MinatoSparkle
He/Him- 8,317
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Make me a boss fight, name Minato Namikaze.
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That was you? I remember that! They had me working the case when that happened!Make me a boss fight.
I committed mass arson in Connecticut in 1846
Setsuna, the Mage of TensI am down for it
Tony, the Bog LuminantSeems fun
Let me become the ultimate boss fight
Charles, the Great FirestarterMake me a boss fight.
I committed mass arson in Connecticut in 1846
Setsuna, the Mage of Tens
In some parts of the world, environments are contaminated by the taint of chaos which can have a variety of effects on whatever it is that is trapped in that area. During an investigation on one of those contaminated places, the player character encounters you, a mage trapped within the area. You have gotten used to the place, your spells geared to the environment and your skills adapted to the denizens of this area. But most importantly, you have knowledge of the contamination going about.
Upon being asked, you expressed that you've gotten bored and would like a different challenge in exchange to the knowledge you keep. With that, a fight begins as you pull out your staff and flail. Due to the effects of the taint, almost everything in the area is multiplied by 10 which includes damage, buffs, enchantments, and projectile numbers, something you rely a lot in this place. Your flail in these conditions was enchanted by +10, your flail having up to 10 chains on its end.
You are an illusionist, a class of magic that specializes in illusions of all forms and quite a competent one. Your illusions are intangible and while they're incapable of dealing melee damage, they are able to cast the same spells as you. At first you mainly use magic missile and protection orb which creates magical orbs that spin around you and can deal damage. As expected, these two multi-projectiles are further multiplied by tenfold. Whenever you use your telekinesis to catch projectiles and throw them back, those projectiles are also multiplied by 10 though you seldom used it. You are also able to teleport to your illusions, the physical form you were in being replaced by another illusion.
After taking sufficient damage, you begin the second phase by drinking a healing potion, ready for another beating. During the fight, your staff's end will glow to indicate what resistance you currently have. Blue for magic, yellow for bludgeoning, orange for explosions, grey for projectiles, and red for slashing. Your spells are instead replaced by just one spell, Projectile Spread, a spell which creates a danmaku of slow-moving magical projectiles.
Now imagine those projectiles multiplied by 10, casted by 9 of your illusions which cannot be destroyed, while you have randomly cycling resistances that are also multiplied by 10 which can be shown by your illusions. Should the player character somehow survive all this, you will get up and straighten your back, congratulating the player character for their resilience. You proceed to take a portion of the outer layer of the area which had served to note where the taint begins.
The player character can later give it to person who gave the quest, giving him something tangible to research which he will reward with the money he promised. Visiting him later, he will have learnt how to synthesize the material, unlocking it to craft for the player character. Said item is a consumable which applies the effect of your area to them for a short period of time.
Your theme
NGL, first impression when you explain your name is a boss fight made specifically to make the player restart the game or go back to a previous save.bit dispointed you took 10 from tenma. Setsuna means moment and tenma means heavens or god.
Sure, why not. In fact I think this time I won't try too hard to not reference stuffMake me a boss fight, name Minato Namikaze.
Momentary god? OK, I'll see what I can do with that if I rememberbit dispointed you took 10 from tenma. Setsuna means moment and tenma means heavens or god.
Elias, the Power Hungryim down for this too
Nah, it's perfectMake me a boss fight, can give you more context to work with if my name isn't enough.
I honestly did not expect that I'd develop @ElajRuengies' character this far but here I am I guess. Get ready for lore, @EL_xWatcher1234xmake me one
I can wait
Cryo, the Last Frost Giant"Please initiate Boss Fight Creation Procedures"
lol.
Nah, it's perfect
Jack, the Pact Giver
Due the tense conditions of hell, able-bodied demons are often times busied by various internal problems, lacking time to corrupt the souls of mortals which is where the imps come in handy. Such weak and easily produced demons, being barely a promotion for the lowly larvae yet capable of great potential for corruption. Most of the times though, they're used as familiars for the many demon warlocks present.
You awaken at a summoning circle, finding the player character who seemed to be interested in what you had to offer. As of tradition, those who came to your kind willingly should be tested first, the demon lords requiring warriors of great potential. With the snap of your fingers, you teleport the two of you to an abandoned circus tent. You give a brief explanation of the past of this circus before getting to work, restoring it to its former shape and leading the player character in before teleporting them to the tightrope poles.
