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I was making MapleStory profiles when I realized an important question.
Should game mechanics and their specific numbers be translated into powers?
For example, if an ability allows one to ignore half (or more specifically, 50%) of his opponent's durability, should be accepted as such or listed as simply "a large portion of their defense" and dismiss the numbers as technical details?
Other applications include:
The attacks power (Damage Modifiers)
Shielding (i.e. Blocks damage equal to half of the user's health)
Attack Speed/Stat Modifiers (i.e. Swords Dance raises one's physical attack stat by two stages, or 100%)
Proc Frequency (Ability X activates 10% of the time)
And a lot more.
This is particularly important for MMO characters like those from MapleStory, Elsword, and (to an extent) World of Warcraft as well as practically every character from LoL.
In case you have a bout of TL;DR,
Should in-game numbers be taken at face value?
Should game mechanics and their specific numbers be translated into powers?
For example, if an ability allows one to ignore half (or more specifically, 50%) of his opponent's durability, should be accepted as such or listed as simply "a large portion of their defense" and dismiss the numbers as technical details?
Other applications include:
The attacks power (Damage Modifiers)
Shielding (i.e. Blocks damage equal to half of the user's health)
Attack Speed/Stat Modifiers (i.e. Swords Dance raises one's physical attack stat by two stages, or 100%)
Proc Frequency (Ability X activates 10% of the time)
And a lot more.
This is particularly important for MMO characters like those from MapleStory, Elsword, and (to an extent) World of Warcraft as well as practically every character from LoL.
In case you have a bout of TL;DR,
Should in-game numbers be taken at face value?