ShakeResounding
He/Him- 7,994
- 6,241
Optional Equipment Tabber
Practically all of these characters will be getting an Optional Equipment tabber from this revision for organizational purposes and such.
Optional Equipment Additions
Chao + Abilities
With Chao: Statistics Amplification (With Cheezlet and Blayze, attacks do much more damage), Damage Reduction (With Velk and Gibber, damage from attacks are greatly reduced), Healing (With Stebsly and Joy, vitality is regenerated over the course of a fight), Resurrection (With Ovus, their partner is automatically brought back up to three times in one battle), Probability Manipulation (With Koolet, Belgog, Fimbley, and Stugs, enemy attacks have a greater chance of missing. Churdle and Oldarg give a higher chance of hitting the opponent. Keroyo increases the chance of an enemy fleeing. Spartoi grants a chance to instantly knock out the opponent with every attack done), Shield Creation (Can make passive shields of fire, water, wind, lightning, and earth that stay even after being hit), Elemental Manipulation (Can imbue his attacks with fire, water, wind, lightning, earth, and ice), and Damage Transferal (With Pooki, damage taken is split between teammates).
Note: This'll be implemented to playable characters shown that can equip them from Sonic Chronicles.
Forcejewels + Abilities
With Forcejewels: BFR, Barrier Creation (Can create barriers for a limited amount of time that others can't pass), Teleportation (Can teleport others to himself, teleport himself to others, swap places with an opponent, or teleport himself or others to a random location), Body Puppetry (Can force an opponent to move or use their items)
Note: This'll be given to the playable characters of Sonic Shuffle I hate saying that title .
Base Forms
Lifting Strength
"At least Class K" Lifting Strength for most characters aside from the fodder, scaling from Sonic toppling over the Egg Golem. Also scaling from Sonic, Tails, Knuckles, and Amy halting the Riot Train locomotive in Sonic Shuffle.
Resistance Additio
Resistance to Gravity Manipulation
Note: All characters from the original Sonic Riders that were present in the fight with Master Core: ABIS get this, as they were unaffected by the Black Hole within their final battle.
Color Powers
Deconstruction (With Indigo Asteroid)
Jade Ghost: As the Jade Ghost, [Character] is able to turn himself invisible and enables him to move around without being visibly detected by opponents. The Jade Ghost also makes [Character] intangible, thus allowing him to pass through obstacles and avoid unwanted attacks. In addition, the Jade Ghost allows [Character] to hover slightly above ground when using its power.
Note: All of the characters who have access to the Jade Ghost gets this tagged into their NA&T, and likewise for those who have Indigo Asteroid.
All Super Forms
Invulnerability (Both Super Sonic and Super Shadow are officially described as indestructible and invulnerable respectively. Super Forms are often shown to be immune to physical attacks from various enemies, such as the Doomsday Zone Robot, Perfect Chaos, and the Time Eater)
Note: Between all of the showing of the Super Forms, there have only been four instances in which bosses bypass it. Dark Gaia, Egg Salamander Phantom King, and Solaris. So while one could argue it disputes that fact, I'd argue they would have Invulnerability Negation due to Super Forms being unharmed by attacks being far more consistent than them actually being harmed.
Dark Gaia AP Update
At least 5-A (Managed to shatter the planet while greatly weakened to the point that it couldn't support its own weight) | At least 5-A (Vastly stronger than before, as it absorbed the vast amount of energy that Werehog Sonic held. Could contend with both Light Gaia and Super Sonic, although it was slowly overwhelmed)
Note: Simply an AP justification update for Dark Gaia (and Perfect Dark Gaia), in which the 5-As scale from. So I guess you can consider this an AP "upgrade", though it's only through context that's missing.
Sonic (Complete)
Classic Super Sonic (Complete)
Tails (Complete)
Knuckles (Complete)
Amy (Complete)
E-123 Omega (Complete)
Blaze the Cat (Complete)
Super Mighty & Super Ray (Complete)
Dr. Eggma (Complete)
Uh... Yep, that's about it. Huge thanks to Maverick, Shadow, Violet, and all the beautiful people that helped bring this along. Many thanks!
Practically all of these characters will be getting an Optional Equipment tabber from this revision for organizational purposes and such.
Optional Equipment Additions
Chao + Abilities
With Chao: Statistics Amplification (With Cheezlet and Blayze, attacks do much more damage), Damage Reduction (With Velk and Gibber, damage from attacks are greatly reduced), Healing (With Stebsly and Joy, vitality is regenerated over the course of a fight), Resurrection (With Ovus, their partner is automatically brought back up to three times in one battle), Probability Manipulation (With Koolet, Belgog, Fimbley, and Stugs, enemy attacks have a greater chance of missing. Churdle and Oldarg give a higher chance of hitting the opponent. Keroyo increases the chance of an enemy fleeing. Spartoi grants a chance to instantly knock out the opponent with every attack done), Shield Creation (Can make passive shields of fire, water, wind, lightning, and earth that stay even after being hit), Elemental Manipulation (Can imbue his attacks with fire, water, wind, lightning, earth, and ice), and Damage Transferal (With Pooki, damage taken is split between teammates).
