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This biggity-boy's a diggity-dog

Diavolo (As in not Doppio) vs GLaDOS (Access to everything)

They're in GLaDOS's chamber

Win via KO, incapacitation, or death. SPEED EQUALIZED

Usually I'd list AP here but it doesn't matter
 
I don't think Diavolo can time skip something like breathing in neurotoxin, because it'll still be there as soon as the skip ends.
 
How does one kill a program?
 
Diavolo gets into where GLaDOS is, precogs the neurotoxins, kills GRaDOS and flees the place.
 
An odd issue with Diavolo attack is that I'm fairly certain GLaDOS is too high on the ceiling for him to reach. Also even if he skips time the toxins will still be there when it's over.
 
He can forsee neurotoxins being pumped in all he wants but that isn't gonna stop her from flooding the facility with them.

Also you can wreck the glados on the ceiling and the AI still is there in the facility
 
It's not as if the toxins were everywhere and Diavolo couldn't just punch through the wall and go for undetected places to get where GLaDOS is. With Aperture Science being kind of the place where you could very well do that.
 
They can be everywhere Glados is aware of, given that she exterminated the entire facility. It's also a gas so yeah it moves around and stuff
 
Jackythejack said:
Wouldn't neurotoxin begin to follow him through the hole in the wall.
If he makes a literal hole, yes. If he tears some part of the wall he can put back to where it was later, no.

Also lol why wouldn't Diavolo not be able to just not breathe for some seconds to then use his powers again and repeat the process?
 
Because neurotoxin also enters just through skin. Don't need to breathe it.

Tearing out a chunk and putting it back isn't gonna result in an airtight seal, and now he's lost in apertures tunnels.
 
Diavolo's skin is made out of metal, so the neurotoxin won't enter him

I vote GlaDOS. Diavolo has no counter against neurotoxin.
 
Hmm I remembered GRaDOS making some jokes about breathing.

Anyway wasn't a scientific able to survive via being in the tunnels/passages of the place?
 
He wasn't in an area that got gassed to start out with, and actually knew the layout of the facility. He also got himself killed later, turrets shot him down. Just delayed the inevitable, all he did was make it so Chell was the next test subject.
 
Wokistan said:
Tearing out a chunk and putting it back isn't gonna result in an airtight seal, and now he's lost in apertures tunnels.
For the first part, it now becomes something he can outrun and survive, and it also depends on how he seals it. The second part is not a problem.

Wokistan said:
He wasn't in an area that got gassed to start out with, and actually knew the layout of the facility. He also got himself killed later, turrets shot him down. Just delayed the inevitable, all he did was make it so Chell was the next test subject.
This is also the only option Diavolo has here, he has nothing else to do but to try to see if there is anything beyond the walls.

2 powers he has should at least help finding that, his Enhanced Senses (which his profile doesn't have yet) would detect if something moves in those spaces. And his Spatial Manipulation, which is that useless visual of everything breacking apart in his time erase, would make him know what's beyond the walls from his own sight (and KC's). Giving that he can erase 0.5 seconds it would be very likely for him to find some tunnel where to escape.
 
Can't he just erase time and get past the walls because he cannot interact with them? That's how he kidnapped Trish, too, iirc
 
The Rat Man was stuck in the tunnels for years, mind you. By the time he emerged for the first time Chell had already gone through Portal 1 and beaten Glados only to get dragged back into the depths
 
The Rat Man doesn't have certain advantages Diavolo holds (Enhanced Senses, seeing what's beyonds the walls, Stando Powah), so I think he would end up facing GRaDOS within a reasonable amount of time.
 
To be entirely fair Aperture has tons of places where GLADOS can't reach, where Diavolo can hide out and survive while he formulates a way to take her out.

He can use his Stand to leverage his jumps, destroy walls and barriers, block bullets from turrets, basically letting him breeze through any traps that don't cover the entire room he's in.

After which it's only a matter of time before he enters GLADOS' chambers and destroys her main body. Trapping him in Aperture likely forever, sure, but counts as a win-con here.

(EDIT): Wait he starts in GLADOS' chambers. What's stopping him from crushing her main body?
 
Destroying her main body doesn't stop the program from existing within apertures circuits. Glados exploded at the end of P1 but tbe backup still was a thing.
 
Also, by the time rat man left, glados was out of commission and the neurotoxin pumps very damaged. Here, there's no reason she can't just keep them running.
 
Wokistan said:
Destroying her main body doesn't stop the program from existing within apertures circuits. Glados exploded at the end of P1 but tbe backup still was a thing.
That backup took decades to come online and required indirect help from Wheatly and Chell.

Wokistan said:
Also, by the time rat man left, glados was out of commission and the neurotoxin pumps very damaged. Here, there's no reason she can't just keep them running.
Why can't Diavolo just use King Crimson to break out of the room, in that case?
 
This ignores how a lot more than glados was destroyed in that explosion. Considering diwvolo can't just nuke half the facility and that glados's party chamber escort bots could do what she wanted to chell even immediately after the explosion, I don't see why they can't just go turn her back on. There's also the multiplayer robots that glados instructs now.

Because that means he's not in the area to actually damage glados anymore.
 
Also neurotoxin isn't exactly the only thing. In some of the rooms she could just remove the floor, set the area on fire, spawn a bunch of turrets, have booby trapped stuff with explosives, etc. Remember that she's usually not trying to outright kill you, and that by the time she is you've already sabotaged a lot of her stuff. As shown by that little sequence if she wasn't sabotaged she immediately just cordons you off, gasses you, and ventilates your body via turret.
 
Neurotoxins irl don't take very long, and she killed the entire facility fast enough that nobody got to shut her down despite them standing at the same computer that could do just that. Using the time it takes Chell to die is rather inaccurate, for a couple outside factors:

  • In P1, the neurotoxin generators are specifically said to not be running at full efficiency probably due to not being used for super long amounts of time, and need some time to warm up
  • In P2 against wheatly, you specifically sabotaged the neurotoxin long before in the game (along with it being a backup generator) and the room's integrity has been breached anyways, meaning that a lot of the gas can escape.
  • In an alternate route in P2, you can get tricked by Glados into entering a room that's supposedly outside then get killed instantly by neurotoxin. This further supports that Chell not dying instantly in the other cases is due to outside influence and not a resistance or the poison being bad.
 
If GLaDOS is able to kill the people standing next to the computer that could shut her down with neurotoxins before they could actually shut her down, then she should be able to kill Diavolo before he can destroy her body.

Voting GLaDOS.
 
Yeah I am voting the character I have argued the entire time lol
 
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