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I will give you a boss-like name and a fight description as well as a theme

I kinda of wanted request a couple of ideas for my battle, like the fight being horror themed, or some of my posible abilites, but since you just wanted us to say "give me a boss battle".
I want to challenge myself. Make a fight with only context that is available to me such as pfp, name and verses supported as well as personal knowledge. The only time i failed was with soulofcinder since, you know, both his pfp and name are already a boss.
 
sorry if i am stupid, but are requests open or no
I was certain everyone got a boss fight from either @Arceus0x or I. Oh well, here's one for you I guess

Wyatt, the Scheming Star

The player character steps onto the stage, having discovered the perpetrator of the murders. You stand at the stage all alone, the curtains draped shut while audience members began coming on stage. You somberly tell the player character of your difficulties, of finding a truly heart-moving work of art that can truly inspire awe in your audience. Until that lucky day when you met the dark alchemist who explained the many uses of harvested vocal cords along with other clients of said alchemist which helped cover his tracks.

You tell them to leave, preparing your weapons. The player character simply looked at their watch, finding 30 more minutes before the show starts and so the fight begins. You mainly wield a saber though when outranged, you will shoot them with a rifle. Should the player get too close when you're shooting, you'll dash back and throw a number of throwing knives. At random some of those knives will boomerang back or have faster or slower travel speed.

Your firearms also have a chance of shooting a blank in order to bluff the player character into triggering the knife throw attack which if the bullet is a blank, will result in you throwing twice the usual amount of throwing knives with a bigger chance for the trick knives. However should the player character be fast enough to hit you while shooting, you'll just perform a weak hit which they can dodge easily.

You also have the ability to use the props of the stage such as the show lights which you can kick to redirect at the player character in order to blind them. There are also roped weights which you can use to ascend into the ceiling where you will drop sandbags before dropping with another roped weight. In both these cases you are able to perform a grab attack on the player where you will brutally stab the player character repeatedly in the neck with a throwing knife which with video game logic (or immortality type 2), they will survive with a chunk of damage being lost.

After some time, the show finally begins and you open the stage to reveal your work of art, the disembodied voices of your victims all propped up in a small desk, singing a beautiful and dramatic choir. This is the first time the audience has ever seen your creation and they are mortified of the bloody skin membranes in bottles of alcohol, somehow chanting beautiful songs into the stage. As panic ensues, you continue your fight with the player character, admitting out loud "You want to know the murderer?! IT IS I, WYATT!".

Your attacks are a lot more aggressive and even your rifle has been replaced with a revolver which you can fire repeatedly, occasionally firing a blank which allows you to instantly re-aim at the player character. Being in such close proximity with the accursed song causes illusions of you to appear, all of which capable of harming the player character. Once a certain number of illusions are created, you will all begin sing in-tune with the song, causing an earthquake from below. The planks on the floor began to separate which forces the player character to maneuver on the patches of solid ground present.

Your actions have caught the attention of the Goddess of Music who has come to bring you to her realm. One by one your illusions are dragged down until only you are left and you give one last salute before being dragged to a divine realm. After the incident, the player character is seen outside, having been interviewed by the authorities. Their detective friend approached them, finally deciding to give the player character a copy of his signature weapon out of respect, the Divine Deafening Gun which when fired, can protect them from all forms of sound based attacks, even from divine sources.

Here's your boss theme, an overtly dramatic choir for a bunch of blue failure goobers
 
Hello.

Make me a b0ss
Heh heh, I have one just for you

Azzy, the Foolish Jester

The player character enters the ruined castle, finding missing patches of mass from some of the walls, all in weird geometric shapes they have never seen before. They only came here to find out why the entire army of Asteria are doing funny dances in front of the houses of all the civilians. In the throne room which appeared to be more distorted than the rest of the castle was a wall with the appearance of merely a solid block of blue light and standing in front was you.

You began to ramble to the player character about how odd all this was, how unspecific their dialogue was yet how they can all understand what would happen. How only a small population of this world can have vivid memories on certain events while most will only have vague recollections of what they did. How fights always felt so much longer than they actually are, oftentimes even just doing a few attacks before immediately skipping over to the next "phase" with all parties feeling as if they've fought for longer. Your ramblings are cut short by the player character and you finally broke down.