With another snap of your fingers, the tent is set alight, forcing the player character to find a way out. At first they would need to go through the tightrope before being able to access the ladder and then having to rush to the exit as burning canvas rains from the ceiling. Upon reaching the exit, the player character is horrified to instead discover themselves in a carnival maze which they need to exit before it burns down.
There are a variety of obstacles in the maze such as swinging hammers, party cannons, and mirror mazes, all of which twisted by your powers into more deadly forms. As a bonus, you also reanimated some of the dead clowns on the area in order to chase the player character down while also granting them the power to teleport by exploding into a puff of confetti and reappearing somewhere else.
Should the player character survive this horrid ordeal, they will gain your favor, impressed by their tenacity. You offer your hand for a handshake, painless flames setting the handshake alight. This is the start of their journey as a Demon Warlock.
Your theme
On the bright side, at least you won't die at the end because of a bullshit move and be forced to do everything all over again.So i'm an imp and the boss fight is a bootleg Micholas fiesta and the worst part is that you don't get to kill the guy who put you there.
Thanks i hate it.Cool
I honestly did not expect that I'd develop @ElajRuengies' character this far but here I am I guess. Get ready for lore, @EL_xWatcher1234x
Ellie, Watcher in the Dark
The player character watches through the collection of apprehended spirits they and their companion had managed to apprehend. They seem to be enjoying themselves in each others' companionship which seems like a pretty nice fate until a way to force them to pass on to the next life can be found. As the player character watches the partying specters, the door was suddenly opened with Ella entering with bags full of batteries and new lamps.
They decide to ask her why she really did all this as this is far too much effort for someone just wanting to have fun. All the spirits the two of them faced growing stronger and stronger. At this rate, they'd be probably take on the Lich King himself, earning a chuckle from the two. The player character proceeds to ask if any of their relatives have died, often the reason why adventurers turn to role of clerics and paladins. Ella sighed, explaining that her older sister had died when she was young.
Still, she remained optimistic, excusing herself that her sister would never want her to remain unhappy which conveniently led her to a job where she got to expose herself to extremely bright lights and work to apprehend and improve the livelihood of ghosts, hoping to be treated the same way later when she died. Their conversation was cut short when the village's night watch sounded the alarm, indicating an attack. The two of them exited the house, finding you riding a bonemare towards the armed villagers, a small army of armored undead behind you.
You were a black robed humanoid, your face obscured by your hood. In your hands is a scythe with dark particles being emitted from its blade. Once face-to-face with the villagers, you proceed to threaten them to surrender, lest they be overrun by the undead army behind you. Ella proceeded to walk forward not out of fear but instead out of curiosity which annoyed you greatly. She quickly pulled down your hood, prompting you to dash backwards, your insect wings tearing the rest of your robes and revealing your true nature.
You are a mothfolk or at least a facsimile of one, basically a humanoid with moth features which in this case includes compound eyes, antennae, a pair of bug wings, an extra pair of arms, and fluffy wrists, neck, and ankles though instead of the usual white or pale coloration, you are instead dark gray in color with rips and tears present in your wings, antennae, and fluffs. Despite your hostile expression and your raised weapon, Ella simply gasped in joy before hugging you, recognizing you to be her sister.
Further inspection led to you recognizing her as well, prompting you to push her away and demanding the villagers to hand over the cleric that had been apprehending the Undead Kingdom's forces. One of the villagers pointed out that they never had a cleric and that the ghost hunter had been the one stopping the ghosts from even getting close. Ella quickly offered to take you in so that you can catch up with what she had been doing though you fearfully rejected it.
You explained that after your death, you just couldn't move on and stayed as an invisible specter to watch over your sister. Unfortunately at one fateful day, the Lich King managed to catch you, twisting you to be his champion, a graveguard, elite spirits usually used for guarding important locations and capable of commanding legions of undead. The experiences you went through during those years of servitude were torturous and imagining your sister falling to such a fate was not something you could accept.
Yet you cannot imagine a possibility in which you can turn on the Lich King, an undead far more powerful than anything the two ghost hunters have ever faced but even that fact won't stop them based on their reputation. Which leaves one last option, to kill your sister yourself and hopefully she will be able to move on instead of be a slave to your master. You tearfully rush forward to commit the deed, only to be blocked by the player character who quickly pushed you away, the fight beginning.
