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Literally none of the statements are about Travel or Flight speed, they both (literally, again) say "running speed", in DMC, the Devil Trigger amps every aspect of your speed, and they never had any problems with fighting while in movement, look at Dante Vs Vergil clash in DMC5 as an example, they react to their own movementOnly problem I have is scaling multipliers that are specifically said to amp travel and flight speed to combat speed.
And what is running speed? Travel speed...Literally none of the statements are about Travel or Flight speed, they both (literally, again) say "running speed", in DMC, the Devil Trigger amps every aspect of your speed, and they never had any problems with fighting while in movement, look at Dante Vs Vergil clash in DMC5 as an example, they react to their own movement
You say DT amps every aspect of their speed and yet on neither Dante nor Vergil's profile does it indicate that they get faster combat speed with it active
All Devil Trigger forms give Dante increased attack, defense, speed, healing, and passive Fear Manipulation.
And what is running speed? Travel speed...
this not the case at all. you could still run while being in combat, it has nothing to do with combat speed and travel speedAnd what is running speed? Travel speed...
Running Speed is something that would fall under Travel Speed which is simply how fast one can move from one spot to another... fighting while running just supports their combat speed is on the level of their travel speed.this not the case at all. you could still run while being in combat, it has nothing to do with combat speed and travel speed
I dont know nothing about the verse, I only know that Dante exist, but the blog seems good
Welcome to the party o/I’m the new DMC Nerd on the block, so I’ll put in my two cents based on the blog and the feats in Devil May Cry.
DMC3 already has an accepted value, doubling it isn’t an issue because of the scaling, as the only people he’d use Devil Trigger against are as fast as himself-Sparda powered Arkham and Vergil, who himself uses Devil Trigger in the final fight, but as I understand the blog doesn’t apply the multiplier on DMC3’s DT because DT’s active value and properties change between games, so using it as a mark for DMC1 and DMC2 is okay because those are consistent, but 3, (possibly 4) and definitely 5 all have what seem to be varying understandings of how powerful Devil Trigger is. So leaving it untouched as a whole makes sense, and I definitely agree with this. Devil Trigger’s whole tree is majorly inconsistent anyway.
DMC1 IS affected, and his base being at least DMC3 speed+ makes complete sense within scaling. The Devil Trigger form and the Sparda Devil Trigger being the multipliers they are barely raised Dante’s speed in comparison to a verse as multiplier packed as Dragon Ball, but are consistent with the DMC1 Mundus Boss Fight speed feat of moving so fast the stars become blips, and the fact that Mundus is a Demon Lord does imply a much faster speed, but my main confusion lies with how DMC1 Dante can be so fast and that was his only hope beating Mundus, but Dante was able to handle Arkham by himself, who had the powers of Sparda. It IS admitted that Sparda’s powers did not synchronize well with Arkham due to who he was, so it may be possible he wasn’t as nearly as powerful as the Original Sparda, which IS implied, but not to such a significant degree. However, this is less a scaling issue and more the plot not exactly specifying how much the lack of synergy actually affected Arkham. Mild agree.
DMC2 is faster, (despite the gameplay), so Dante being such makes sense. And this is where a lot of “Dante is the OP protagonist,” really started to come into play over the series, so having him move at such speeds against Argosax was basically the game showing off that yes, Dante is able to blitz him by a ridiculous margin and treat him like a joke. Since Argosax was a foe even Mundus cannot beat, having him be faster than Mundus makes sense, and so it does for Dante. However, while the accepted multiplier makes sense, I don’t think any feat in the game supports such. Then again, there’s no one in the game Dante actively needs to try hard like this for, and by the time he probably would (like DMC5), his base has gotten so strong he could solo the entire DMC4 game for ***** and giggles, so perhaps that was the point? Either way, I understand and reason with it, and even agree, but less than I do for DMC1.
4-5 are on the basis of whatever the previous are, which again, makes sense because we have no understanding of how the multipliers in that game behave. I agree with this move, and if the chain is correct, then with the scaling.
I read nothing about the post above but we lack any statement about the DT power boost besides the one 20 years ago in dmc1 (which is very likely to be outdated to hell)
why? AFAIK it wasnt retconned, it's the only statement about the precise DT boostI read nothing about the post above but we lack any statement about the DT power boost besides the one 20 years ago in dmc1 (which is very likely to be outdated to hell)
Tony is talking about that there is no other statement in the series about DT multipliers other than this one, and considering that DMC1 guidebook is from more than 10 years ago, he is saying that the statement is likely outdated, although nothing contradics this statement tho, so i think there is np problems using for speed scaling.why? AFAIK it wasnt retconned, it's the only statement about the precise DT boost
If they did, someone should re-add those or work to undo the speed scaling for verses like Rakudai and DragonballI thought something happened with Multipliers? I think Bleach got a downgraded for their speed ratings because they used a 5× - 10x amp.
If the statement is outdated as I'm reading above then we shouldn't use it if what I'm reading is true. At the moment you can consider me neutral until a conclusion is reached.
Personally speaking I'd love to throw away Multipliers as a whole, more of an issue regarding wiki standards as a whole tbh.
I wouldn't mind this too.....Personally speaking I'd love to throw away Multipliers as a whole, more of an issue regarding wiki standards as a whole tbh.
I think it's even worse for AP ngl. For instance I know lots of verses that cap out at tier 7 and that's usually done with extreme effort, and then you slap a multiplier on said feat to inflate characters above several tiers than what they really should be. Honestly it just a really easy way to inflate characters at this point lol.Something we all agree honestly. It was fine with people saying "they can become x times faster" but now abusing it to get X times MFTL+ is out of hand
Rakudai is MFTL+ via multipiers. Check Ikki's profile.I can give some input on Dragon-Ball since I'm familiar with the verse but Rakudai shouldn't be a benchmark if we're being honest. The volumes aren't officially translated to my knowledge so using that isn't really a fair comparison imo.
This is Ikki.I think it's even worse for AP ngl. For instance I know lots of verses that cap out at tier 7 and that's usually done with extreme effort, and then you slap a multiplier on said feat to inflate characters above several tiers than what they really should be. Honestly it just a really easy way to inflate characters at this point lol.
We allow multipliers in general as long as they are officially stated and/or they are blatantly stated in the story itself.If we allow multipliers to scale for the verse on the site then I'm ok with this, otherwise, I'm just neutral on the whole thing.
i think we need more staff inputOkay, I guess there is no problem then
If it's okay I shall add everything to their profile later, or you wanna do it, @Sevil Natas ?