- 9,154
- 6,433
Got both the MHS+ calculations accepted.
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I'll make the thread when I get off work.Got both the MHS+ calculations accepted.
Slow and steady, as if reaching for my gun, I slide my hand inside my jacket.
Another nod. Even smaller. Microscopic, so much so it should go undetected.
I sense it.
A rush of movement behind me. The ‘Tino’s fast. I’m faster.
The world plunges into the warm, gelatinous wine of Sandevistan. I spin around at full boost and pray my muscles can take it. If they can’t, they’ll tear clean off my bones.
Hand. Gotta get the hand. Hand with the gun. The hand pulling the Unity out of its holster, aiming to empty it in my gut. I strike his elbow. The sickening snap of breaking bone. I strike his wrist. A heavy boot on broken glass. The gun falls, falls from fingers open wide in surprise. A swift parting kiss to his jaw, and I reach for my gun.
Too late. Corto’s beside me. The dull jerk of the knife as it sinks in under my right rib. That’s it. This is how it ends...
Or it would be if I didn’t have a metal plate in lieu of a rib. A lucky charm from the time a Maelstromer decided to test his mantis blades. I got two months in the ER and a medal.
F- the gun. I grab Corto’s shoulders and channel my entire boosted might through my forehead, into his face. The knife drops. Corto slumps.
Sandevistan courses through my muscles, pulsing, fading. Tomorrow. Oh, tomorrow. Tomorrow I’ll wake with the biggest f-ing hangover. Like I’d pounded back a whole convoy of Centzon and lived to regret it. Pain shoots through my body, like someone strung me up piñata-style to whack the sh- outta me with a telescopic baton. Christ. I can feel it already.
Choom whose arm I snapped in three is back... He shrieks in Spanish and bolts out the door. Deep breaths. One. Two. Three. Better. I grab a plastic folding chair and take a seat at the table. Cejas has separated face from hands. He eyes me like a beaten cur. Can’t say I blame him; he just rose from the dead, too.
“Got a couple questions,” I say, glancing at Corto to be sure he’s lying where he fell. Good boy. “Cejas?”
Another long, dark corridor. To the left – one door, three rooms. To the right – one door, two. Choices. Last one on the right is Timmy’s “office.” Can I take two shots of Sandevistan in 24 hours? No idea. Rather not chance it.
“Easy there, pal,” I hear through the door. A voice, so familiar. Familiarity – the only reason I don’t fire up Sandevistan and shred myself. “Easy. Put it away.”
So with this we have some indications of the 2070s Sandevistan:He doesn’t see my fist. It smashes his nose. Doesn’t see my boot. It kicks his knee out. He doesn’t see a thing, he’s blind. He doesn’t see hit after hit
after hit as I drive him down into the wet earth. The baton falls from his hand. Ribs snap and crack like dry twigs.
I don’t see him either. I see red. I see Brian, who they’ll kill or stuff in a cage to rot. I see Cejas, a leper, a pariah among his blood brothers. I see Emilio, his heart shattered into a million razors, never getting his revenge on Jones. I see Pedro – huh – his numbers finally lining up. Least I hope they will.
I don’t stop until the Sandevistan falls from my eyes, fades from my veins. Kid cop lies crumpled on the ground, barely breathing, bathed in blood.
I breathe deep.
I can barely stand.
I feel no relief.
So this takes place between David dying and the start of CP2077You witnessed David Martinez’s meteoric rise. But the thing about meteors? They come crashing down to Earth. David’s gone. Now it is time for you to step up and earn a seat in the Afterlife.
In the Cyberpunk: Edgerunners Mission Kit you’ll tell the story of a new Crew of Edgerunners hungry for eddies and glory. When a Fixer named Dakota Smith calls with a gig, it seems they might just find both.
The Cyberpunk: Edgerunners Mission Kit comes complete with seven pregenerated characters designed and illustrated by Hiroyuki Imaishi, the director of Cyberpunk: Edgerunners! You can grab a character and leap right into the action or customize their history with the help of the Lifepath: R. Talsorian Games’ famous background generator
With this we can probably make profiles for the other members of Maine's gang. In addition it probably wouldn't hurt to make like, a profile for Johnny and other 2013/2020 characters.Curious about Rebecca’s past? Want to know more about Lucy’s life before she met David? We’ve got you covered. The Cyberpunk: Edgerunners Mission Kit will contain biographies of David, Lucy, Rebecca, Maine, and the rest of the crew straight from Bartosz Sztybor, story writer for Cyberpunk: Edgerunners.
