Mr. Bambu
Suffer-Not-Injustice Bambu
VS Battles
Joke Battles
Super Moderator
Administrator
Calculation Group
- 22,787
- 22,316
Purpose
Allow me to say the purpose of this thread is that there is no singular purpose. More clearly put, I aim to correct any wrongs I deem necessary to correct within this thread rather than the Adventurer blog.
My first aims in this thread will be listed here- but due to the rather long list of things that will likely need tidying up, I'm beginning this with a few of the more currently glaring ones. Let's begin, and I'd appreciate if any major D&D person were to subscribe to regularly give their thoughts on the subjects presented, regardless of how brief the thoughts are.
Outsiders and Aberrations
A point I'd like to bring up is that we currently justify Devils as being Type 1 Abstracts based on this rather incredibly blatant quote stating that they are merely abstractions given the illusion of flesh.
However, this same exact quote also says "Just like every other denizen of the Outer Planes". Every Outsider in D&D has this strange physiology made of abstraction as a result of maintaining a higher or lower spiritual states of being. I don't see this being easily denied when we accept it already for Devils and the quote word for word states it applies to all of them.
Aberrations are a different story. Most seem to share the idea that they are creatures from the Far Realm given shape, ideas given form. Based on this, I am tempted to outright award them a form of Inorganic Physiology- but not all of them share this trait. The books define them as anything weird enough to not fit elsewhere.
The Far Realm and Mystara
A long while back in a thread I cannot find, discussion was had regarding the Mystaran Multiverse. To put it frankly, under current cosmology as I understand it, each setting of the game is its own multiverse, often with reflective gods (for example, Orcus and Demogorgon appearing in said Mystaran multiverse). These series of multiverses are connected via the Far Realm. We need to decide on this, I feel.
According to the Mystaran Immortals, beings with intelligences far surpassing any deity or any being in the game, there must exist a higher dimension for each lower one, and thus there are an infinite amount of spatial-temporal dimensions. To be clear, while this has been brought up, I put forth the proposal to outright refer to the Mystaran setting as an infinite dimensional structure. As said above, the Immortals are incredibly intelligent- literally as intelligent as the game will allow. So their math, if they are fairly sure it is correct, should be considered reliable enough. Furthermore, the book from a narrator point of view states they have deduced most of the truth, but lack evidence themselves.
Here are some other supporting factors for an outright 1-A Far Realm. We know the Far Realm is transcendent of this, a world above the realms of space and time. The geometry of this place is completely alien even to the infinite dimensional Mystara. The Far Realm is infinite beyond all concept even of these infinite dimensions. Immortals who can grasp the nature of infinite dimensions and nearly prove the existence of such find the "space" of the Far Realm to be terribly alie. This same quote directly states the Far Realm is that which is outside or above the settings of the game, including Mystara.
TL;DR, I propose outright High 1-B Mystara and 1-A Far Realmthe latter fits, too, since the game directly creates a link to Lovecraft by saying certain beings are Cthulhu, Yog, and even Azzy.
This now brings up the issue I have no direct suggestion for: mindhax. Simply put, people use the Far Realm to mindhax regularly. Deities can peer into it and while some go insane, others do not, and even player characters can venture into the realm and manage to remain completely sane (though this is an arduous task). This effectively renders their resistance to such hax as 1-A. I... really don't have a suggestion as to why this is or how to avoid it.
The 4th Edition Problem
As our friendly local Dragonstitch has pointed out again and again, 4th edition D&D is significantly more powerful than other versions. Specifically, it includes the above-mentioned 1-A mind-bending powers at first level, alongside potentially MFTL+ attack speeds, immediate protection from demigod-class beings, so on and so forth. A lot of the links to this are present in my old Adventurer Blog.
What shall we do about this? I don't know. I want some suggestions, honestly. Because I don't know.
What Is Magic?
Another thing that I've been quietly doing in the background that doesn't change anything really. TL;DR Arcane Spellcasting should be considered Reality Warping (other forms may be different). You can read it here for the most part but magic originates from the Spellweave, which covers all of reality with magic users creating effects by essentially pushing the Weave to achieve such an effect.
