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Hopefully that helpsGreyFang82 said:Ok, so for the time stop people keep saying "game mechanics" because this attack is interpreted by one person to be omni directional so dodging it would be GM.
It was never stated to be that, but even if it was, dodging "time stop" isn't what makes Ness resistant to it.
When using this move the music stops leaving the only sound effects playing being the attack missing or hitting the characters, This is the only move that ever does this so it there to show that the flow of time has stopped and the clock is then unleashing a flurry of attacks while time is stopped. Right after the flurry of blows the music plays to show time has resumed. Dodging the flurry of attacks should show Ness and the others can briefly move in stopped time. Besides instead of full resistance we can have it say "Minor Resistance to Time Stop" and put Ness can briefly move in stopped time to dodge attacks.