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On my journey to bring the best video game series to the wiki, I've discovered something that I'm not sure if I should list as an ability or not, and it's an uncommon ability in some games that aren't related to this one.
Basically, there's a blacksmithing mechanic in the game, where you can upgrade your weapons to deal more damage, or deal fire damage, and all that jazz, but there's also another ability you can apply to your weapon where it deals more knockback. So in the game you can have a weapon that deals little to no damage but deals ridiculous knockback, and vice-versa, or you can have a weapon that does absurd amounts of both damage and knockback. They increase the knockback of their weapon by giving it a specific type of life-force to it, so it's not like they built a massive weapon that they swing with ease, it's just the same weapon but made so it can send an opponent flying further. I want to know if this can be classified as some sort of ability, or if I should leave it as game mechanics.
Basically, there's a blacksmithing mechanic in the game, where you can upgrade your weapons to deal more damage, or deal fire damage, and all that jazz, but there's also another ability you can apply to your weapon where it deals more knockback. So in the game you can have a weapon that deals little to no damage but deals ridiculous knockback, and vice-versa, or you can have a weapon that does absurd amounts of both damage and knockback. They increase the knockback of their weapon by giving it a specific type of life-force to it, so it's not like they built a massive weapon that they swing with ease, it's just the same weapon but made so it can send an opponent flying further. I want to know if this can be classified as some sort of ability, or if I should leave it as game mechanics.