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Sonic:5 (ShakeResounding, ElixirBlue, Gilad Hyperstar, ShadowWarrior1999, PapiSavitar5025)

Knux:2 (Theuser 789, Listentomyrhythm)

Incon:0
 
Sonic:6 (ShakeResounding, ElixirBlue, Gilad Hyperstar, ShadowWarrior1999, PapiSavitar5025, lonliosite)

Knux:2 (Theuser 789, Listentomyrhythm)

Incon:0
 
Okay, Classic Sonic reasons were he used Wisps more in character which was debunked, ring time which Knuckles uses just as much

Meanwhile Knuckles wins via having more experience fighting Sonic than this Sonic has of Knuckles, better skill and moves Sonic doesn't know how to counter while Knuckles knows most of the main moves of Classic, the fact that he would use Wisps way more in character, and he has way more moves that can stun Sonic like Power Flash and Thunder Arrow while Sonic only has time break, and that invulnerability and the Earthquake attack counters Hyper Flash
 
Hyper Flash also counters Hyper Knuckles's earthquake, Since they're both comparable in AP. Sonic using Time break is very problematic for Knuckles too, as well as Hyper Flash being a light based attack can also potentially blind Knuckles too.
 
Both Hyper Flash and the Earthquake attack are useless here because invulnerability, and Hyper Flash has never show to cause blindness in game, even versus both Eggman and Knuckles in that game, so we can't assume It, meanwhile Power Flash actualy paralyses the opponent for 20 seconds or more

Knuckles would use Power Flash/Wisps way more than Sonic would use Time Break since he only used it in Generations post game (which make the move canocity in Classic questionable) and nowhere else unlike the moves that Knuckles can finish the fight

You haven't adreesed any of the other reasons
 
Both Hyper Flash and the Earthquake attack are useless here because invulnerability, and Hyper Flash has never show to cause blindness in game, even versus both Eggman and Knuckles in that game, so we can't assume It, meanwhile Power Flash actualy paralyses the opponent for 20 seconds or more

Knuckles would use Power Flash/Wisps way more than Sonic would use Time Break since he only used it in Generations post game (which make the move canocity in Classic questionable) and nowhere else unlike the moves that Knuckles can finish the fight

You haven't adreesed any of the other reasons
 
He could have the advantage with wisps, but they're not on his standard equipment (Classic Sonic don't have them either), so the two wouldn't use them normally anyways unless specified that they can use them here.

The Paralysis is problematic for Sonic to counter, but Sonic also have better Regenerationn than Knuckles (Accordimg to Classic Sonic's profile he got mid regen while Knuckles don't seem to have regen) so unless Knuckles can kill him with one punch (which I don't know if he can since both have invulnerability and comparable AP/Durability) I don't see Knuckles doing permanent damage to Sonic
 
Yes, Wisps are standard equipment for Knuckles, I explained this before in a old thread, in Runners the Wisps expecificaly follow Team Sonic around helping them, modern Team Sonic

Knuckles should have it as well, and both of their invulnerability will counter Ap feats and physical blows anyways so what matters is the hax which I proved Knuckles uses more of it
 
When Super Sonic fought Mother Wisp in the 3DS game, was he invulnerable against her attacks?
 
Again, even if Knuckles had Wisps in his Standard Equipment, that doesn't mean he's gonna use them any faster than Classic uses then. If anything, Classic will draw the gun due to him being better as a combat pragmatist. It wouldn't change much.
 
What? I already explained multiple times Shake of why Knuckles would use the Wisps more than Classic, you know, the ones that he only had because of time travel, he being a combat pragmastic ( which Knuckles is also lol) wouln't make him use aluens which he doesn't even know, and only Asteiroid would actualy help him in this fight because of invulnerability and I still need to check if Classic actualy appeared in Runners in a actual mission, Classic Sonic only used the Wisps in Planet Wisps, unlike Knuckles and his modern self he doesn't even know how important they are in a fight
 
ElixirBlue said:
When Super Sonic fought Mother Wisp in the 3DS game, was he invulnerable against her attacks?
The Mother Wisp didn't use any hax attacks in the fight that bypasses dura
 
Knuckles is far from a combat pragmatist. The guy, while very gifted on combat, is a brute by comparison. When has he gone toe-to-toe with Shadow? Silver? While Classic hasn't either, the point is that he has far more willingless to rely on his hax than Knuckles does.

