• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Fugil Literally Plays A Bullethell

Ok. Fugil can get past the first part of The Nuclear Throne since its danmaku won't be difficult to dodge for Fugil and with Quick Draw and his dodging skills he have it easy. The sscond one is similar to the first since his attacks aren't that different, and again, with Quick Draw he won't have a hard time hitting him.

Againts Hyper Crystal, Fugil just have to make sure that he won't get hit (and he won't) and throw things to him (since I guess to this point of the game he would have obtained stuff) instead of touching him. Fugil basically one-shots it with any attack.

Againts Horror, Fugil just need to not be touched (again), which he can do. Again a touch from anyone will kill the other. Fugil has no problems againts beams due to his dodging skills, so I will take a guess and say Fugil defeats it.

Againts The Nuclear Trone, again, Fugil will have to defeat it twice. He will already know how it fights, so it will be much easier for him to defeat him.

I want to vote on Fugil based in that most of the enemies can't damage him and the most difficult bossess will have an extremely hard time touching him due to Instinctive Reaction, Analytical Prediction and Precognition, and Fugil can one-shot most of them. Did I miss any opponent he needs to face?
 
The second one is much different - the danmaku is absurd, and Fugil has to focus on defense first, then attack.

And I still haven't seen a way for Fugil to reliably get close enough.

Let me grab what I told Greyfang...
 
1. The Throne 1. Fugil probably takes this easily enough. Fugil's skills will let him avoid most of the attacks, and his Regenerationn means that as long as he doesn't get directly hit by radiation, he's fine.

2. The Throne 2 The first massive hurdle. Fugil is going to have one hell of a time, fighting a flying, moving enemy, with stronger and faster and more unpredictable danmaku, with less room to maneuver on. It's very possible he dies here, honestly, as he's going to have an insanely hard time getting close enough to hit. So, this is a Point Of Contention.

3. Loop Desert Fugil takes this easily enough. He one-shots most enemies, and toxins aren't a problem to him, so he just needs to be careful of rads. Nobody has radiation attacks here. Except...

3-A. Horror Ooh, boy, this one's out of nowhere. Yea, Fugil likely has no reason to attack canisters of radiation, so this one's going to throw him for a loop. Horror is going to come out and is likely the largest threat to the run. The Desert's long corridors means Fugil will very easily get trapped in by Horror's massive, absurdly fast beams of radiation, and melee combat will be damn near impossible. This is a Point Of Contention.

(Wait, does Horror even spawn during loops?)

4. Sewers. Eh, Fugil is fine here. Again, toxins are of no issue, and nothing really uses radiation attacks here.

5. Scrapyard. See Sewers.

6. Crystal Caves. Ho boy, here we go again. Crystals are still dangerous to Fugil if he touches them, and The Hyper Crystal makes melee virtually impossible. This, here, is a Point Of Contention.

7. Frozen City is... marginally dangerous, but still, the amount of radiation-based enemies here are low.

8. The Labs + The Castle. Ayup, this is where it picks up again. These places are chock full of radiation-spewing enemies to an even further degree. In the final levels especially, literally every enemy is of pure, walking radiation of death.

9. The Throne 1 (again) Just as easy as last time.
 
Can I argue this is a stomp again?

I mean, if it was only againts the Throne I could undertand it, but Fugil is facing the whole game, by himself, with just a sword. Where some enemies can kill him by touching him, specially those three (Hyper Crystal, The Throne and Horror). It's almost completely one-sided due to Fugil, a character that have almost no hax whatsoever in base, versus a whole verse that have radiation manip that can kill people with resistance to radiation manip.
 
Y'see, the thing about stomps, is that it's hard to argue after you argue how they're so skilled that they can dodge danmaku for days on end, kek.
 
I mean, he could do that. The problem with this match is this: either Fugil dodges everything, which means the Throne won't be able to attack him, or Fugil doesn't dodge everything, which means he dies before being able to attack at all. So if Fugil doesn't dodge everything, he literally has no win-con.
 