And we aren’t stopping there. The world of Cyberpunk is an alternate history, starting with the Collapse of the 1990s, pushing through the 4th Corporate War of the 2020s and the Unification War of the 2060s, and slamming straight into the roaring 2070s. We’ll lay it all out for you: the back story, the technology, and even what daily life is like in Night City. All as told by world creator Mike Pondsmith and the writers at R. Talsorian Games and CD Projekt Red.
Watch this be some convoluted way to explain how the Captain got David's jacket with FalcoA full tabletop roleplaying experience in a single box. There’s no need to worry about buying multiple handbooks to play the Cyberpunk: Edgerunners Mission Kit. Everything you need will be right in the box. That includes a lore book to tell you about the world, a rulebook to show you how to play, and a brand new gig, The Jacket, to provide you with hours of Edgerunning action and exploration. Plus maps, standees, and Cyberpunk: Edgerunner-themed dice to help you on the way.
According to another preview this should cover the Neuroport Cyberware and how it replaced the NeuralLink.The Cyberpunk: Edgerunners Mission Kit comes complete with rules for plugging all included 2070s weapons and technology into your existing Cyberpunk RED game! Add Power, Smart, and Tech Weapons to your arsenal. Visit a ripper and implant neuroports, mantis blades, gorilla arms, and more into your meat. And for Netrunners, the time has come! Distract, damage, and even control your enemies via Quickhacks. Also included will be a guide for adjusting Roles, economy, and even Humanity for play in the 2070 era.
So as a note:Releasing in the first few months of 2024: Interface RED volume 3! The latest volume of the Interface RED series collects the DLC content we shared with the world in 2022: everything from new weapons and gear to rules for bicycles to digital dating in the Dark Future. Plus, a new bonus article not available anywhere else: Full Body Conversions. Is your Edgerunner ready to trade [almost all of] their meat for metal? Interface RED volume 3 provides everything they’ll need to plug their brain into an IEC Alpha starter model, a sleek Militech Eclipse, a combat-ready IEC Dragoon, or one of ten other totally chrome bodies!
his stuff isn't nearly as high end nor as invasive as songbirds, she is more chrome than human at this point while mosley still has the vast majority of his body with the exaption of his hands, spine and part of his head while somi is more borg like.Minor thing, but I found out about concept art regarding Agent Mosley from Netwatch, so he really does have the same gear as Songbird. Though now I wonder why they used this gear rather than the RavenTech Wiseman since you're seemingly replacing nearly as much of your body with chrome. Though I guess having your brain removed and put in a capsule doesn't sound that appealing.
That's why I included the art. His entire torso has also been replaced like her. It's just that his cyberware is more aesthetically pleasing than Songbirds.head while somi is more borg like.
I think they're both the same. It's just that Songbird is tapping into the Blackwall for her hacks, which are more powerful than normal netrunning.nearly as high end
ANOTHER BAD ENDING?there can't be any ******* good ending in Cyberpunk franchise?Reviving a dead thread.
So Cyberpunk is getting a board game. They released a rule book to early backers and it includes some minor lore stuff.
So the board game is an alternate timeline. Alt runs simulations and realizes that Mikoshi is a front for Arasaka. They are creating an AI called Raijin. Raijin is powerful enough to pierce the Blackwall and destroy the AIs from Bartmoss' DataKrash. Alt wants to prevent Raijin from destroying her sanctuary and uses V to do so, which is why she ended up saving them. Also Adam Smasher blows up a Basalisk tank.
Endings either have Raijin and Alt kill each other or Alt destroys Raijin with your help but causes Night City to collapse into anarchy from Alt obliterating the computer systems Raijin fled to.
wrong city, wrong people.ANOTHER BAD ENDING?there can't be any ******* good ending in Cyberpunk franchise?