Note: This'll be implemented to playable characters shown that can equip them from Sonic Chronicles.
Forcejewels + Abilities
With Forcejewels: BFR, Barrier Creation (Can create barriers for a limited amount of time that others can't pass), Teleportation (Can teleport others to himself, teleport himself to others, swap places with an opponent, or teleport himself or others to a random location), Body Puppetry (Can force an opponent to move or use their items)
Note: This'll be given to the playable characters of Sonic Shuffle
Base Forms
Lifting Strength
"At least Class K" Lifting Strength for most characters aside from the fodder, scaling from Sonic toppling over the Egg Golem. Also scaling from Sonic, Tails, Knuckles, and Amy halting the Riot Train locomotive in Sonic Shuffle.
Resistance Additio
Resistance to Gravity Manipulation
Note: All characters from the original Sonic Riders that were present in the fight with Master Core: ABIS get this, as they were unaffected by the Black Hole within their final battle.
Color Powers
Deconstruction (With Indigo Asteroid)
Jade Ghost: As the Jade Ghost, [Character] is able to turn himself invisible and enables him to move around without being visibly detected by opponents. The Jade Ghost also makes [Character] intangible, thus allowing him to pass through obstacles and avoid unwanted attacks. In addition, the Jade Ghost allows [Character] to hover slightly above ground when using its power.
Note: All of the characters who have access to the Jade Ghost gets this tagged into their NA&T, and likewise for those who have Indigo Asteroid.
All Super Forms
Invulnerability (Both Super Sonic and Super Shadow are officially described as indestructible and invulnerable respectively. Super Forms are often shown to be immune to physical attacks from various enemies, such as the Doomsday Zone Robot, Perfect Chaos, and the Time Eater)
Note: Between all of the showing of the Super Forms, there have only been four instances in which bosses bypass it. Dark Gaia, Egg Salamander Phantom King, and Solaris. So while one could argue it disputes that fact, I'd argue they would have Invulnerability Negation due to Super Forms being unharmed by attacks being far more consistent than them actually being harmed.
Dark Gaia AP Update
At least 5-A (Managed to shatter the planet while greatly weakened to the point that it couldn't support its own weight) | At least 5-A (Vastly stronger than before, as it absorbed the vast amount of energy that Werehog Sonic held. Could contend with both Light Gaia and Super Sonic, although it was slowly overwhelmed)
Note: Simply an AP justification update for Dark Gaia (and Perfect Dark Gaia), in which the 5-As scale from. So I guess you can consider this an AP "upgrade", though it's only through context that's missing.
Sonic (Complete)
- A Werehog Key addition
Classic Super Sonic (Complete)
Tails (Complete)
- Chao
- Forcejewels
Knuckles (Complete)
- Chao
- Forcejewels
Amy (Complete)
- Chao
- Forcejewels
- Natural Weaponry (Through sharpening her spines)
- Chao
- Forcejewels
- Chao
- Chao
- BFR and Sealing (Can send targets outside space-time with the Chaos Emeralds, or use Chaos Control to seal others in different dimensions)
- Natural Weaponry (Through sharpening his spines)
- Defensive Aura (While using his boost technique, Shadow creates an aura that coats him and allows him to barrel into enemies and obstacles with no repercussions)
- Aura, Heroic/Evil Empowerment, and Invulnerability (By feeling strong emotions of either heroism or villainy, Shadow is granted uninhibited access to his Chaos Powers and is immune to harm for a limited time)
- Self-Sustenance (Type 3) (Stated to have genes manipulated to never tire)
- Limitless Stamina for the above
E-123 Omega (Complete)
- Chao
- Chao
- Natural Weaponry (Through sharpening his spines)
Blaze the Cat (Complete)
- Defensive Aura (While using her boost technique, Blaze creates an aura that coats her and allows her to barrel into enemies and obstacles with no repercussions)
Super Mighty & Super Ray (Complete)
Dr. Eggma (Complete)
- Chao
- Defensive Aura (While using his boost technique, Metal Sonic creates an aura that coats him and allows him to barrel into enemies and obstacles with no repercussions)
- Invulnerability (With Sonic Boom, which he was capable of copying from Sonic)
- Chao
- Forcejewels
- AP Update: "Superior to the Egg Wizard. It was stated that Solaris could eat dimensions for lunch, and would consume all existing timelines)"
Uh... Yep, that's about it. Huge thanks to Maverick, Shadow, Violet, and all the beautiful people that helped bring this along. Many thanks!