You tell them of what you have discovered, of the meaningless existence they have that you cannot explain in detail. How you've learned to manipulate said existence in an unspecified manner yet must still bow to some sort of otherworldly force, only allowing certain actions to be manipulated, certain explanations to be specified. And you are powerless to stop the player character from coming for him, as if for some reason these powers need them to fight for some inexplicable reason. And so it begins.

You start the fight by hitting the wall, causing all harmful items, boosts, and heavily damaging weapons to disappear from the player's inventory, replaced with weapons with average damage, much to your dismay. You still continue your assault, attacking with giant weapons or small daggers which at any moment, you can swap between the two. As for mobility, you are able to dash, dodge, roll, teleport, deconstruct and reconstruct, fly, dig into the floor, phase, and many others which cannot be specified, simply swapping at random. Despite all this power you still fight with frustration with the ambiguity of your actions. You question what you did, what you attacked with, why is the player character already tired, and with that the second phase begins.

Enemies of the player character's past begins to appear at random, all of which only dealing a specified amount of damage and never enough to kill them. At random some of those attacks would simply phase through, being unreal. They may also not attack, simply buffing themselves, dodge, or get away. Despite this crazed attack, you notice that the player character just can't seem to die, even when they should, even when their movement is slowed and choppy due to the many enemies. Yet you're the only who knows this and you scream in frustration.

Suddenly, all these enemies disappeared as you drop to the ground, clutching your ears while muttering incomprehensibly to yourself. You know the truth, the reason to all this, yet you just can't articulate the words. The player character grabs you, the fight finally over before slamming you into the wall repeatedly, causing various effects to befall the world, over an̶̞͓̯̙̙̹̪̈̒̊̈͐d̵̛͔̖͚̜͓͓̙͖́̋̿͒̆́͋͑̍̋̀͒̌͝ ̴̛̺̰͓̩̇̓̆̊̆̌̈́̕o̶̗̼̭̙͚͔̥̥͊̅̑̂͒́͗̕͘ͅv̶̢̡̳̖̰̣͎͓͍͎͍͔̄͒̈͗̅̀̈́͆̌͋̀̕͠͠͝ͅė̶̺̙̱̲̘̤̹̯̱̦̮̦̓̽̈́͆̏̎̎̈̒̊̎́̕͘r̵̡͔̓̿ ̶̨̢̫̫̰̽̏̾̏̈́͛̑̽͛̽̃̿̓̕͜͝ͅu̷̝̬̻̘̲̦̥̰͇̳̣̠̯̥̼͗́n̶͍͓͕͉̱̰̲̄͑͜ͅt̸̯̰̟̤͓̳̣̤̭̰̜͊̾̈́͜i̷̢̡̟̥̲̦͕̤̙̊͗̓͂̿͆̀̓̈́̓̕͝͝ḽ̵̨͍͈͍͕̻̼̱̞̣̦̾̏͐̑̆̿̓̍̔͜


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until all returns to normal and the kingdom is saved. At your death you drop a stack of 43 salt and pepper shakers which the player character takes gleefully.

Your boss theme
 
Damn, I'm a b0ss
Yes, yes y0u are

Actually that is merely a shell created in your likeness who gained awareness of his true nature and asks you of your satisfaction on his short existence. Also your boss theme is a ******* brony song. Is that literally all you have to say?
 
if arceus is also going to do one for me then ^
Motherf**ker Ultimate, the Voidful Abomination

You start your fight with your face appearing in the darkness and cackling before releasing a giant beam directly at the opponent. You seem to consist only of a face in the darkness so you appear and reappear around the walls and release series of shadow blasts at the opponent while cackling uncontrollably. You appear in the floor and chase down your opponent in an attempt to devour them and if you catch them you chew on them and spit them out. You create three fake faces which spin around the room with beams shooting out constantly. You then try to heal and if the right face gets hit you stop. You then release a series of eye beams which spread around without pattern.
In your second phase your face appears on the roof but then extends down as you reveal your dark and abominable head. You start biting at the opponent from above. You shoot short beam bursts at the opponent as you track them down. You then extend your neck and chase them down as you try to bite through them. You summon hands from the dark and they slam the arena from one side and the other and then try to grab the opponent. Your face unwinds like a string and transforms into a spider and you chase down the opponent while shooting 'strings' as you while your head opens a giant mouth and tries to eat the opponent. You create hands on the ceiling from which they appear and swat through the arena, trying to capture the opponent and if they do they slam him to the ground violently.
In phase three you finally reveal your true dark form which looks like a formless cluster of darkness with a creepy face, a long neck with a head and countless dark arms. You slam yourself around the arena quickly and then use your hands as legs and rush at the opponent whilst punching and biting in front of you. You float in the air and use all your hands to shoot darkness beams that move around the are slwoly. You dash to a wall and then use your full body (which takes up half of the width of the arena) to dash through the arena and bite anything in the way. You start spinning around the arena and trying to bite anything that comes close. You charge up every limb in your body and shoot it out in different directions like a giant spike ball and then you spin around and try to hit the opponent. You keep the spider attack from your older phase but you also now send out your hands which follow the opponent along with the spider instead of trying to bite him. Finally, you slam yourself around the arena wildly from up to down to left to right without stopping until you are staggered.