You primarily attack with your scythe which deals strictly soul damage and each hit reducing the player character's strength for a limited amount of time. Your lower pair of arms wield a blunderbuss, firing bullets capable of ricocheting off hard surfaces. During your dashes, you use your wings to fly backwards or forwards, blowing blinding smoke depending on what direction you dash. Due to your ghostly nature, you can only be hit by enchanted weapons, +5 to be exact.
After taking a certain amount of damage, you desperately struggle to keep yourself up, finding yourself weakening from all this damage. Knowing that you would be apprehended by the two ghost hunters should you be weakened enough which would allow them to progress and try to fight the Lich King, you pull off your last resort, snapping the blade from your scythe and slashing your abdomen with it, causing the blade to glow a brilliant blue. Incorporeal blood drips onto the ground along with the tears of your sister, seeing you suffer so much just to keep her from a fate worse than death.
As you closed your eyes, a shockwave blasted through the area. At the end of it all you're finally able to stand up straight, a faint blue aura around you which deals soul damage over time should the player character get too close. All your attacks deal far more damage and you now attack with fast merciless strikes using what's left of your blade. Every once in a while you will fly upward before performing the shockwave attack again though this time, it inflicts stun which allows you to quickly descend and slash through your target.
Eventually your incorporeal body can no longer handle the strain, cracks appearing in parts of your skin. Ella quickly rushed to your side, comforting and apologizing to you for what had just happen. Realizing that your true death would just strengthen her resolve to slay your master, you instead whispered some very important information regarding his defenses in hopes that she'll either be discouraged or actually plan ahead and succeed.
In the end you shatter into a million pieces, blown away by the wind into the night sky. For just a moment, Ella got to see her sister once again, only to find you tortured to the point that the only option you have is to try and kill her. Her sadness turned to anger and for once, she took a mission seriously. This is one last step to the end of her questline.
Your theme, I've been looking for an excuse to use it
Cryo, the Last Frost Giant
The frozen tundra was constantly covered by snow and often obscured by blizzards. Barely any life grew here if any and the player character wondered if the manitou was just messing with them to test their loyalty. Still they marched on, intending on earning another mark of decay as even in less populated environments, the strength of the mark remains the same. Up ahead is the essence of the tundra just underneath the mountain. It was too easy and indeed it was.
Suddenly a portion of the mountain begins to move, a light blue skinned giant exiting the mountain. A frost giant, still alive after the extinction of their race in the hands of the vikings and their patron gods. You had been left behind to protect what remains of your home and having dealt with someone who tried to protect the desert, the player character simply shrugs. With some inspection, you sense the evil presence looming over the player character, you strike, readying your weapons.
You wield a pair of hatchets which you can use to strike at the ground, creating shockwaves of snow which deal frost damage and open up a portion of the ground which is covered by a significant amount of lichen. You are able to perform a frost breath attack when outranged which can also blow off the snow from the ground. Every once in a while you'll clasp your hand, causing a burst of green energy to blast from the lichen, damaging the player character should they stand on it. You are also able to summon wolves and moose with a whistle.
After taking a specific amount of damage, you begin to grow desperate, calling forth anyone you recognize. Your calls are answered by some snow elementals and pine treants along with your previous summons. Whenever a snow elemental rises, a chunk of lichen-covered land is revealed and pine cones will occasionally fall from the treants' bodies which will rapidly grow into adulthood and turn into new treants.
Once at a sliver of health you realize that you cannot win anymore. You quickly warn your summons to run away, rage boiling in you until you finally go berserk. In your bloodlusted state, you now attack with extremely fast and wide slashes and strikes, always moving and stomping about with each attack. Your damage is also heavily increased though your defense is significantly decreased for good reason. If allowed to remain in this phase for long enough, all the attacks will finally cause an avalanche that will bury the essence of the tundra for a few centuries.
Should they be fast enough however, you will fall to your knees, too weak to fight back. As the player character walks towards the essence of the tundra, you attempt one last effort to grab the player character. Your attempts were immediately stopped, an invisible force wrapped around your hand. At this point the manitou has grown strong enough to restrain a giant and even shatter your wrist. As you wince in pain, more of the evil entity's translucent tendrils begin to constrict you, breaking and shattering your bones so that archeologists won't even be able to recognize your remains, ensuring your legacy to not go on.
