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Durability Question

Zaratthustra

VS Battles
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If a character can fusion with a Higher Dimension (6-D). He doesn't become one with it but just a part of it. The only way to attack him is to be able to reach that one (Higher Dimension) or your attack to be able to destroy the Multiverse (5-D) and reach him would that be Low-Complex Multiverse durability or would it be Immortality type 9?
 
Well if he becomes Low 1-C he is Low 1-C.

That is of course if the verse is treating spatial dimension as superior to each other and not just another axis, being just invisible/intangible to a being that's lower dimensional.
 
It treats the Higher Dimension as complete transcendence than the lower one in all Laws governing it and Time-Space.

He doesn't have that ap output for low 1-C, just the durability as only those that can destroy their way to the Higher Dimension can hurt him, but not kill. The only way to bypass is through some hax-soul hax but he's the strongest in the verse in that aspect so no chance.
 
The technique he does is named Voidification which make him fusion with the Higher Dimension as he can't destroy it. He is barely able to affect it by physical punching it so hard the Multiverse that it will open a crack in the Void to the Higher Dimension (the size is barely around a fist-sized which he used to absorb the energy from that dimension).

Voidificatio

only able to injure him

becoming one with the Essence of Void

For the Key, I'm working that's his attack output regarding the Higher Dimension. More than sure for the Cosmos God (the next key after the one I'm currently working will have better feats).
 
Well I'm guessing that the Origin Realm is 6D beacuse he fused with it I don't see why it wouldn't scale with his AP.
 
He's only a part of it - not the opposite. Like I said above the most he can do it damage it to a fist-size.

When he fusion with it, it's him becoming a part of something bigger - he exists in that Higher Dimension but can't anything that will truly affect it. Voidification is a concept technique created to defend and increase your survivability, not to attack.
 
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