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Fallout: The Midwest Experience

Jackythejack

They/Them
20,008
1,717
Flag_of_Michigan.svg


Si Quaeris Peninsulam Amoenam, Circumspice

War...war never changes.

The year is 2288, and America is in ashes. When the bombs fell, so too did this great nation. From the shores of New California to the Capital Wasteland, the bombs had ravaged, corrupted, and destroyed. No places were safe.

...including, the American Midwest. Centered in the middle of the Great Lake, the former State of Michigan is a shadow of what it once was. To the north lies the ruins of Mackinac bridge, its destruction separating the upper and lower peninsulas. Theres said to be great wealth for anyone willing to make the trip to the upper peninsula, but with rumors of lake lobsters and aggressive Yoopers, no one has taken the risk.

In the southern portion of the state, a godless stretch of land known as the BloodRust Belt serves as a kind of No Man’s Land between southern Michigan gangs and those from the former state of Ohio. They fight for resources; iron, copper, steel, and the most valuable resource of all: cars.

The car is the object of obsession in Michigan, and the surrounding wastelands. If you have a vehicle, you have power. Michigan was the state that produced the most vehicles before the bombs fell, so there are plenty of both hollowed out husks and working vehicles ripe for the taking.

In the East, the Detroit Wasteland looms over the state. This place was hit hard even after the war. The Red Lead, a faction of Canadian Communists, has appeared to “take the eagle by the balls”, and are encroaching on the Michigan lands, citing revenge as their cause of conflict. Meanwhile, Brotherhood troops from the Commonwealth have set their eyes on The Mitten, determined to bring it and its many vehicles and robots under their grasp.

The west is a lawless land with no real power in the area. Feral ghouls, raiders, and the haywire robot infest the region and make it dangerous to traverse. It’s a land ripe for the picking by any wannabe power, as long as you can survive long enough.

You start in a town near the south side: Cement City. It’s not far south enough to be caught between raiders, but it’s not close enough to anywhere else to truly matter to anyone. The closest thing you can get to paradise in this hell’s cape.

Who are you, how did you get here, and what will happen to you? The answers are yet to be determined.

Character Sheet

Name:

Age:

Gender

Species: (Humans, Super Mutants, Ghouls, Synths, and variations of the latter three ONLY. If you’re a synth, you don’t have to state it here, but you have to tell me personally)

Appearance:

Personality:

Biography:

Proficiencies: (pick 3 of the basic fallout skills to be proficient in. This is to encourage consistency with what your character excels at)



Inventory: (Weapons, armor/clothing, miscellaneous objects. What do they got? Only allowed one basic weapon. You’re not a walking arsenal (yet))
 
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