Once you are defeated you scream wildly but also seem to be amused as your body unwinds and disappears in the darkness, leaving behind a "Cluster of...Something" which is an incomperhensible item which can transform any material to another randomly 15 times.

Your theme is:
 
With a name like that, I was expecting the boss theme to be something related to Shadow the Hedgehog
fighting an abomination of a strung up face, limbs and whatever th else was inside while listening to "I AM I AM ALL OF ME, I AAAAAAM" would be somewhat unfitting in my opinion
 
Random idea, what if we have these bosses duke it out in a mini fun and games tournament.

Even if Tlm deleted basically everyone here
 
Random idea, what if we have these bosses duke it out in a mini fun and games tournament.

Even if Tlm deleted basically everyone here
i am making some bosses seem more final than others so it would be unfair. Like First_Witch got a very powerful boss because of her name and Tllmbrg got an op one as well due to being this wiki's god of destruction. Soulofcinder's is also op since it's basically a lord of flames with tons of fire everywhere. Someone more average like arnoldstone's boss would be fodderized by some of them.
 
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i am making some bosses seem more final than others so it would be unfair. Like First_Witch got a very powerful boss because of her name and Tllmberg got an op one as well due to being this wiki's god of destruction. Soulofcinder's is also op since it's basically a lord of flames with tons of fire everywhere. Someone more average like arnoldstone's boss would be fodderized by some of them.
Azontr' boss gained awareness of the nature of his narrative and can bend it as long as it is in the will of the authors which means I get to decide if he wins or not
 
How OP is mine?

I think mine is a 50/50 on how OP it is because most of my powers are pretty...random.
 
You don't have to do it right now, but I'd be curious to see what I'd be like as a boss fight.

I don't know how much you have to go off for me, but I guess that's apart of the fun.
 
You don't have to do it right now, but I'd be curious to see what I'd be like as a boss fight.

I don't know how much you have to go off for me, but I guess that's apart of the fun.
I mean, at least you have a tangible name to go for your boss and an adjective to describe it.

Zorro and co. Summons for hire

The player character enters the tavern, glancing at the advertisement sign at the front which said "Zorro and co. You won't need to fight solo". The tavern is a rowdy place with many adventurers of various classes hanging out together and enjoying their time. In the middle of the place is a ring where two adventurers will occasionally fight each other and standing by the side of the ring is you, a well-dressed fencer who is either making calls or doing paperwork.

You greet the player character, asking for the types of services they will request.

If they request a generic summon, you will give them a choice of classes they might want like wizards, clerics, rangers, bards, fighters, etc. The player character will be thrust into the ring where they will need to fight a higher level version of the chosen class who they must defeat. Should the player character beat that opponent, they will be able to summon that class during boss fights for a limited amount of times.

If they request for higher services, you will make a call before silence befalls the entire tavern. A summoning circle manifests in the middle of the ring where another player character from another universe shows up. Should the original defeat the invader, they will be able to summon an AI clone with the exact same level and items as that invader in their next boss fight which allows for summons with stronger items and strange builds.

If they pledge services, you will tell them to be on-hold until another player character from another universe summons them. Should they defeat the native player character, they will be able to summon an AI clone with the exact same level and items as that native in their next boss fight which allows for summons with stronger items and strange builds.

Lastly if they request your services, you will laugh before giving them a chance to back off. You will ask if they're really sure if they've lost to you previously though you'll be a lot more respectful if they defeated you previously. If accepted, you'll leap onto the ring while the bar patrons cheer.

You mainly attack with a rapier, making quick jabs at the player character and performing swift evasion maneuvers. You also have access to the holy chains spell which basically fires a glowing yellow chain from your palm which if it catches the player character, will allow you to smash them all over the ring. You take far less damage from all non-melee sources and are immune to all status effects that do not affect divine beings.