It's not about him dodging everything: it's about dodging everything, and also winning.

One can dodge for a long time, but if they take too long, they'll slip up.
 
Execpt that no? I say Fugil can dodge everything, you say he'll fail dodging eventually. My argument is a stalemate and thus incon, yours implies stomp.
 
It is very much impossible to assume that someone can literally dodge forever. Bobby Fischer, if forced to play infinite games against a teenager, would eventually lose. Monkeys would eventually write Shakespeare. It is illogical to claim otherwise.

My simple statement is that dodging forever means nothing if you aren't making progress towards winning, especially if you are only dodging via skill.
 
Moritzva said:
My simple statement is that dodging forever means nothing if you aren't making progress towards winning, especially if you are only dodging via skill.
That's basically my whole point: the match is a stalemate because Fugil will just dodge forever without ever winning, but his opponenet won't be able to win either.

Moritzva said:
It is very much impossible to assume that someone can literally dodge forever. (...) It is illogical to claim otherwise.
Then this is a stomp.
 
It would be a stomp if Fugil actually had legitimately no way of winning, is the thing.

I have no idea why your argument revolves around him standing in place and dodging forever, rather than addressing how he actually wins the battle.

To consult Stomp Thread-

Common Examples of a Decisive/Non-Stomp Match

  • Both characters have several methods of winning, including options that allow them to win instantly. However, one character can reliably use/activate their winning move(s) first.
Fugil has massive skill, and AP (against most enemies) on his side. Like, a lot of skill. But, The Throne has danmaku and survivability on his side, along with radhax.
 
Moritzva said:
I have no idea why your argument revolves around him standing in place and dodging forever, rather than addressing how he actually wins the battle.
That's because for some illogical reason, you chose base Fugil, who's just a very skilled dude with a sword. Since this wiki assumes in-character by default, ALL he'll do is just dodge and then tap with his sword. That's literally everything he has done when he fights in base.
 
And you chose to argue dodging, not tapping with the sword?
 
I still don't see how The Throne can hit Fugil.

And I'm about to check if Fugil can use law hax in base, to see what happens in this match
 
Through trial and effort. The greatest swordsmen will fall eventually, especially to swarms of danmaku that you have no defenses against.
 
Through trial and effort Fugil will just get more used to the bullets, The Throne cannot touch Fugil as I already said.
 
Monkeys on a typewriter. Even if we assume The Throne is completely devoid of skill and is a toddler with a toothpick, give it infinite time and it'll land a hit.

Replace "toddler with a toothpick" with "mechanical flying death machine obliterating a small floating platform with swarms of danmaku from multiple directions" and there 'ya go.
 
Far away from melee range. It usually just circles the island, but given it's a 2-D bullethell, it's hard to say how high.
 
Ionliosite said:
Does Fugil need to beat the mini enemies that are in each place?
Yes, though a fair number are harmless. The ones that can harm him, kill instantly, so take that as you will.
 
Ionliosite said:
Put Fugil with Bahamut and it'll show you how he wins
I don't know what that is
 
And what does it actually entail him doing?
 
Btw, can The Throne counter Stealth Mastery, I'm going to add it on my next Bahamut CRT, since Fugil has some scenes like going throught a crowd without being perceived (only by Lux) and entering the Azure Division base without being caught.
 
Ionliosite said:
Btw, can The Throne counter Stealth Mastery, I'm going to add it on my next Bahamut CRT, since Fugil has some scenes like going throught a crowd without being perceived (only by Lux) and entering the Azure Division base without being caught.
Stealth is only going to help you when there is actually places to hide. Which isn't going to be incredibly common.
 
Fugil can hide without places to hide, he was literally standing in the middle of a crowd, many of which had enhanced senses, without being perceived.
 
Ionliosite said:
Fugil can hide without places to hide, he was literally standing in the middle of a crowd, many of which had enhanced senses, without being perceived.
Were they looking for him? Since it's easy to 'blend in with a crowd' and it's far different than when you're being blasted a million and one ways by a robot.
 
Back
Top