Based on this alone, an arcane spellcaster should receive Reality Warping as well as Magic. Just a small side-note to the overall CRT.
Allow me to say the purpose of this thread is that there is no singular purpose. More clearly put, I aim to correct any wrongs I deem necessary to correct within this thread rather than the Adventurer blog.
My first aims in this thread will be listed here- but due to the rather long list of things that will likely need tidying up, I'm beginning this with a few of the more currently glaring ones. Let's begin, and I'd appreciate if any major D&D person were to subscribe to regularly give their thoughts on the subjects presented, regardless of how brief the thoughts are.
Outsiders and Aberrations
A point I'd like to bring up is that we currently justify Devils as being Type 1 Abstracts based on this rather incredibly blatant quote stating that they are merely abstractions given the illusion of flesh.
However, this same exact quote also says "Just like every other denizen of the Outer Planes". Every Outsider in D&D has this strange physiology made of abstraction as a result of maintaining a higher or lower spiritual states of being. I don't see this being easily denied when we accept it already for Devils and the quote word for word states it applies to all of them.
Aberrations are a different story. Most seem to share the idea that they are creatures from the Far Realm given shape, ideas given form. Based on this, I am tempted to outright award them a form of Inorganic Physiology- but not all of them share this trait. The books define them as anything weird enough to not fit elsewhere.
The Far Realm and Mystara
A long while back in a thread I cannot find, discussion was had regarding the Mystaran Multiverse. To put it frankly, under current cosmology as I understand it, each setting of the game is its own multiverse, often with reflective gods (for example, Orcus and Demogorgon appearing in said Mystaran multiverse). These series of multiverses are connected via the Far Realm. We need to decide on this, I feel.
According to the Mystaran Immortals, beings with intelligences far surpassing any deity or any being in the game, there must exist a higher dimension for each lower one, and thus there are an infinite amount of spatial-temporal dimensions. To be clear, while this has been brought up, I put forth the proposal to outright refer to the Mystaran setting as an infinite dimensional structure. As said above, the Immortals are incredibly intelligent- literally as intelligent as the game will allow. So their math, if they are fairly sure it is correct, should be considered reliable enough. Furthermore, the book from a narrator point of view states they have deduced most of the truth, but lack evidence themselves.
Here are some other supporting factors for an outright 1-A Far Realm. We know the Far Realm is transcendent of this, a world above the realms of space and time. The geometry of this place is completely alien even to the infinite dimensional Mystara. The Far Realm is infinite beyond all concept even of these infinite dimensions. Immortals who can grasp the nature of infinite dimensions and nearly prove the existence of such find the "space" of the Far Realm to be terribly alie. This same quote directly states the Far Realm is that which is outside or above the settings of the game, including Mystara.
TL;DR, I propose outright High 1-B Mystara and 1-A Far Realm
This now brings up the issue I have no direct suggestion for: mindhax. Simply put, people use the Far Realm to mindhax regularly. Deities can peer into it and while some go insane, others do not, and even player characters can venture into the realm and manage to remain completely sane (though this is an arduous task). This effectively renders their resistance to such hax as 1-A. I... really don't have a suggestion as to why this is or how to avoid it.
The 4th Edition Problem
As our friendly local Dragonstitch has pointed out again and again, 4th edition D&D is significantly more powerful than other versions. Specifically, it includes the above-mentioned 1-A mind-bending powers at first level, alongside potentially MFTL+ attack speeds, immediate protection from demigod-class beings, so on and so forth. A lot of the links to this are present in my old Adventurer Blog.
What shall we do about this? I don't know. I want some suggestions, honestly. Because I don't know.
What Is Magic?
Another thing that I've been quietly doing in the background that doesn't change anything really. TL;DR Arcane Spellcasting should be considered Reality Warping (other forms may be different). You can read it here for the most part but magic originates from the Spellweave, which covers all of reality with magic users creating effects by essentially pushing the Weave to achieve such an effect.
Based on this alone, an arcane spellcaster should receive Reality Warping as well as Magic. Just a small side-note to the overall CRT.