Tbf, in this alternate timeline I guess V and Alt accidentally save Maine and his crew, and Jackie doesn't die (dunno how PL goes in this version yet).ANOTHER BAD ENDING?there can't be any ******* good ending in Cyberpunk franchise?
honestly having both alt and raijin destroy one another seems like a win-win no? we get rid of arasaka's hyper AI weapon and one of the biggest AI amalgams from beyond the black wall gets destroy'd in the process, meaning arasaka are weaker and the black wall AI are also weaker.
Although if I were a bettin man I'd say V just dies don't they?
Technocracy from World of Darkness type shit.So while very powerful at first, a Dragoon, ACPA Soldier, or high-tier solos (like Morgan Blackhand), or Borgs like Smasher would actually just straight up kill Dracula in a 1 vs 1 because they just obliterate him with a 7D10 damage burst that would cut through his armor and blow off a limb. Now he's not defenseless and has a bunch of psionic powers, but I find the idea of like, Dracula being killed by Morgan Blackhand or Adam Smasher during the Corporate War to be really funny. Guy is 500 years old and just gets slammed by some chromed-out New Yorker with a 14.7mm Assault Rifle or uppercuted into the stratosphere.
There's two "tiers" in Cyberpunk, there Edgerunner and Mercenary tier. Smasher in both editions is solidly in the Mercenary tier, which means generally curbstomps Edgerunners. In 2020:You know, reading about Smasher in the older RPGs, I sorta realize he was meant as a tool for the DM/GM/Admin/whatever who sees their players thinking their hot shit and going "Oh yeah?"
Yeah, when the "Not unkillable" bar is "You aim a full squad packing literal artillery at him he probably goes down" or "Have the character who is Adam Smasher's personal rival" that's basically unkillable lmfaoThere's two "tiers" in Cyberpunk, there Edgerunner and Mercenary tier. Smasher in both editions is solidly in the Mercenary tier, which means generally curbstomps Edgerunners. In 2020:
Additionally, Smasher in 2020 is actually unoptimized. A fully Optimized Smasher is a meme and realistically be unkillable outside of Morgan Blackhand and his cracked pseudo-Bolter
- Smasher has a +22 Initiative Score. A hyper min-mixed character struggles to get +17 and requires enourmous amping of experience to get higher. Every non-Solo or Combat class makes out at +10 for Initiative
- In 2020 dealing 8 damage to a limb blows it up (unless it's Cyberware) and headshots deal double damage. Smasher's melee is 2D6+14AP or 3D6+8AP, meaning he'll one shot you without armor and if you do have armor the AP halves it (melee does not have an AP damage reduction unlike with bullets)
- Armor for Edgerunners at best tops out at 29 SP. Meaning Smasher kicking you will automatically bypass your armor and a headshot still has a good chance at killing you
- Smasher's armor is 42 SP. Assault Rifles' damage is 5D6 to 6D6+2. As the math implies, he's immune to small arms fire
- If your gun is Smart Linked, as a Red-Dot, or uses a Smart-Scope you've triggered Smasher’s dodge cyberware which is a 1d10+19. If he rolls a 6+ most characters cannot hit him with any ranged weapon that's not an explosive
- Smasher's Assault Rifle is a 7D10 weapon or a shotgun firing Sabot rounds. Most armor is in the 18-25 range without ACPA or armored vehicles.
- Smasher has a +22 to Heavy Weapons and a +21 to Rifles. All of his guns are either extreme damage or have stuff like a 6D10AP Sabot round
While Smasher isn't unkillable since like 10 dudes with Militech Commandos or 10 Dragoons with Railguns can basically kill anything, he's significantly stronger than the tier that 90% of PCs operate in.
- Smasher is unoptimized for melee damage. A GM with adding hydraulic rams can boost his damage output from 2D6+14AP to 6D6+14AP
- If Smasher uses Cybersteroids his strength triples to 54. This makes Smasher stronger than his mecha. In this state, if he kicks you he would kick you for 9D10+6 AP. This one shots virtually every single ACPA in the game. Additionally Smasher's armor goes from 42 to 80 SP making him impossibly hard to damage in most circumstances.
- His guns are unoptimized. Smasher can get most of his weapons to have a 1.5x damage increase with Electro-Thermal Weapons
The Gaians were rigid ecological defenders. determined that Humanity would never again outstrip its resources. Their meme: "Man must remain firmly part of the natural order."