I argued this case further on. Cole's range game is as good at any range. All Might can punch better up close. But Cole can unleash the same amount of range attacks close up or far. The issue is the sheer volley of how much Cole can unleash.
Oh he definitely can break free. The issue is shock factor and aiming it for his face and causing obstruction.
Fodder <<<<<< Cole I'm afraid. I specifically argued for Cole's level of lightning.
Ah there's where my issue is, movie feats. But the canonicty is irrelevant. My main argument remains the same. While everyone has to aim for that, lightning will be coursing throughout your body and passing through that organ. Although you can ignore pain, your muscles cannot ignore when electricity itself interferes with your muscle movement.
Yeah, this one All Might has a strong reason to win for that. But the Ionic Powers are the ace in the cards here.
My skim showed that Precision was clarified to be a massive reflex boost.
Please listen. The Ice spakes aren't the attack. It's an attack that's disguised as such and then freezes you. I'm more talking about this being used when he's too close or stunned.
Will discuss in a bit-
Karmic Overload is also... an early game ability in the first game but I don't see any major issue with including it. It doesn't really change the match honestly
Regadless of All Might being superior in blow for blow, but a bolt of lightning will be enough to slow him down. Enough to contract those muscles and heck up his movement, and then it's just a bombardment of bolts from that point on. Resistance he might have, Cole's lightning is still very much a high tier and it will affect his injuries.
He has some seriously strong methods for winning such as immediately using all of his power to summon a shockwave to blow Cole out of the island. I'm also close to voting a tie since they can technically cripple the other in a single blow.
With how I see it, both intending to kill the other-
All Might's main goal is to immediately knock Cole away, likely destroy much of the environment to shut down any electricity draining spot. Especially the substations that Zeke built. Cole's regular ranged attacks will be shut down, his homing rockets, grenades, shockwaves, bolts, are all countered by shockwaves... But not his homing arcs of lightning that he uses in the comics that he can use while moving.
Reaction wise with Precision is also vital and he'll be using it sparingly since he knows a frontal attack won't work on All Might. What he's going to do is predict where All Might is heading towards and heck even lure him in for a close combat since surprisingly that might be his best bet to hit him when it would be easy to surround themselves with electric grenades, or redirect some rockets.
All Might will be able to react to the Ionic Powers minus Ionic Storm, which locks onto his position. You can argue that he can tank it and pull off a shockwave to send Cole flying, but the issue of Cole being able to recover and that being very very hard hitting to Cole is a major issue. If he also loses sight of Cole when he uses this, he won't be able to react at all.
This is a very close match. In fact you've changed my mind about how this is gonna go, but I'm gonna have to go with Cole 5.3/10
The homing nature and ambush potential of Ionic Storm is high.