Wokistan
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I finally got off my ass to make this thing I'd had in the back of my mind for months. TLDR, skull crushing isn't 9-B and FTE isn't (necessarily) subsonic.
Skull Crushing
The old Xcano calc is bad, and Xcano himself disavowed it. The problem with it is that it treats the skull as just a cube made of bone, and uses the shear force needed to squish that. Skulls are obviously not just cubes of bone, and this distinction is of importance because it's actually a far smaller cross section that has to fail for the skull to be flattened. I was looking for a better way to calc skull crushing for a while now, never ended up really coming to one, oh well. For more empirical proof that skull crushing cannot be anywhere near the alleged 100k joules, let's look at Elephants.
Elephants can crush skulls. This was an old execution method and has a lot of depiction within art and such. Let's go out and highball here. According to wikipedia, the largest elephant ever recorded was estimated to be 10,400kg. Head width is usually around 6-7 inches, we shall use 7. Finally, we'll be dividing by four, because an elephant has three other limbs to distribute its weight on and isn't likely to just be standing one legged when crushing a head as part of an execution.
PE=mass in kilograms*gravitational acceleration*height in meters
PE=10400*9.8*0.1778
PE=18121.376J
So, nowhere near 100,000 joules, but at least it's still 9-B, right? Wrong. We didn't divide by 4.
18121.376/4=4530.344J
So this is 9-C, and not even 9-C+. Now consider that this is with the biggest elephant ever recorded. When I tested this out initially with more normal elephant sizes, I was getting results more around the 1500-2500J range. Let's also consider that this isn't exactly something an elephant struggles to do.
It should be clear at this point that crushing a human skull is not a 9-B feat.
My suggested remedy is to rank people who have this feat at a vaguely superhuman level. This would cause it to default to 9-C. I would suggest allowing free editing of any profile using this as their only 9-B justification as well as those who scale to them, letting 9-C be applied without a CRT. We have too many files scaled off this feat for me to know them all, after all.
FTE Feats
Flap your hand in front of your face. If you do it real fast you'll have pretty much no visual obstruction. So that means your hand is subsonic, right? Wrong.
Here is some gunfire from anti aircraft guns. These are some fast bullets. Can't find info on the specific Taiwanese AA gun in the video, but the M61 Vulcan which uses the same cartridge and is similarly intended for use against airborne targets has a muzzle velocity of around 1050m/s, which is a little less than triple the speed of sound.
So this puts us in a conundrum. How is a slower thing FTE when a faster thing isn't? The answer is simple: Visibility involves way more factors than simple speed. Distance, size, luminosity, orientation, etc, they all will throw off whether or not you can see them.
As such, we should really stop using "moved too fast to get spotted" or "moved as a blur" for a default subsonic rating. It shouldn't default to anything at all because that's only one of a bajillion different variables. It's possible to make some calcs like these work on a case by case basis, but they need individual attention.
I'd propose downgrading anyone using this as their primary speed feat to whatever lower speed they had prior to the addition of this. If they had none, just stick them down at human level and make a CRT to find speed feats.
Skull Crushing
The old Xcano calc is bad, and Xcano himself disavowed it. The problem with it is that it treats the skull as just a cube made of bone, and uses the shear force needed to squish that. Skulls are obviously not just cubes of bone, and this distinction is of importance because it's actually a far smaller cross section that has to fail for the skull to be flattened. I was looking for a better way to calc skull crushing for a while now, never ended up really coming to one, oh well. For more empirical proof that skull crushing cannot be anywhere near the alleged 100k joules, let's look at Elephants.
Elephants can crush skulls. This was an old execution method and has a lot of depiction within art and such. Let's go out and highball here. According to wikipedia, the largest elephant ever recorded was estimated to be 10,400kg. Head width is usually around 6-7 inches, we shall use 7. Finally, we'll be dividing by four, because an elephant has three other limbs to distribute its weight on and isn't likely to just be standing one legged when crushing a head as part of an execution.
PE=mass in kilograms*gravitational acceleration*height in meters
PE=10400*9.8*0.1778
PE=18121.376J
So, nowhere near 100,000 joules, but at least it's still 9-B, right? Wrong. We didn't divide by 4.
18121.376/4=4530.344J
So this is 9-C, and not even 9-C+. Now consider that this is with the biggest elephant ever recorded. When I tested this out initially with more normal elephant sizes, I was getting results more around the 1500-2500J range. Let's also consider that this isn't exactly something an elephant struggles to do.
It should be clear at this point that crushing a human skull is not a 9-B feat.
My suggested remedy is to rank people who have this feat at a vaguely superhuman level. This would cause it to default to 9-C. I would suggest allowing free editing of any profile using this as their only 9-B justification as well as those who scale to them, letting 9-C be applied without a CRT. We have too many files scaled off this feat for me to know them all, after all.
FTE Feats
Flap your hand in front of your face. If you do it real fast you'll have pretty much no visual obstruction. So that means your hand is subsonic, right? Wrong.
Here is some gunfire from anti aircraft guns. These are some fast bullets. Can't find info on the specific Taiwanese AA gun in the video, but the M61 Vulcan which uses the same cartridge and is similarly intended for use against airborne targets has a muzzle velocity of around 1050m/s, which is a little less than triple the speed of sound.
So this puts us in a conundrum. How is a slower thing FTE when a faster thing isn't? The answer is simple: Visibility involves way more factors than simple speed. Distance, size, luminosity, orientation, etc, they all will throw off whether or not you can see them.
As such, we should really stop using "moved too fast to get spotted" or "moved as a blur" for a default subsonic rating. It shouldn't default to anything at all because that's only one of a bajillion different variables. It's possible to make some calcs like these work on a case by case basis, but they need individual attention.
I'd propose downgrading anyone using this as their primary speed feat to whatever lower speed they had prior to the addition of this. If they had none, just stick them down at human level and make a CRT to find speed feats.
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