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Dishonored: 9-A continues to not make sense + other things

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Don't believe his weight is given. We can take the average of the ideal weight of 182 – 222 lbs, which is 202 lbs or 91.6257 kg.

I have the pixel scaling for the clocktower and explosion.
efNu81N.png
Avrv2gp.png
5RhFGxB.png

Third image appears to be the most reliable.

Mw8ZdMx.png


In one panel we see that Corvo is a bit shorter than half the height of the clock face, so that would be our reference.
TUUCIwH.png


For the platform thickness we have:
1.4109 m
1.1580 m
1.4265 m (most reliable)

For the roof part:
3.9887 m
3.1887 m (most reliable)

Explosion is looking around 7.286 m in radius.
 
Using air blast radius (near-total fatalities):
Y = ((0.007286/0.28)^3)/1000 = 1.7619493E-8 Megaton = 73719958 J

Dividing by two due to being non-nuclear: 73719958/2 = 36859979 J [Small Building level]
 
Did someone took that explosion point-blank though?
I believe Shadow said the Bomb was underneath the flooring Corvo was standing on, and that he was standing right on top of it. But the floor is quite thick, so he used these values to determine the thickness (Which would be the distance between Corvo and the bomb):
In one panel we see that Corvo is a bit shorter than half the height of the clock face, so that would be our reference.
TUUCIwH.png


For the platform thickness we have:
1.4109 m
1.1580 m
1.4265 m (most reliable)

For the roof part:
3.9887 m
3.1887 m (most reliable)

Explosion is looking around 7.286 m in radius.
I'm not sure which value to go with tho.
 
Don't believe his weight is given. We can take the average of the ideal weight of 182 – 222 lbs, which is 202 lbs or 91.6257 kg.

I have the pixel scaling for the clocktower and explosion.
efNu81N.png
Avrv2gp.png
5RhFGxB.png

Third image appears to be the most reliable.

Mw8ZdMx.png


In one panel we see that Corvo is a bit shorter than half the height of the clock face, so that would be our reference.
TUUCIwH.png


For the platform thickness we have:
1.4109 m
1.1580 m
1.4265 m (most reliable)

For the roof part:
3.9887 m
3.1887 m (most reliable)

Explosion is looking around 7.286 m in radius.
BTW, you should only figure out the height of an explosion if it is a perfect sphere. Otherwise, just use the horizontal width as the explosion diameter.
 
Can somebody remind me about what we need to do here please?
 
Using air blast radius (near-total fatalities):
Y = ((0.007286/0.28)^3)/1000 = 1.7619493E-8 Megaton = 73719958 J

Dividing by two due to being non-nuclear: 73719958/2 = 36859979 J [Small Building level]
That's 8, almost 9kg of TNT. Not bad. Would the destruction shown in the feat be sufficient for it be calced as a fragmentation?
 
Rough calc (first time trying an inverse square law calc, probably wrong) puts the amount that Corvo survived at 666529.6798695J, which afaik is Wall level+

Edit: nope, the mean of the high end and low end of 9-B is a bit above 10,000,000J, so Corvo remains in 9-B without the plus. And that 666539J near-death dura feat ain't even consistent with Corvo being able to perform a Fatality on 4,000,000+J-eating Clockwork Soldiers
 
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Basically just need to calc how much of the explosion Corvo withstood
Do you want me to ask a few calc group members to help you out by creating a calculation blog for this purpose?

You will need to post a link or links to the evidence first though.
 
You should be able to do so, yes, but only do so when it is important, and try to not spam them or use more notifications than you need at the same time.
 
No problem. Feel free to post the relevant evidence then. I will ask them afterwards.
 
Don't believe his weight is given. We can take the average of the ideal weight of 182 – 222 lbs, which is 202 lbs or 91.6257 kg.

I have the pixel scaling for the clocktower and explosion.
efNu81N.png
Avrv2gp.png
5RhFGxB.png

Third image appears to be the most reliable.

Mw8ZdMx.png


In one panel we see that Corvo is a bit shorter than half the height of the clock face, so that would be our reference.
TUUCIwH.png


For the platform thickness we have:
1.4109 m
1.1580 m
1.4265 m (most reliable)

For the roof part:
3.9887 m
3.1887 m (most reliable)

Explosion is looking around 7.286 m in radius.
Shadow posted most of the relevant evidence for use in a calc, as well as the scans needed. I'm replying to it so calc group members don't need to basically read the whole thread just to find the useable info
 
As for some other necessary evidence for making a frag calc, such as materials used in clocktower construction or the average hollowness of one, I don't know where to find that or how to efficiently search for it. May need help with that.
 
Also another thing I think is worth mentioning is that whale oil in Dishonored likely has a far higher energy density than IRL gunpowder, so the velocity of bullets in the verse should be considered higher than that of comparable IRL firearms to an unknown degree.

I say this because even minuscule arc weaponry in the verse is capable of fully vaporizing a person, even when such weapons like the Arc Mine would only be able to house about a cup or less of the stuff as fuel
 
So all that is needed is to put that calculation in a blog?
The near-total fatalities calc should be fair game to put in a blog, someone more experienced should calc how much of it Corvo takes and add that to the blog as well. In addition, if the feat qualifies as an instance of fragmentation, it should have a frag calc too
 
The near-total fatalities calc should be fair game to put in a blog, someone more experienced should calc how much of it Corvo takes and add that to the blog as well. In addition, if the feat qualifies as an instance of fragmentation, it should have a frag calc too
I doubt the stardestroyer calculator would even accept values that low AFAIK.
 
So is somebody here willing to make the required blog calculations?
 
Hm... I'm afraid I don't know how to calculate the energy loss of an explosion through walls... @KLOL506 Do you?
 
If I had to guess, take the value from a normal inverse square calc, and subtract the energy needed to fragment the segment of wall directly between the explosion and character
 
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So if that calculation cannot be done, are there any other ones that can be focused on instead?
 
I am not sure. Can somebody provide a summary of what has been accepted here please?
 
Since we can't measure the energy loss of the explosion through that wall, we'll have to take the 9-A calc up there since it's the best we have. We only need to put it in a blog post, and voilà, serviceable for a profile. "At least 9-B, possibly 9-A, would be best given the potential energy loss of the explosion.
 
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