So my point still stands.
 
Huh, Classic is also a brute, he fell for all of Classic Knuckles traps, which modern is obviously superior, and ran head on to fight a Metal Sonic with all devem emeralds

Knuckles used multiple traps in 3&K, all of which Sonic fell for before brute strengh, he is way more likely to use hax that he knows against a foe who he knows the exact strengh, than Classic which will probaly underestimate Knuckles based on his experiences with his Knuckles
 
Sonic:6 (ShakeResounding, Gilad Hyperstar, ShadowWarrior1999, PapiSavitar5025, lonliosite, XSOULOFCINDERX)

Knux:3 (Theuser 789, Listentomyrhythm, ElixirBlue)

Incon:0
 
Theuser789 said:
Huh, Classic is also a brute, he fell for all of Classic Knuckles traps, which modern is obviously superior, and ran head on to fight a Metal Sonic with all devem emeralds
Knuckles used multiple traps in 3&K, all of which Sonic fell for before brute strengh, he is way more likely to use hax that he knows against a foe who he knows the exact strengh, than Classic which will probaly underestimate Knuckles based on his experiences with his Knuckles
I would say that It's mostly game mechanics, since most of them is how you advance to the next level. Also, I think that since he was an ally of Eggman at the time, Knux probably got help from him to set the trap. Also, if we're going by that, then Classic Sonic easily won against Classic Knux
 
You can't just say that all the traps are game mechanics when the Classic games are literaly pure gameplay and the mannual references them, boss dificulty is diferent then canon dificult, otherwise the carnival zone barrel is the hardest boss, plus if you are going by that then Knuckles one shotted Super Sonic in base and the Big Arms can take Sonic out of his super form but it can't for Knuckles

The Big Arms example is actualy gameplay mechanics, not the traps, otherwise in Sonic 2 Sonic talking Eggman's spaceship to go to the Death Egg is also gameplay mechanics, they are cutscenes and Sonic fell for them, and the fact that Knuckles even makes traps goes against he being a brute

Eggman helping Knuckles in the traps is headcanon and requires more assumptions then Knuckles making them himself, going against Occam's razor
 
Theuser789 said:
You can't just say that all the traps are game mechanics when the Classic games are literaly pure gameplay and the mannual references them, boss dificulty is diferent then canon dificult, otherwise the carnival zone barrel is the hardest boss, plus if you are going by that then Knuckles one shotted Super Sonic in base and the Big Arms can take Sonic out of his super form but it can't for Knuckles
The Big Arms example is actualy gameplay mechanics, not the traps, otherwise in Sonic 2 Sonic talking Eggman's spaceship to go to the Death Egg is also gameplay mechanics, they are cutscenes and Sonic fell for them, and the fact that Knuckles even makes traps goes against he being a brute

Eggman helping Knuckles in the traps is headcanon and requires more assumptions then Knuckles making them himself, going against Occam's razor
Big Arm taking Super Sonic is a glitch, so it's not reliable to use, and Knuckles taking out Super Sonic is an outlier for Knuckles, since later we see Super Sonic battles Knuckles, and he can't hit him while transformed.

Also, If we're not going to include gameplay mechanics, then Knuckles's traps should not be counted too, since they literally only exist in order to get Sonic to the next zone
 
Knuckles traps can literaly happen mid level and are stated to be such in the level, the classic games are pure gameplay, it's like saying burning Angel Island is only a gameplay mechanic, or Sonic using Eggman's ship to go to the Death Egg, or Eggman stealing the Master Emerald, those are cutscenes but in the classic games, you can't even move Sonic in those. Knuckles canonicaly made multiple traps Sonic fell for and lead a army for six months

I was using examples of actual gameplay mechanics to show why your logic doesn't help you
 
My point was that those weren't mechanics just like Knuckles traps aren't, re read my comment

My point is that you think Knuckles traps are gameplay mechanics because they make Sonic go from stage to stage, then all of my examples are as well, which they obviously aren't
 
I get what you are saying, User. But I thought those traps were already put there to defend Angel Island? Before sonic and Eggman came.
 
There's no proof of that, Occam's razor would imply Knuckles did it because it requires the least assumptions and we don't see any traps in Adventure
 
Didn't mentioned it before, but unless Knuckles has prep time, he wouldn't be able to to make the traps while in the middle of the battle
 
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