Upon your defeat, the player character offers his hand to help you up which you accept. They will be able to summon you for boss fights in which you gain the ability to summon other generic adventurers and boost their strength and defenses with a glorious battlecry.

Your boss theme is a louder version of the bar's ambient music which is this
 
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I mean, at least you have a tangible name to go for your boss and an adjective to describe it.

Zorro and co. Summons for hire

The player character enters the tavern, glancing at the advertisement sign at the front which said "Zorro and co. You won't need to fight solo". The tavern is a rowdy place with many adventurers of various classes hanging out together and enjoying their time. In the middle of the place is a ring where two adventurers will occasionally fight each other and standing by the side of the ring is you, a well-dressed fencer who is either making calls or doing paperwork.

You greet the player character, asking for the types of services they will request.

If they request a generic summon, you will give them a choice of classes they might want like wizards, clerics, rangers, bards, fighters, etc. The player character will be thrust into the ring where they will need to fight a higher level version of the chosen class who they must defeat. Should the player character beat that opponent, they will be able to summon that class during boss fights for a limited amount of times.

If they request for higher services, you will make a call before silence befalls the entire tavern. A summoning circle manifests in the middle of the ring where another player character from another universe shows up. Should the original defeat the invader, they will be able to summon an AI clone with the exact same level and items as that invader in their next boss fight which allows for summons with stronger items and strange builds.

If they pledge services, you will tell them to be on-hold until another player character from another universe summons them. Should they defeat the native player character, they will be able to summon an AI clone with the exact same level and items as that native in their next boss fight which allows for summons with stronger items and strange builds.

Lastly if they request your services, you will laugh before giving them a chance to back off. You will ask if they're really sure if they've lost to you previously though you'll be a lot more respectful if they defeated you previously. If accepted, you'll leap onto the ring while the bar patrons cheer.

You mainly attack with a rapier, making quick jabs at the player character and performing swift evasion maneuvers. You also have access to the holy chains spell which basically fires a glowing yellow chain from your palm which if it catches the player character, will allow you to smash him all over the ring. You take far less damage from all non-melee sources and are immune to all status effects that do not affect divine beings.

Upon your defeat, the player character offers his hand to help you up which you accept. They will be able to summon you for boss fights in which you gain the ability to summon other generic adventurers and boost their strength and defenses with a glorious battlecry.

Your boss theme is a louder version of the bar's ambient music which is this

Very interesting! I've always loved the hero-for-hire/mercenary guild vibe!
 
I'd like to see what one could do for making a boss out of me, whenever they have the time. Thanks in advance
Glace, the Gamemaster

The player character trudges through a blizzard, finally finding a patch of land that was not covered in snow. After the many attacks of ice elementals, yetis, and other monstrosities, the player character does not wish to exit until the blizzard was over. Observing the place they stood on, it appeared to a be a magic forcefield keeping the blizzard out. Walking closer revealed a number of small bleachers with tiny winged creatures sitting on it. Before the player character could deduce what type of fairy they are, you fly right onto their face, an ice fairy in charge of the show.

You explain to the player character that they are about to perform a play and need an adventurer to play the main part in which they will be a given a reward and a chance to wait out the blizzard. With not much choice, they agree and you quickly rush to a podium while the rest of the fairies set up. As the narrator reads the fairytale, you begin constructing the environment and surrounding creatures using constructs made of ice. The title of the story was "The Origin of Methanol"

The story begins with the main character, a nameless ice giant facing off against a group of Valkyrie, summoning Valkyrie shaped ice constructs with the same stats as them with Valkyrie normally being mini-bosses. They mostly swoop down with their swords or throw spears while in the air. They are resistant to all status effects that do not affect divine beings. After defeating the Valkyrie, a bolt of lightning strikes from the sky though it is merely a light illusion created by ice reflections. The narrator reads that despite their efforts, the nameless ice giant's army division was smitten by the lightning of Thor.

The ice giant returns to his home where he goes to a library, reading onto the behavior of the Asgardians and finding them to be excessively alcoholic. An idea appears in the ice giant's head, to perform a change in how brewery works and perhaps poison the enemies of the ice giants. After explaining his ideas to court, he is required to face one of the military leaders in order to gain permission to go with the plan which in the eyes of the player character, shows an ice giant with less crude armor and wielding a forged hammer, indicating its higher rank. The commander will sometimes roar, decreasing the player character's damage. Hits of its hammer creates waves of ice spikes which need to be dodged through and he can pick up ice shards to throw. Occasionally they will fire a torrent of chilling wind that causes a buildup of Frost on the player character.