With the deal done, the evil entity rewards the player character with another mark of decay which they earn whenever they corrupt a specific environment with each mark greatly increasing damage and defenses against plants, animals, and bosses as well as give the ability to inflict poison and disease that can affect even divine beings. From your corpse they can pick up an unlimited amount of frost giant bone shards which are rare and vital ingredients for certain crafting recipes.
Your theme
A Spun NightmareMake me a boss fight
"The Monkeys Don't Know", Intelligence AgencySounds fun enough
I can take a lot of liberties hereWould you please assign me a boss name, a fight description and a theme pls?
"The Monkeys Don't Know", Intelligence Agency
Monkeys, tiny mischievous thieves that make any exploration into the jungle unbearable. Worse still they tend to populate places that have trespassed their homes, making city expansions into jungles extremely unpreferable. This is how the player character and their detective friend were lead deep into the jungle in a manhunt caused by information leaks and reports of monkeys in critically important places. The two of them eventually discover your hideout, a small tent in the middle of the jungle along with you, a beast master ranger exiting your tent to cook some water.
The detective quickly pointed his gun at you, telling the player character to search your camp. They quickly found the documents your minions had stolen though before they could find more, one of the monkeys had managed to snag their partner's gun, allowing you to punch him and knock him out. Before you could grab the gun however, the player character quickly tackled you, beginning the fight.
You primarily wield a pair of machetes for combat all while your monkey minions run around the field, dropping banana peels which can cancel physical mobility actions like dashing or rolling, instead causing the player character to trip and snatch consumables or ammo from their off-hand. Throughout the fight you'll taunt the player character whenever they fall for the tricks of your monkeys, lowering their stats as a result.
After taking enough damage, you stumble back as the player character approaches you. Thinking fast, you quickly grab a nearby vine and thug on it, causing it to travel upward along with you. Throughout the fight, you'll use this trick to instantly move from one place to another though you will stay at the treetops for a while. At that time you'll toss down throwing spears which can inflict blindness, deafness, and muteness. Besides being on the ground, some of your monkeys will also be on the treetops, tossing manure which when hitting, will prevent them from performing charged attacks.
Upon being defeated, your monkeys cowered away as you are grabbed by the neck, being charged for theft of government property. The player character can later interrogate you in order to discover information regarding certain questlines.
Your theme
but it beats the purpose of making a boss sheet for themdo NOT make them boss fights.
" do not make them botth figth!!111 "do NOT make them boss fights.
I can take a lot of liberties here
Kazuma Kuwabara, Warrior of the East
In a world of amazing miracles and spells, where one can burn or charm others with the wave of the hand, focusing on melee combat may seem unpreferable. On the bright side though, there are barely any enemies that specifically resists melee damage but there is still a lot to be done to raise this way of combat on-par with other methods. Should one wish to pursue this road, it would be wise for them to find you resting at a monastery.
They can speak to you normally, learning about the mechanics of melee combat such as deflection, parry, staggering, charged attacks, action cancelling, and other miscellaneous information, a training dummy placed nearby to test out those mechanics. After learning and performing all of your teachings, they may challenge you to combat as a final test of your teachings. Should they do so, you will get up and lead the player character to an open field where the fight may commence.
You primarily wield a katana, a revolver holstered on your belt though you do not use it for long-ranged attacks. You primarily attack with fast mobile strikes, often capable of even attacking enemies behind you with the reach of your blade, forcing the player character to deflect your attacks. Besides that you also have a charged dash attack with similarly great range and tracking, forcing them to either parry or stagger you into cancelling the attack.
However one must beware of using heavy weapons against you as you are able to use your revolver to parry your opponent which in this game, simply means shooting at the opponent in the middle of their attack, cancelling it and stunning the attacker, leaving them vulnerable to a stun attack, special extremely powerful attacks humanoids can perform on stunned opponents. Finally as a long-ranged attack, you can throw bombs which can be deflected back at you.
On the technical side of things you can stop any of your actions besides your charge attack to perform any other actions such as cancelling your dash into a deflection or stop your attack to toss a bomb. You are also immune to all non-divine status effects and take significantly less damage from non-melee sources. Upon defeat, you pay respects to the player character before granting them your blessing which reduces damage from non-melee sources and granting a permanent damage buff to melee damage. They can later visit you again to learn crafting recipes and insights onto other unique mechanics.
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