taking some libertiesYo make me a boss fight my dude
Sure though I'll be taking some liberties
Boast and son, Motivational Speakers
The player character waits in the backstage as you walk past them, a pair of father and son who work as motivational speakers and are song-based bards. You give them some encouragement and offer them a chance to back off if they do not wish to. They agree and you two walk on-stage, doing your usual speech. This is when the player character steps in, having been hired to take on the two during their speech in order to give it a memorable twist.
When one of you is speaking, the other will be attacking. The son's speech causes magical projectiles to spread around the stage in a danmaku-esque pattern. The projectiles themselves are shaped like musical notes and any resistance to sound and magic attacks will reduce damage taken. The father mainly wields a short sword and a shield, doing quick dashes and rolls in order to reach the player character though they usually block whenever attack.
The father's speech can give a sizeable buff to either damage, defenses, or speed to his son and the player character. When one buff is on either of them, the other will not have that buff. The son mainly attacks with a blunderbuss and halberd, preferring to use large sweeping attacks and using his firearm for longer ranged attacks. You two share a health bar by the way.
After your defeat, you painfully recover before giving a bow to the audience who gave an applause for the memorable experience. You meet the player character at the backstage and agree to teach them the "Rallying Speech" skill which allows them to give a straight buff to damage, defenses, and speed to yourself and your allies as long as they can hear and it also stacks with other different buffing skills and spells
Your theme