Upon the defeat of that construct, the story continues with the ice giants waging an assault while the nameless ice giant enters the brewery of Asgard. After getting through the guards, they face the final boss, the guardian of the brewery, Volstagg. An Asgardian out of his prime, he is still a formidable opponent for the nameless ice giant. He is resistant to all status effects that do not affect divine beings and primarily wields a 2-handed hammer. He does not stagger and is immune to knockback which is problematic as his attacks have great reach and deals large amounts of damage. When outranged he will roll barrels at the player character which will explode if attacked with a burning weapon.

On defeat, the nameless ice giant will be able to access the many recipes present and he will be able to rewrite it which in-turn also affects the realms below. Despite the failure of the attack, on the next party, hundreds of Asgardians succumb to poisoning as a result of methanol in their mead, a byproduct created through brewery. And that is why methanol exists.

At the end of the play, the fairy audience cheered for the player character, throwing many white roses which they can pick up for later use. While in the break room, you approach them, giving the reward to them, a bottle of mead and a helmet named "Fey Prop Helmet", a replica of the helmet worn by the nameless ice giant which grants immunity to frost, poison, and ice based attacks, even against divine entities.

Your boss theme
 
Oooh ooh me next me next
Beastheart the 8th, Ranger of the Savannah

You sat by the throne, standing guard to the essence of the savannah. You know something is going wrong, as if the land itself is trying to fight back some sort of infection. And now here the source stood, approaching your place, the player character, now swayed by evil. To think that you used assist this person and would have continued to help them had they not been swayed by evil. And now they made a pact a manitou to destroy the savannah you call home. You are the last thing that stands in their way.

You mainly attack with a bow and poisoned arrows though if approached, you can slash at the player character with a machete. Occasionally you can whistle, calling forth a hawk to either directly attack the player character which if the attack lands, blinds them, or to drop a bee bomb on them. You can also throw a bag of guts at the player character, calling forth a random savannah predator to attack them. Every time the player character is knocked down, a group of vultures will swarm over them and deal a small amount of damage before getting swatted away.

At the second phase in an act of desperation and good timing, you began to transform into your other form. You are a werelion, able to transform into a lion hybrid during nightfall and you have been fighting since sundown. Your machete is replaced with your claws which can stagger even people wearing the sturdiest of armors and against lightweights, they are instantly knocked down though in addition of vultures, hyenas will also swarm over the player character and deal even more damage to them. You are also assisted by a pack of lions during your fight and lastly as a werecreature, you are immune to all physical damage that doesn't use silver or quicksilver.

After your defeat, the player character corrupts the essence of the savannah, bringing forth disease and wreckage to the land. Plants and animals began either dying or mutating into horrid new forms and there is nothing you can do to stop it. With that success, the manitou rises from the ground, wrapping its transparent appendages around you as your body rots away, leaving only a skeleton.

With the deal done, the evil entity rewards the player character with another mark of decay which they earn whenever they corrupt a specific environment with each mark greatly increasing damage and defenses against plants, animals, and bosses as well as give the ability to inflict poison and disease that can affect even divine beings. From your corpse they will find a +6 silver machete.

Your boss theme
 
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**** and ball torture,
(CBT), penis torture or dick torture is a sexual activity involving application of pain or constriction to the penis or testicles. This may involve directly painful activities, such as genital piercing, wax play, genital spanking, squeezing, ball-busting, genital flogging, urethral play, tickle torture, erotic electrostimulation or even kicking. The recipient of such activities may receive direct physical pleasure via masochism, or emotional pleasure through erotic humiliation, or knowledge that the play is pleasing to a sadistic dominant. Many of these practices carry significant health risks.
 
(CBT), penis torture or dick torture is a sexual activity involving application of pain or constriction to the penis or testicles. This may involve directly painful activities, such as genital piercing, wax play, genital spanking, squeezing, ball-busting, genital flogging, urethral play, tickle torture, erotic electrostimulation or even kicking. The recipient of such activities may receive direct physical pleasure via masochism, or emotional pleasure through erotic humiliation, or knowledge that the play is pleasing to a sadistic dominant. Many of these practices carry significant health risks.
Some of these made me uncomfortable ngl.
 
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